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/cvs/deliantra/server/common/exp.C
Revision: 1.19
Committed: Tue May 6 16:55:25 2008 UTC (16 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_6, rel-2_7, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_78, rel-2_61
Changes since 1.18: +1 -1 lines
Log Message:
update copyright

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include <stdio.h>
25 #include <global.h>
26
27 sint64 *levels;
28
29 float exp_att_mult[NROFATTACKS + 2] = {
30 0.0, /* AT_PHYSICAL */
31 0.0, /* AT_MAGIC */
32 0.0, /* AT_FIRE */
33 0.0, /* AT_ELECTRICITY */
34 0.0, /* AT_COLD */
35 0.0, /* AT_WATER *//*AT_CONFUSION! */
36 0.4, /* AT_ACID */
37 1.5, /* AT_DRAIN */
38 0.0, /* AT_WEAPONMAGIC */
39 0.1, /* AT_GHOSTHIT */
40 0.3, /* AT_POISON */
41 0.2, /* AT_DISEASE */
42 0.3, /* AT_PARALYZE */
43 0.0, /* AT_TURN_UNDEAD */
44 0.0, /* AT_FEAR */
45 0.0, /* AT_CANCELLATION */
46 0.0, /* AT_DEPLETE */
47 0.0, /* AT_DEATH */
48 0.0, /* AT_CHAOS */
49 0.0 /* AT_COUNTERSPELL */
50 };
51
52 float exp_prot_mult[NROFATTACKS + 2] = {
53 0.4, /* AT_PHYSICAL */
54 0.5, /* AT_MAGIC */
55 0.1, /* AT_FIRE */
56 0.1, /* AT_ELECTRICITY */
57 0.1, /* AT_COLD */
58 0.1, /* AT_WATER */
59 0.1, /* AT_ACID */
60 0.1, /* AT_DRAIN */
61 0.1, /* AT_WEAPONMAGIC */
62 0.1, /* AT_GHOSTHIT */
63 0.1, /* AT_POISON */
64 0.1, /* AT_DISEASE */
65 0.1, /* AT_PARALYZE */
66 0.1, /* AT_TURN_UNDEAD */
67 0.1, /* AT_FEAR */
68 0.0, /* AT_CANCELLATION */
69 0.0, /* AT_DEPLETE */
70 0.0, /* AT_DEATH */
71 0.0, /* AT_CHAOS */
72 0.0 /* AT_COUNTERSPELL */
73 };
74
75 /*
76 * new_exp() is an alternative way to calculate experience based
77 * on the ability of a monster.
78 * It's far from perfect, and doesn't consider everything which
79 * can be considered, thus it's only used in debugging.
80 * this is only used with one of the dumpflags,
81 * and not anyplace in the code.
82 */
83 int
84 new_exp (const object *ob)
85 {
86 double att_mult, prot_mult, spec_mult;
87 double exp;
88 int i;
89 long mask = 1;
90
91 att_mult = prot_mult = spec_mult = 1.0;
92 for (i = 0; i < NROFATTACKS; i++)
93 {
94 mask = 1 << i;
95 att_mult += (exp_att_mult[i] * ((ob->attacktype & mask) != 0));
96 /* We multiply & then divide to prevent roundoffs on the floats.
97 * the doubling is to take into account the table and resistances
98 * are lower than they once were.
99 */
100 prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0;
101 }
102 spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) +
103 (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) +
104 (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) +
105 (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) +
106 (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) +
107 (1.0 * (QUERY_FLAG (ob, FLAG_NO_MAGIC) != 0)) +
108 (0.1 * (QUERY_FLAG (ob, FLAG_PICK_UP) != 0)) +
109 (0.1 * (QUERY_FLAG (ob, FLAG_USE_SCROLL) != 0)) +
110 (0.2 * (QUERY_FLAG (ob, FLAG_USE_RANGE) != 0)) + (0.1 * (QUERY_FLAG (ob, FLAG_USE_BOW) != 0));
111
112 exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp;
113 exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1;
114 exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0;
115 exp *= att_mult * prot_mult * spec_mult;
116 exp *= 2.0 / (2.0 - ((fabs (ob->speed) < 0.95) ? fabs (ob->speed) : 0.95));
117 exp *= (20.0 + ob->stats.Con) / 20.0;
118 if (QUERY_FLAG (ob, FLAG_STAND_STILL))
119 exp /= 2;
120
121 return (int) exp;
122 }
123
124 /*
125 * Returns true if the monster specified has any innate abilities.
126 */
127
128 int
129 has_ability (const object *ob)
130 {
131 object *tmp;
132
133 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
134 if (tmp->type == SPELL || tmp->type == SPELLBOOK)
135 return true;
136 return false;
137 }
138
139 /* This loads the experience table from the exp_table
140 * file. This tends to exit on any errors, since it
141 * populates the table as it goes along, so if there
142 * are errors, the table is likely in an inconsistent
143 * state.
144 */
145 void
146 init_experience (void)
147 {
148 char buf[MAX_BUF], *cp;
149 int lastlevel = 0, comp;
150 sint64 lastexp = -1, tmpexp;
151 FILE *fp;
152
153
154 sprintf (buf, "%s/exp_table", settings.confdir);
155
156 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
157 {
158 return;
159 }
160 while (fgets (buf, MAX_BUF - 1, fp) != NULL)
161 {
162 if (buf[0] == '#')
163 continue;
164
165 /* eliminate newline */
166 if ((cp = strrchr (buf, '\n')) != NULL)
167 *cp = '\0';
168
169 /* Skip over empty lines */
170 if (buf[0] == 0)
171 continue;
172 cp = buf;
173 while (isspace (*cp) && *cp != 0)
174 cp++;
175 if (!strncasecmp (cp, "max_level", 9))
176 {
177 if (settings.max_level)
178 {
179 LOG (llevDebug, "Got more than one max_level value from exp_table file?\n");
180 free (levels);
181 }
182 settings.max_level = atoi (cp + 9);
183 if (!settings.max_level)
184 {
185 LOG (llevDebug, "Got invalid max_level from exp_table file? %s\n", buf);
186 }
187 else
188 {
189 levels = (sint64 *) calloc (settings.max_level + 1, sizeof (sint64));
190 }
191 }
192 while (isdigit (*cp) && *cp != 0)
193 {
194 if (!settings.max_level)
195 {
196 LOG (llevError, "max_level is not set in exp_table file. Did you remember to update it?\n");
197 exit (1);
198 }
199
200 tmpexp = atoll (cp);
201 /* Do some sanity checking - if value is bogus, just exit because
202 * the table otherwise is probably in an inconsistent state
203 */
204 if (tmpexp <= lastexp)
205 {
206 LOG (llevError, "Experience for level %d is lower than previous level (%" PRId64 " <= %" PRId64 ")\n", lastlevel + 1, tmpexp, lastexp);
207 exit (1);
208 }
209 lastlevel++;
210 if (lastlevel > settings.max_level)
211 {
212 LOG (llevError, "Too many levels specified in table (%d > %d)\n", lastlevel, settings.max_level);
213 exit (1);
214 }
215 levels[lastlevel] = tmpexp;
216 lastexp = tmpexp;
217 /* First, skip over the number we just processed. Then skip over
218 * any spaces, commas, etc.
219 */
220 while (isdigit (*cp) && *cp != 0)
221 cp++;
222 while (!isdigit (*cp) && *cp != 0)
223 cp++;
224 }
225 }
226 close_and_delete (fp, comp);
227 if (lastlevel != settings.max_level && lastlevel != 0)
228 {
229 LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel);
230 exit (1);
231 }
232 }
233