/* * static char *rcsid_arch_c = * "$Id: exp.C,v 1.2 2006/08/29 08:01:35 root Exp $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire-devel@real-time.com */ #include #include sint64 *levels; #define TRUE 1 #define FALSE 0 float exp_att_mult[NROFATTACKS+2] = { 0.0, /* AT_PHYSICAL */ 0.0, /* AT_MAGIC */ 0.0, /* AT_FIRE */ 0.0, /* AT_ELECTRICITY */ 0.0, /* AT_COLD */ 0.0, /* AT_WATER *//*AT_CONFUSION!*/ 0.4, /* AT_ACID */ 1.5, /* AT_DRAIN */ 0.0, /* AT_WEAPONMAGIC */ 0.1, /* AT_GHOSTHIT */ 0.3, /* AT_POISON */ 0.2, /* AT_DISEASE */ 0.3, /* AT_PARALYZE */ 0.0, /* AT_TURN_UNDEAD */ 0.0, /* AT_FEAR */ 0.0, /* AT_CANCELLATION */ 0.0, /* AT_DEPLETE */ 0.0, /* AT_DEATH */ 0.0, /* AT_CHAOS */ 0.0 /* AT_COUNTERSPELL */ }; float exp_prot_mult[NROFATTACKS+2] = { 0.4, /* AT_PHYSICAL */ 0.5, /* AT_MAGIC */ 0.1, /* AT_FIRE */ 0.1, /* AT_ELECTRICITY */ 0.1, /* AT_COLD */ 0.1, /* AT_WATER */ 0.1, /* AT_ACID */ 0.1, /* AT_DRAIN */ 0.1, /* AT_WEAPONMAGIC */ 0.1, /* AT_GHOSTHIT */ 0.1, /* AT_POISON */ 0.1, /* AT_DISEASE */ 0.1, /* AT_PARALYZE */ 0.1, /* AT_TURN_UNDEAD */ 0.1, /* AT_FEAR */ 0.0, /* AT_CANCELLATION */ 0.0, /* AT_DEPLETE */ 0.0, /* AT_DEATH */ 0.0, /* AT_CHAOS */ 0.0 /* AT_COUNTERSPELL */ }; /* * new_exp() is an alternative way to calculate experience based * on the ability of a monster. * It's far from perfect, and doesn't consider everything which * can be considered, thus it's only used in debugging. * this is only used with one of the dumpflags, * and not anyplace in the code. */ int new_exp(const object *ob) { double att_mult, prot_mult, spec_mult; double exp; int i; long mask = 1; att_mult = prot_mult =spec_mult = 1.0; for(i=0;iattacktype&mask) != FALSE)); /* We multiply & then divide to prevent roundoffs on the floats. * the doubling is to take into account the table and resistances * are lower than they once were. */ prot_mult += (exp_prot_mult[i] * 200*ob->resist[i]) / 100.0; } spec_mult += (0.3*(QUERY_FLAG(ob,FLAG_SEE_INVISIBLE)!= FALSE)) + (0.5*(QUERY_FLAG(ob,FLAG_SPLITTING)!= FALSE))+ (0.3*(QUERY_FLAG(ob,FLAG_HITBACK)!= FALSE)) + (0.1*(QUERY_FLAG(ob,FLAG_REFL_MISSILE)!= FALSE)) + (0.3*(QUERY_FLAG(ob,FLAG_REFL_SPELL)!= FALSE)) + (1.0*(QUERY_FLAG(ob,FLAG_NO_MAGIC)!= FALSE)) + (0.1*(QUERY_FLAG(ob,FLAG_PICK_UP)!= FALSE)) + (0.1*(QUERY_FLAG(ob,FLAG_USE_SCROLL)!= FALSE)) + (0.2*(QUERY_FLAG(ob,FLAG_USE_RANGE)!= FALSE)) + (0.1*(QUERY_FLAG(ob,FLAG_USE_BOW)!= FALSE)); exp = (ob->stats.maxhp<5) ? 5 : ob->stats.maxhp; exp *= (QUERY_FLAG(ob,FLAG_CAST_SPELL) && has_ability(ob)) ? (40+(ob->stats.maxsp>80?80:ob->stats.maxsp))/40 : 1; exp *= (80.0/(70.0+ob->stats.wc)) * (80.0/(70.0+ob->stats.ac)) * (50.0+ob->stats.dam)/50.0; exp *= att_mult * prot_mult * spec_mult; exp *= 2.0/(2.0-((FABS(ob->speed)<0.95)?FABS(ob->speed):0.95)); exp *= (20.0+ob->stats.Con)/20.0; if (QUERY_FLAG(ob, FLAG_STAND_STILL)) exp /= 2; return (int) exp; } /* * Returns true if the monster specified has any innate abilities. */ int has_ability(const object *ob) { object *tmp; for(tmp=ob->inv;tmp!=NULL;tmp=tmp->below) if(tmp->type==SPELL||tmp->type==SPELLBOOK) return TRUE; return FALSE; } /* This loads the experience table from the exp_table * file. This tends to exit on any errors, since it * populates the table as it goes along, so if there * are errors, the table is likely in an inconsistent * state. */ void init_experience(void) { char buf[MAX_BUF], *cp; int lastlevel=0, comp; sint64 lastexp=-1, tmpexp; FILE *fp; sprintf(buf,"%s/exp_table",settings.confdir); if ((fp = open_and_uncompress(buf, 0, &comp)) == NULL) { return; } while (fgets(buf, MAX_BUF-1, fp) != NULL) { if (buf[0] == '#') continue; /* eliminate newline */ if ((cp=strrchr(buf,'\n'))!=NULL) *cp='\0'; /* Skip over empty lines */ if (buf[0] == 0) continue; cp = buf; while (isspace(*cp) && *cp!=0) cp++; if (!strncasecmp(cp, "max_level",9)) { if (settings.max_level) { LOG(llevDebug, "Got more than one max_level value from exp_table file?\n"); free(levels); } settings.max_level = atoi(cp+9); if (!settings.max_level) { LOG(llevDebug, "Got invalid max_level from exp_table file? %s\n", buf); } else { levels = (sint64 *) calloc(settings.max_level +1, sizeof(sint64)); } } while (isdigit(*cp) && *cp!=0) { if (!settings.max_level) { LOG(llevError, "max_level is not set in exp_table file. Did you remember to update it?\n"); exit(1); } tmpexp = atoll(cp); /* Do some sanity checking - if value is bogus, just exit because * the table otherwise is probably in an inconsistent state */ if (tmpexp <= lastexp) { #ifndef WIN32 LOG(llevError,"Experience for level %d is lower than previous level (%lld <= %lld)\n", lastlevel + 1, tmpexp, lastexp); #else LOG(llevError,"Experience for level %d is lower than previous level (%I64d <= %I64d)\n", lastlevel + 1, tmpexp, lastexp); #endif exit(1); } lastlevel++; if (lastlevel > settings.max_level) { LOG(llevError,"Too many levels specified in table (%d > %d)\n", lastlevel, settings.max_level); exit(1); } levels[lastlevel] = tmpexp; lastexp = tmpexp; /* First, skip over the number we just processed. Then skip over * any spaces, commas, etc. */ while (isdigit(*cp) && *cp!=0) cp++; while (!isdigit(*cp) && *cp!=0) cp++; } } close_and_delete(fp, comp); if (lastlevel != settings.max_level && lastlevel != 0) { LOG(llevError,"Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel); exit(1); } } /* Dump the table - useful in terms of debugging to make sure the * format of the exp_table is correct. */ void dump_experience() { int i; for (i=1; i<= settings.max_level; i++) { fprintf(logfile,"%4d %20lld\n", i, levels[i]); } exit(0); }