/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ #include #include sint64 *levels; static float exp_att_mult[NROFATTACKS + 2] = { 0.0, /* AT_PHYSICAL */ 0.0, /* AT_MAGIC */ 0.0, /* AT_FIRE */ 0.0, /* AT_ELECTRICITY */ 0.0, /* AT_COLD */ 0.0, /* AT_WATER *//*AT_CONFUSION! */ 0.4, /* AT_ACID */ 1.5, /* AT_DRAIN */ 0.0, /* AT_WEAPONMAGIC */ 0.1, /* AT_GHOSTHIT */ 0.3, /* AT_POISON */ 0.2, /* AT_DISEASE */ 0.3, /* AT_PARALYZE */ 0.0, /* AT_TURN_UNDEAD */ 0.0, /* AT_FEAR */ 0.0, /* AT_CANCELLATION */ 0.0, /* AT_DEPLETE */ 0.0, /* AT_DEATH */ 0.0, /* AT_CHAOS */ 0.0 /* AT_COUNTERSPELL */ }; static float exp_prot_mult[NROFATTACKS + 2] = { 0.4, /* AT_PHYSICAL */ 0.5, /* AT_MAGIC */ 0.1, /* AT_FIRE */ 0.1, /* AT_ELECTRICITY */ 0.1, /* AT_COLD */ 0.1, /* AT_WATER */ 0.1, /* AT_ACID */ 0.1, /* AT_DRAIN */ 0.1, /* AT_WEAPONMAGIC */ 0.1, /* AT_GHOSTHIT */ 0.1, /* AT_POISON */ 0.1, /* AT_DISEASE */ 0.1, /* AT_PARALYZE */ 0.1, /* AT_TURN_UNDEAD */ 0.1, /* AT_FEAR */ 0.0, /* AT_CANCELLATION */ 0.0, /* AT_DEPLETE */ 0.0, /* AT_DEATH */ 0.0, /* AT_CHAOS */ 0.0 /* AT_COUNTERSPELL */ }; /* * Returns true if the monster specified has any innate abilities. */ static int has_ability (const object *ob) { object *tmp; for (tmp = ob->inv; tmp != NULL; tmp = tmp->below) if (tmp->type == SPELL || tmp->type == SPELLBOOK) return true; return false; } /* * new_exp() is an alternative way to calculate experience based * on the ability of a monster. * It's far from perfect, and doesn't consider everything which * can be considered, thus it's only used in debugging. * this is only used with one of the dumpflags, * and not anyplace in the code. */ int new_exp (const object *ob) { double att_mult, prot_mult, spec_mult; double exp; int i; long mask = 1; att_mult = prot_mult = spec_mult = 1.0; for (i = 0; i < NROFATTACKS; i++) { mask = 1 << i; att_mult += (exp_att_mult[i] * ((ob->attacktype & mask) != 0)); /* We multiply & then divide to prevent roundoffs on the floats. * the doubling is to take into account the table and resistances * are lower than they once were. */ prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0; } spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) + (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) + (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) + (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) + (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) + (1.0 * (QUERY_FLAG (ob, FLAG_NO_MAGIC) != 0)) + (0.1 * (QUERY_FLAG (ob, FLAG_PICK_UP) != 0)) + (0.1 * (QUERY_FLAG (ob, FLAG_USE_SCROLL) != 0)) + (0.2 * (QUERY_FLAG (ob, FLAG_USE_RANGE) != 0)) + (0.1 * (QUERY_FLAG (ob, FLAG_USE_BOW) != 0)); exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp; exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1; exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0; exp *= att_mult * prot_mult * spec_mult; exp *= 2.0 / (2.0 - min (ob->speed, 0.95)); exp *= (20.0 + ob->stats.Con) / 20.0; if (QUERY_FLAG (ob, FLAG_STAND_STILL)) exp /= 2; return exp; } /* This loads the experience table from the exp_table * file. This tends to exit on any errors, since it * populates the table as it goes along, so if there * are errors, the table is likely in an inconsistent * state. */ void init_experience () { char buf[MAX_BUF], *cp; int lastlevel = 0, comp; sint64 lastexp = -1, tmpexp; FILE *fp; sprintf (buf, "%s/exp_table", settings.confdir); if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) { return; } while (fgets (buf, MAX_BUF - 1, fp) != NULL) { if (buf[0] == '#') continue; /* eliminate newline */ if ((cp = strrchr (buf, '\n')) != NULL) *cp = '\0'; /* Skip over empty lines */ if (buf[0] == 0) continue; cp = buf; while (isspace (*cp) && *cp != 0) cp++; if (!strncasecmp (cp, "max_level", 9)) { if (settings.max_level) { LOG (llevDebug, "Got more than one max_level value from exp_table file?\n"); free (levels); } settings.max_level = atoi (cp + 9); if (!settings.max_level) { LOG (llevDebug, "Got invalid max_level from exp_table file? %s\n", buf); } else { levels = (sint64 *) calloc (settings.max_level + 1, sizeof (sint64)); } } while (isdigit (*cp) && *cp != 0) { if (!settings.max_level) { LOG (llevError, "max_level is not set in exp_table file. Did you remember to update it?\n"); exit (1); } tmpexp = atoll (cp); /* Do some sanity checking - if value is bogus, just exit because * the table otherwise is probably in an inconsistent state */ if (tmpexp <= lastexp) { LOG (llevError, "Experience for level %d is lower than previous level (%" PRId64 " <= %" PRId64 ")\n", lastlevel + 1, tmpexp, lastexp); exit (1); } lastlevel++; if (lastlevel > settings.max_level) { LOG (llevError, "Too many levels specified in table (%d > %d)\n", lastlevel, settings.max_level); exit (1); } levels[lastlevel] = tmpexp; lastexp = tmpexp; /* First, skip over the number we just processed. Then skip over * any spaces, commas, etc. */ while (isdigit (*cp) && *cp != 0) cp++; while (!isdigit (*cp) && *cp != 0) cp++; } } close_and_delete (fp, comp); if (lastlevel != settings.max_level && lastlevel != 0) { LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel); exit (1); } }