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/* |
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* static char *rcsid_arch_c = |
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* "$Id: exp.c,v 1.9 2005/12/05 23:34:03 akirschbaum Exp $"; |
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*/ |
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|
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/* |
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CrossFire, A Multiplayer game for X-windows |
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|
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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|
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
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|
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#include <stdio.h> |
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#include <global.h> |
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|
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sint64 *levels; |
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|
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#define TRUE 1 |
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#define FALSE 0 |
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|
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float exp_att_mult[NROFATTACKS+2] = { |
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0.0, /* AT_PHYSICAL */ |
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0.0, /* AT_MAGIC */ |
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0.0, /* AT_FIRE */ |
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0.0, /* AT_ELECTRICITY */ |
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0.0, /* AT_COLD */ |
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0.0, /* AT_WATER *//*AT_CONFUSION!*/ |
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0.4, /* AT_ACID */ |
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1.5, /* AT_DRAIN */ |
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0.0, /* AT_WEAPONMAGIC */ |
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0.1, /* AT_GHOSTHIT */ |
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0.3, /* AT_POISON */ |
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0.2, /* AT_DISEASE */ |
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0.3, /* AT_PARALYZE */ |
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0.0, /* AT_TURN_UNDEAD */ |
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0.0, /* AT_FEAR */ |
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0.0, /* AT_CANCELLATION */ |
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0.0, /* AT_DEPLETE */ |
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0.0, /* AT_DEATH */ |
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0.0, /* AT_CHAOS */ |
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0.0 /* AT_COUNTERSPELL */ |
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}; |
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|
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float exp_prot_mult[NROFATTACKS+2] = { |
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0.4, /* AT_PHYSICAL */ |
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0.5, /* AT_MAGIC */ |
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0.1, /* AT_FIRE */ |
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0.1, /* AT_ELECTRICITY */ |
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0.1, /* AT_COLD */ |
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0.1, /* AT_WATER */ |
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0.1, /* AT_ACID */ |
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0.1, /* AT_DRAIN */ |
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0.1, /* AT_WEAPONMAGIC */ |
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0.1, /* AT_GHOSTHIT */ |
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0.1, /* AT_POISON */ |
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0.1, /* AT_DISEASE */ |
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0.1, /* AT_PARALYZE */ |
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0.1, /* AT_TURN_UNDEAD */ |
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0.1, /* AT_FEAR */ |
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0.0, /* AT_CANCELLATION */ |
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0.0, /* AT_DEPLETE */ |
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0.0, /* AT_DEATH */ |
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0.0, /* AT_CHAOS */ |
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0.0 /* AT_COUNTERSPELL */ |
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|
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}; |
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|
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/* |
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* new_exp() is an alternative way to calculate experience based |
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* on the ability of a monster. |
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* It's far from perfect, and doesn't consider everything which |
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* can be considered, thus it's only used in debugging. |
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* this is only used with one of the dumpflags, |
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* and not anyplace in the code. |
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*/ |
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|
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int new_exp(object *ob) { |
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double att_mult, prot_mult, spec_mult; |
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double exp; |
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int i; |
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long mask = 1; |
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|
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att_mult = prot_mult =spec_mult = 1.0; |
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for(i=0;i<NROFATTACKS;i++) { |
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mask = 1<<i; |
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att_mult += (exp_att_mult[i] * ((ob->attacktype&mask) != FALSE)); |
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/* We multiply & then divide to prevent roundoffs on the floats. |
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* the doubling is to take into account the table and resistances |
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* are lower than they once were. |
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*/ |
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prot_mult += (exp_prot_mult[i] * 200*ob->resist[i]) / 100.0; |
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} |
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spec_mult += (0.3*(QUERY_FLAG(ob,FLAG_SEE_INVISIBLE)!= FALSE)) + |
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(0.5*(QUERY_FLAG(ob,FLAG_SPLITTING)!= FALSE))+ |
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(0.3*(QUERY_FLAG(ob,FLAG_HITBACK)!= FALSE)) + |
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(0.1*(QUERY_FLAG(ob,FLAG_REFL_MISSILE)!= FALSE)) + |
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(0.3*(QUERY_FLAG(ob,FLAG_REFL_SPELL)!= FALSE)) + |
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(1.0*(QUERY_FLAG(ob,FLAG_NO_MAGIC)!= FALSE)) + |
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(0.1*(QUERY_FLAG(ob,FLAG_PICK_UP)!= FALSE)) + |
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(0.1*(QUERY_FLAG(ob,FLAG_USE_SCROLL)!= FALSE)) + |
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(0.2*(QUERY_FLAG(ob,FLAG_USE_RANGE)!= FALSE)) + |
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(0.1*(QUERY_FLAG(ob,FLAG_USE_BOW)!= FALSE)); |
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|
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exp = (ob->stats.maxhp<5) ? 5 : ob->stats.maxhp; |
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exp *= (QUERY_FLAG(ob,FLAG_CAST_SPELL) && has_ability(ob)) |
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? (40+(ob->stats.maxsp>80?80:ob->stats.maxsp))/40 : 1; |
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exp *= (80.0/(70.0+ob->stats.wc)) * (80.0/(70.0+ob->stats.ac)) * (50.0+ob->stats.dam)/50.0; |
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exp *= att_mult * prot_mult * spec_mult; |
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exp *= 2.0/(2.0-((FABS(ob->speed)<0.95)?FABS(ob->speed):0.95)); |
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exp *= (20.0+ob->stats.Con)/20.0; |
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if (QUERY_FLAG(ob, FLAG_STAND_STILL)) |
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exp /= 2; |
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|
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return (int) exp; |
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} |
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|
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/* |
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* Returns true if the monster specified has any innate abilities. |
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*/ |
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|
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int has_ability(object *ob) { |
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object *tmp; |
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|
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for(tmp=ob->inv;tmp!=NULL;tmp=tmp->below) |
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if(tmp->type==SPELL||tmp->type==SPELLBOOK) |
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return TRUE; |
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return FALSE; |
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} |
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|
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/* This loads the experience table from the exp_table |
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* file. This tends to exit on any errors, since it |
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* populates the table as it goes along, so if there |
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* are errors, the table is likely in an inconsistent |
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* state. |
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*/ |
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void init_experience(void) |
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{ |
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char buf[MAX_BUF], *cp; |
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int lastlevel=0, comp; |
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sint64 lastexp=-1, tmpexp; |
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FILE *fp; |
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|
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|
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sprintf(buf,"%s/exp_table",settings.confdir); |
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|
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if ((fp = open_and_uncompress(buf, 0, &comp)) == NULL) { |
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return; |
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} |
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while (fgets(buf, MAX_BUF-1, fp) != NULL) { |
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if (buf[0] == '#') continue; |
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|
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/* eliminate newline */ |
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if ((cp=strrchr(buf,'\n'))!=NULL) *cp='\0'; |
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|
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/* Skip over empty lines */ |
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if (buf[0] == 0) continue; |
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cp = buf; |
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while (isspace(*cp) && *cp!=0) cp++; |
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if (!strncasecmp(cp, "max_level",9)) { |
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if (settings.max_level) { |
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LOG(llevDebug, "Got more than one max_level value from exp_table file?\n"); |
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free(levels); |
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} |
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settings.max_level = atoi(cp+9); |
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if (!settings.max_level) { |
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LOG(llevDebug, "Got invalid max_level from exp_table file? %s\n", buf); |
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} else { |
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levels = calloc(settings.max_level +1, sizeof(sint64)); |
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} |
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} |
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while (isdigit(*cp) && *cp!=0) { |
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if (!settings.max_level) { |
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LOG(llevError, "max_level is not set in exp_table file. Did you remember to update it?\n"); |
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exit(1); |
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} |
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|
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tmpexp = atoll(cp); |
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/* Do some sanity checking - if value is bogus, just exit because |
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* the table otherwise is probably in an inconsistent state |
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*/ |
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if (tmpexp <= lastexp) { |
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#ifndef WIN32 |
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LOG(llevError,"Experience for level %d is lower than previous level (%lld <= %lld)\n", |
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lastlevel + 1, tmpexp, lastexp); |
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#else |
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LOG(llevError,"Experience for level %d is lower than previous level (%I64d <= %I64d)\n", |
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lastlevel + 1, tmpexp, lastexp); |
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#endif |
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exit(1); |
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} |
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lastlevel++; |
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if (lastlevel > settings.max_level) { |
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LOG(llevError,"Too many levels specified in table (%d > %d)\n", |
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lastlevel, settings.max_level); |
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exit(1); |
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} |
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levels[lastlevel] = tmpexp; |
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lastexp = tmpexp; |
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/* First, skip over the number we just processed. Then skip over |
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* any spaces, commas, etc. |
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*/ |
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while (isdigit(*cp) && *cp!=0) cp++; |
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while (!isdigit(*cp) && *cp!=0) cp++; |
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} |
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} |
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close_and_delete(fp, comp); |
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if (lastlevel != settings.max_level && lastlevel != 0) { |
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LOG(llevError,"Warning: exp_table does not have %d entries (%d)\n", |
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settings.max_level, lastlevel); |
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exit(1); |
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} |
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} |
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|
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/* Dump the table - useful in terms of debugging to make sure the |
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* format of the exp_table is correct. |
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*/ |
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|
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void dump_experience(void) |
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{ |
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int i; |
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|
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for (i=1; i<= settings.max_level; i++) { |
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fprintf(logfile,"%4d %20lld\n", i, levels[i]); |
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} |
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exit(0); |
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} |