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/cvs/deliantra/server/common/exp.c
Revision: 1.2
Committed: Sun Aug 13 17:16:00 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +1 -1 lines
State: FILE REMOVED
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# Content
1 /*
2 * static char *rcsid_arch_c =
3 * "$Id$";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29 #include <stdio.h>
30 #include <global.h>
31
32 sint64 *levels;
33
34 #define TRUE 1
35 #define FALSE 0
36
37 float exp_att_mult[NROFATTACKS+2] = {
38 0.0, /* AT_PHYSICAL */
39 0.0, /* AT_MAGIC */
40 0.0, /* AT_FIRE */
41 0.0, /* AT_ELECTRICITY */
42 0.0, /* AT_COLD */
43 0.0, /* AT_WATER *//*AT_CONFUSION!*/
44 0.4, /* AT_ACID */
45 1.5, /* AT_DRAIN */
46 0.0, /* AT_WEAPONMAGIC */
47 0.1, /* AT_GHOSTHIT */
48 0.3, /* AT_POISON */
49 0.2, /* AT_DISEASE */
50 0.3, /* AT_PARALYZE */
51 0.0, /* AT_TURN_UNDEAD */
52 0.0, /* AT_FEAR */
53 0.0, /* AT_CANCELLATION */
54 0.0, /* AT_DEPLETE */
55 0.0, /* AT_DEATH */
56 0.0, /* AT_CHAOS */
57 0.0 /* AT_COUNTERSPELL */
58 };
59
60 float exp_prot_mult[NROFATTACKS+2] = {
61 0.4, /* AT_PHYSICAL */
62 0.5, /* AT_MAGIC */
63 0.1, /* AT_FIRE */
64 0.1, /* AT_ELECTRICITY */
65 0.1, /* AT_COLD */
66 0.1, /* AT_WATER */
67 0.1, /* AT_ACID */
68 0.1, /* AT_DRAIN */
69 0.1, /* AT_WEAPONMAGIC */
70 0.1, /* AT_GHOSTHIT */
71 0.1, /* AT_POISON */
72 0.1, /* AT_DISEASE */
73 0.1, /* AT_PARALYZE */
74 0.1, /* AT_TURN_UNDEAD */
75 0.1, /* AT_FEAR */
76 0.0, /* AT_CANCELLATION */
77 0.0, /* AT_DEPLETE */
78 0.0, /* AT_DEATH */
79 0.0, /* AT_CHAOS */
80 0.0 /* AT_COUNTERSPELL */
81
82 };
83
84 /*
85 * new_exp() is an alternative way to calculate experience based
86 * on the ability of a monster.
87 * It's far from perfect, and doesn't consider everything which
88 * can be considered, thus it's only used in debugging.
89 * this is only used with one of the dumpflags,
90 * and not anyplace in the code.
91 */
92
93 int new_exp(object *ob) {
94 double att_mult, prot_mult, spec_mult;
95 double exp;
96 int i;
97 long mask = 1;
98
99 att_mult = prot_mult =spec_mult = 1.0;
100 for(i=0;i<NROFATTACKS;i++) {
101 mask = 1<<i;
102 att_mult += (exp_att_mult[i] * ((ob->attacktype&mask) != FALSE));
103 /* We multiply & then divide to prevent roundoffs on the floats.
104 * the doubling is to take into account the table and resistances
105 * are lower than they once were.
106 */
107 prot_mult += (exp_prot_mult[i] * 200*ob->resist[i]) / 100.0;
108 }
109 spec_mult += (0.3*(QUERY_FLAG(ob,FLAG_SEE_INVISIBLE)!= FALSE)) +
110 (0.5*(QUERY_FLAG(ob,FLAG_SPLITTING)!= FALSE))+
111 (0.3*(QUERY_FLAG(ob,FLAG_HITBACK)!= FALSE)) +
112 (0.1*(QUERY_FLAG(ob,FLAG_REFL_MISSILE)!= FALSE)) +
113 (0.3*(QUERY_FLAG(ob,FLAG_REFL_SPELL)!= FALSE)) +
114 (1.0*(QUERY_FLAG(ob,FLAG_NO_MAGIC)!= FALSE)) +
115 (0.1*(QUERY_FLAG(ob,FLAG_PICK_UP)!= FALSE)) +
116 (0.1*(QUERY_FLAG(ob,FLAG_USE_SCROLL)!= FALSE)) +
117 (0.2*(QUERY_FLAG(ob,FLAG_USE_RANGE)!= FALSE)) +
118 (0.1*(QUERY_FLAG(ob,FLAG_USE_BOW)!= FALSE));
119
120 exp = (ob->stats.maxhp<5) ? 5 : ob->stats.maxhp;
121 exp *= (QUERY_FLAG(ob,FLAG_CAST_SPELL) && has_ability(ob))
122 ? (40+(ob->stats.maxsp>80?80:ob->stats.maxsp))/40 : 1;
123 exp *= (80.0/(70.0+ob->stats.wc)) * (80.0/(70.0+ob->stats.ac)) * (50.0+ob->stats.dam)/50.0;
124 exp *= att_mult * prot_mult * spec_mult;
125 exp *= 2.0/(2.0-((FABS(ob->speed)<0.95)?FABS(ob->speed):0.95));
126 exp *= (20.0+ob->stats.Con)/20.0;
127 if (QUERY_FLAG(ob, FLAG_STAND_STILL))
128 exp /= 2;
129
130 return (int) exp;
131 }
132
133 /*
134 * Returns true if the monster specified has any innate abilities.
135 */
136
137 int has_ability(object *ob) {
138 object *tmp;
139
140 for(tmp=ob->inv;tmp!=NULL;tmp=tmp->below)
141 if(tmp->type==SPELL||tmp->type==SPELLBOOK)
142 return TRUE;
143 return FALSE;
144 }
145
146 /* This loads the experience table from the exp_table
147 * file. This tends to exit on any errors, since it
148 * populates the table as it goes along, so if there
149 * are errors, the table is likely in an inconsistent
150 * state.
151 */
152 void init_experience(void)
153 {
154 char buf[MAX_BUF], *cp;
155 int lastlevel=0, comp;
156 sint64 lastexp=-1, tmpexp;
157 FILE *fp;
158
159
160 sprintf(buf,"%s/exp_table",settings.confdir);
161
162 if ((fp = open_and_uncompress(buf, 0, &comp)) == NULL) {
163 return;
164 }
165 while (fgets(buf, MAX_BUF-1, fp) != NULL) {
166 if (buf[0] == '#') continue;
167
168 /* eliminate newline */
169 if ((cp=strrchr(buf,'\n'))!=NULL) *cp='\0';
170
171 /* Skip over empty lines */
172 if (buf[0] == 0) continue;
173 cp = buf;
174 while (isspace(*cp) && *cp!=0) cp++;
175 if (!strncasecmp(cp, "max_level",9)) {
176 if (settings.max_level) {
177 LOG(llevDebug, "Got more than one max_level value from exp_table file?\n");
178 free(levels);
179 }
180 settings.max_level = atoi(cp+9);
181 if (!settings.max_level) {
182 LOG(llevDebug, "Got invalid max_level from exp_table file? %s\n", buf);
183 } else {
184 levels = calloc(settings.max_level +1, sizeof(sint64));
185 }
186 }
187 while (isdigit(*cp) && *cp!=0) {
188 if (!settings.max_level) {
189 LOG(llevError, "max_level is not set in exp_table file. Did you remember to update it?\n");
190 exit(1);
191 }
192
193 tmpexp = atoll(cp);
194 /* Do some sanity checking - if value is bogus, just exit because
195 * the table otherwise is probably in an inconsistent state
196 */
197 if (tmpexp <= lastexp) {
198 #ifndef WIN32
199 LOG(llevError,"Experience for level %d is lower than previous level (%lld <= %lld)\n",
200 lastlevel + 1, tmpexp, lastexp);
201 #else
202 LOG(llevError,"Experience for level %d is lower than previous level (%I64d <= %I64d)\n",
203 lastlevel + 1, tmpexp, lastexp);
204 #endif
205 exit(1);
206 }
207 lastlevel++;
208 if (lastlevel > settings.max_level) {
209 LOG(llevError,"Too many levels specified in table (%d > %d)\n",
210 lastlevel, settings.max_level);
211 exit(1);
212 }
213 levels[lastlevel] = tmpexp;
214 lastexp = tmpexp;
215 /* First, skip over the number we just processed. Then skip over
216 * any spaces, commas, etc.
217 */
218 while (isdigit(*cp) && *cp!=0) cp++;
219 while (!isdigit(*cp) && *cp!=0) cp++;
220 }
221 }
222 close_and_delete(fp, comp);
223 if (lastlevel != settings.max_level && lastlevel != 0) {
224 LOG(llevError,"Warning: exp_table does not have %d entries (%d)\n",
225 settings.max_level, lastlevel);
226 exit(1);
227 }
228 }
229
230 /* Dump the table - useful in terms of debugging to make sure the
231 * format of the exp_table is correct.
232 */
233
234 void dump_experience(void)
235 {
236 int i;
237
238 for (i=1; i<= settings.max_level; i++) {
239 fprintf(logfile,"%4d %20lld\n", i, levels[i]);
240 }
241 exit(0);
242 }