1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | (at your option) any later version. |
11 | * (at your option) any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
21 | |
|
|
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | |
25 | |
27 | /* |
26 | /* |
28 | * Add a new friendly object to the linked list of friendly objects. |
27 | * Add a new friendly object to the linked list of friendly objects. |
29 | * No checking to see if the object is already in the linked list is done. |
28 | * No checking to see if the object is already in the linked list is done. |
30 | */ |
29 | */ |
31 | |
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|
32 | void |
30 | void |
33 | add_friendly_object (object *op) |
31 | add_friendly_object (object *op) |
34 | { |
32 | { |
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33 | op->flag [FLAG_FRIENDLY] = 1; |
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34 | |
35 | objectlink *ol; |
35 | objectlink *ol; |
36 | |
36 | |
37 | /* Add some error checking. This shouldn't happen, but the friendly |
37 | /* Add some error checking. This shouldn't happen, but the friendly |
38 | * object list usually isn't very long, and remove_friendly_object |
38 | * object list usually isn't very long, and remove_friendly_object |
39 | * won't remove it either. Plus, it is easier to put a breakpoint in |
39 | * won't remove it either. Plus, it is easier to put a breakpoint in |
40 | * the debugger here and see where the problem is happening. |
40 | * the debugger here and see where the problem is happening. |
41 | */ |
41 | */ |
42 | for (ol = first_friendly_object; ol != NULL; ol = ol->next) |
42 | for (ol = first_friendly_object; ol; ol = ol->next) |
43 | { |
43 | { |
44 | if (ol->ob == op) |
44 | if (ol->ob == op) |
45 | { |
45 | { |
46 | LOG (llevError, "add_friendly_object: Trying to add object already on list (%s)\n", &op->name); |
46 | LOG (llevError | logBacktrace, "add_friendly_object: Trying to add object already on list (%s)\n", &op->name); |
47 | return; |
47 | return; |
48 | } |
48 | } |
49 | } |
49 | } |
50 | |
50 | |
51 | ol = first_friendly_object; |
51 | ol = first_friendly_object; |
… | |
… | |
55 | } |
55 | } |
56 | |
56 | |
57 | /* |
57 | /* |
58 | * Removes the specified object from the linked list of friendly objects. |
58 | * Removes the specified object from the linked list of friendly objects. |
59 | */ |
59 | */ |
60 | |
|
|
61 | void |
60 | void |
62 | remove_friendly_object (object *op) |
61 | remove_friendly_object (object *op) |
63 | { |
62 | { |
64 | objectlink *obj; |
63 | objectlink *obj; |
65 | |
64 | |
66 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
65 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
67 | |
66 | |
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|
67 | if (op->type == GOLEM |
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68 | && op->owner |
|
|
69 | && op->owner->contr |
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70 | && op->owner->contr->golem == op) |
|
|
71 | op->owner->contr->golem = 0; |
|
|
72 | |
68 | if (!first_friendly_object) |
73 | if (!first_friendly_object) |
69 | { |
74 | { |
70 | LOG (llevError, "remove_friendly_object called with empty friendly list, remove ob=%s\n", &op->name); |
75 | LOG (llevError, "remove_friendly_object called with empty friendly list, remove ob=%s\n", &op->name); |
71 | return; |
76 | return; |
72 | } |
77 | } |
|
|
78 | |
73 | /* if the first object happens to be the one, processing is pretty |
79 | /* if the first object happens to be the one, processing is pretty |
74 | * easy. |
80 | * easy. |
75 | */ |
81 | */ |
76 | if (first_friendly_object->ob == op) |
82 | if (first_friendly_object->ob == op) |
77 | { |
83 | { |
… | |
… | |
81 | } |
87 | } |
82 | else |
88 | else |
83 | { |
89 | { |
84 | objectlink *prev = first_friendly_object; |
90 | objectlink *prev = first_friendly_object; |
85 | |
91 | |
86 | for (obj = first_friendly_object->next; obj != NULL; obj = obj->next) |
92 | for (obj = first_friendly_object->next; obj; obj = obj->next) |
87 | { |
93 | { |
88 | if (obj->ob == op) |
94 | if (obj->ob == op) |
89 | break; |
95 | break; |
|
|
96 | |
90 | prev = obj; |
97 | prev = obj; |
91 | } |
98 | } |
92 | |
99 | |
93 | if (obj) |
100 | if (obj) |
94 | { |
101 | { |
… | |
… | |
97 | } |
104 | } |
98 | } |
105 | } |
99 | } |
106 | } |
100 | |
107 | |
101 | /* |
108 | /* |
102 | * Dumps all friendly objects. Invoked in DM-mode with the G key. |
109 | * Dumps all friendly objects. |
103 | */ |
110 | */ |
104 | |
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|
105 | void |
111 | void |
106 | dump_friendly_objects (void) |
112 | dump_friendly_objects (void) |
107 | { |
113 | { |
108 | objectlink *ol; |
114 | objectlink *ol; |
109 | |
115 | |
110 | for (ol = first_friendly_object; ol != NULL; ol = ol->next) |
116 | for (ol = first_friendly_object; ol; ol = ol->next) |
111 | LOG (llevError, "%s (%d)\n", &ol->ob->name, ol->ob->count); |
117 | LOG (llevError, "%s (%d)\n", &ol->ob->name, ol->ob->count); |
112 | } |
118 | } |
113 | |
119 | |
114 | /* New function, MSW 2000-1-14 |
120 | /* New function, MSW 2000-1-14 |
115 | * It traverses the friendly list removing objects that should not be here |
121 | * It traverses the friendly list removing objects that should not be here |
… | |
… | |
149 | int |
155 | int |
150 | is_friendly (const object *op) |
156 | is_friendly (const object *op) |
151 | { |
157 | { |
152 | objectlink *ol; |
158 | objectlink *ol; |
153 | |
159 | |
154 | for (ol = first_friendly_object; ol != NULL; ol = ol->next) |
160 | for (ol = first_friendly_object; ol; ol = ol->next) |
155 | if (ol->ob == op) |
161 | if (ol->ob == op) |
156 | return 1; |
162 | return 1; |
157 | |
163 | |
158 | return 0; |
164 | return 0; |
159 | } |
165 | } |
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166 | |