1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | |
26 | |
… | |
… | |
36 | objectlink *ol; |
36 | objectlink *ol; |
37 | |
37 | |
38 | /* Add some error checking. This shouldn't happen, but the friendly |
38 | /* Add some error checking. This shouldn't happen, but the friendly |
39 | * object list usually isn't very long, and remove_friendly_object |
39 | * object list usually isn't very long, and remove_friendly_object |
40 | * won't remove it either. Plus, it is easier to put a breakpoint in |
40 | * won't remove it either. Plus, it is easier to put a breakpoint in |
41 | * the debugger here and see where the problem is happening. |
41 | * the debugger here and see where the problem is happening. |
42 | */ |
42 | */ |
43 | for (ol = first_friendly_object; ol; ol = ol->next) |
43 | for (ol = first_friendly_object; ol; ol = ol->next) |
44 | { |
44 | { |
45 | if (ol->ob == op) |
45 | if (ol->ob == op) |
46 | { |
46 | { |
… | |
… | |
61 | void |
61 | void |
62 | remove_friendly_object (object *op) |
62 | remove_friendly_object (object *op) |
63 | { |
63 | { |
64 | objectlink *obj; |
64 | objectlink *obj; |
65 | |
65 | |
66 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
66 | op->clr_flag (FLAG_FRIENDLY); |
67 | |
67 | |
68 | if (op->type == GOLEM |
68 | if (op->type == GOLEM |
69 | && op->owner |
69 | && op->owner |
70 | && op->owner->contr |
70 | && op->owner->contr |
71 | && op->owner->contr->golem == op) |
71 | && op->owner->contr->golem == op) |
… | |
… | |
117 | int count = 0; |
117 | int count = 0; |
118 | |
118 | |
119 | for (obj = first_friendly_object; obj; obj = next) |
119 | for (obj = first_friendly_object; obj; obj = next) |
120 | { |
120 | { |
121 | next = obj->next; |
121 | next = obj->next; |
122 | if (QUERY_FLAG (obj->ob, FLAG_FREED) || !QUERY_FLAG (obj->ob, FLAG_FRIENDLY)) |
122 | if (obj->ob->flag [FLAG_FREED] || !obj->ob->flag [FLAG_FRIENDLY]) |
123 | { |
123 | { |
124 | if (prev) |
124 | if (prev) |
125 | prev->next = obj->next; |
125 | prev->next = obj->next; |
126 | else |
126 | else |
127 | first_friendly_object = obj->next; |
127 | first_friendly_object = obj->next; |