1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
61 | void |
61 | void |
62 | remove_friendly_object (object *op) |
62 | remove_friendly_object (object *op) |
63 | { |
63 | { |
64 | objectlink *obj; |
64 | objectlink *obj; |
65 | |
65 | |
66 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
66 | op->clr_flag (FLAG_FRIENDLY); |
67 | |
67 | |
68 | if (op->type == GOLEM |
68 | if (op->type == GOLEM |
69 | && op->owner |
69 | && op->owner |
70 | && op->owner->contr |
70 | && op->owner->contr |
71 | && op->owner->contr->golem == op) |
71 | && op->owner->contr->golem == op) |
… | |
… | |
117 | int count = 0; |
117 | int count = 0; |
118 | |
118 | |
119 | for (obj = first_friendly_object; obj; obj = next) |
119 | for (obj = first_friendly_object; obj; obj = next) |
120 | { |
120 | { |
121 | next = obj->next; |
121 | next = obj->next; |
122 | if (QUERY_FLAG (obj->ob, FLAG_FREED) || !QUERY_FLAG (obj->ob, FLAG_FRIENDLY)) |
122 | if (obj->ob->flag [FLAG_FREED] || !obj->ob->flag [FLAG_FRIENDLY]) |
123 | { |
123 | { |
124 | if (prev) |
124 | if (prev) |
125 | prev->next = obj->next; |
125 | prev->next = obj->next; |
126 | else |
126 | else |
127 | first_friendly_object = obj->next; |
127 | first_friendly_object = obj->next; |