1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | |
3 | * |
4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | |
7 | * |
8 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | (at your option) any later version. |
11 | * any later version. |
12 | |
12 | * |
13 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | GNU General Public License for more details. |
16 | * for more details. |
17 | |
17 | * |
18 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | |
21 | * |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | |
26 | |
27 | /* |
27 | /* |
28 | * Add a new friendly object to the linked list of friendly objects. |
28 | * Add a new friendly object to the linked list of friendly objects. |
29 | * No checking to see if the object is already in the linked list is done. |
29 | * No checking to see if the object is already in the linked list is done. |
30 | */ |
30 | */ |
31 | |
|
|
32 | void |
31 | void |
33 | add_friendly_object (object *op) |
32 | add_friendly_object (object *op) |
34 | { |
33 | { |
|
|
34 | op->flag [FLAG_FRIENDLY] = 1; |
|
|
35 | |
35 | objectlink *ol; |
36 | objectlink *ol; |
36 | |
37 | |
37 | /* Add some error checking. This shouldn't happen, but the friendly |
38 | /* Add some error checking. This shouldn't happen, but the friendly |
38 | * object list usually isn't very long, and remove_friendly_object |
39 | * object list usually isn't very long, and remove_friendly_object |
39 | * won't remove it either. Plus, it is easier to put a breakpoint in |
40 | * won't remove it either. Plus, it is easier to put a breakpoint in |
40 | * the debugger here and see where the problem is happening. |
41 | * the debugger here and see where the problem is happening. |
41 | */ |
42 | */ |
42 | for (ol = first_friendly_object; ol != NULL; ol = ol->next) |
43 | for (ol = first_friendly_object; ol; ol = ol->next) |
43 | { |
44 | { |
44 | if (ol->ob == op) |
45 | if (ol->ob == op) |
45 | { |
46 | { |
46 | LOG (llevError, "add_friendly_object: Trying to add object already on list (%s)\n", &op->name); |
47 | LOG (llevError | logBacktrace, "add_friendly_object: Trying to add object already on list (%s)\n", &op->name); |
47 | return; |
48 | return; |
48 | } |
49 | } |
49 | } |
50 | } |
50 | |
51 | |
51 | ol = first_friendly_object; |
52 | ol = first_friendly_object; |
… | |
… | |
55 | } |
56 | } |
56 | |
57 | |
57 | /* |
58 | /* |
58 | * Removes the specified object from the linked list of friendly objects. |
59 | * Removes the specified object from the linked list of friendly objects. |
59 | */ |
60 | */ |
60 | |
|
|
61 | void |
61 | void |
62 | remove_friendly_object (object *op) |
62 | remove_friendly_object (object *op) |
63 | { |
63 | { |
64 | objectlink *obj; |
64 | objectlink *obj; |
65 | |
65 | |
66 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
66 | CLEAR_FLAG (op, FLAG_FRIENDLY); |
67 | |
67 | |
|
|
68 | if (op->type == GOLEM |
|
|
69 | && op->owner |
|
|
70 | && op->owner->contr |
|
|
71 | && op->owner->contr->golem == op) |
|
|
72 | op->owner->contr->golem = 0; |
|
|
73 | |
68 | if (!first_friendly_object) |
74 | if (!first_friendly_object) |
69 | { |
75 | { |
70 | LOG (llevError, "remove_friendly_object called with empty friendly list, remove ob=%s\n", &op->name); |
76 | LOG (llevError, "remove_friendly_object called with empty friendly list, remove ob=%s\n", &op->name); |
71 | return; |
77 | return; |
72 | } |
78 | } |
|
|
79 | |
73 | /* if the first object happens to be the one, processing is pretty |
80 | /* if the first object happens to be the one, processing is pretty |
74 | * easy. |
81 | * easy. |
75 | */ |
82 | */ |
76 | if (first_friendly_object->ob == op) |
83 | if (first_friendly_object->ob == op) |
77 | { |
84 | { |
… | |
… | |
81 | } |
88 | } |
82 | else |
89 | else |
83 | { |
90 | { |
84 | objectlink *prev = first_friendly_object; |
91 | objectlink *prev = first_friendly_object; |
85 | |
92 | |
86 | for (obj = first_friendly_object->next; obj != NULL; obj = obj->next) |
93 | for (obj = first_friendly_object->next; obj; obj = obj->next) |
87 | { |
94 | { |
88 | if (obj->ob == op) |
95 | if (obj->ob == op) |
89 | break; |
96 | break; |
|
|
97 | |
90 | prev = obj; |
98 | prev = obj; |
91 | } |
99 | } |
92 | |
100 | |
93 | if (obj) |
101 | if (obj) |
94 | { |
102 | { |
… | |
… | |
97 | } |
105 | } |
98 | } |
106 | } |
99 | } |
107 | } |
100 | |
108 | |
101 | /* |
109 | /* |
102 | * Dumps all friendly objects. Invoked in DM-mode with the G key. |
110 | * Dumps all friendly objects. |
103 | */ |
111 | */ |
104 | |
|
|
105 | void |
112 | void |
106 | dump_friendly_objects (void) |
113 | dump_friendly_objects (void) |
107 | { |
114 | { |
108 | objectlink *ol; |
115 | objectlink *ol; |
109 | |
116 | |
110 | for (ol = first_friendly_object; ol != NULL; ol = ol->next) |
117 | for (ol = first_friendly_object; ol; ol = ol->next) |
111 | LOG (llevError, "%s (%d)\n", &ol->ob->name, ol->ob->count); |
118 | LOG (llevError, "%s (%d)\n", &ol->ob->name, ol->ob->count); |
112 | } |
119 | } |
113 | |
120 | |
114 | /* New function, MSW 2000-1-14 |
121 | /* New function, MSW 2000-1-14 |
115 | * It traverses the friendly list removing objects that should not be here |
122 | * It traverses the friendly list removing objects that should not be here |
… | |
… | |
149 | int |
156 | int |
150 | is_friendly (const object *op) |
157 | is_friendly (const object *op) |
151 | { |
158 | { |
152 | objectlink *ol; |
159 | objectlink *ol; |
153 | |
160 | |
154 | for (ol = first_friendly_object; ol != NULL; ol = ol->next) |
161 | for (ol = first_friendly_object; ol; ol = ol->next) |
155 | if (ol->ob == op) |
162 | if (ol->ob == op) |
156 | return 1; |
163 | return 1; |
157 | |
164 | |
158 | return 0; |
165 | return 0; |
159 | } |
166 | } |
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|
167 | |