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Comparing deliantra/server/common/friend.C (file contents):
Revision 1.7 by root, Sun Oct 15 02:16:34 2006 UTC vs.
Revision 1.18 by root, Tue May 6 16:55:25 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <global.h> 24#include <global.h>
25 25
26/* 26/*
27 * Add a new friendly object to the linked list of friendly objects. 27 * Add a new friendly object to the linked list of friendly objects.
28 * No checking to see if the object is already in the linked list is done. 28 * No checking to see if the object is already in the linked list is done.
29 */ 29 */
30
31void 30void
32add_friendly_object (object *op) 31add_friendly_object (object *op)
33{ 32{
33 op->flag [FLAG_FRIENDLY] = 1;
34
34 objectlink *ol; 35 objectlink *ol;
35 36
36 /* Add some error checking. This shouldn't happen, but the friendly 37 /* Add some error checking. This shouldn't happen, but the friendly
37 * object list usually isn't very long, and remove_friendly_object 38 * object list usually isn't very long, and remove_friendly_object
38 * won't remove it either. Plus, it is easier to put a breakpoint in 39 * won't remove it either. Plus, it is easier to put a breakpoint in
39 * the debugger here and see where the problem is happening. 40 * the debugger here and see where the problem is happening.
40 */ 41 */
41 for (ol = first_friendly_object; ol != NULL; ol = ol->next) 42 for (ol = first_friendly_object; ol; ol = ol->next)
42 { 43 {
43 if (ol->ob == op) 44 if (ol->ob == op)
44 { 45 {
45 LOG (llevError, "add_friendly_object: Trying to add object already on list (%s)\n", &op->name); 46 LOG (llevError | logBacktrace, "add_friendly_object: Trying to add object already on list (%s)\n", &op->name);
46 return; 47 return;
47 } 48 }
48 } 49 }
49 50
50 ol = first_friendly_object; 51 ol = first_friendly_object;
54} 55}
55 56
56/* 57/*
57 * Removes the specified object from the linked list of friendly objects. 58 * Removes the specified object from the linked list of friendly objects.
58 */ 59 */
59
60void 60void
61remove_friendly_object (object *op) 61remove_friendly_object (object *op)
62{ 62{
63 objectlink *obj; 63 objectlink *obj;
64 64
65 CLEAR_FLAG (op, FLAG_FRIENDLY); 65 CLEAR_FLAG (op, FLAG_FRIENDLY);
66 66
67 if (op->type == GOLEM
68 && op->owner
69 && op->owner->contr
70 && op->owner->contr->golem == op)
71 op->owner->contr->golem = 0;
72
67 if (!first_friendly_object) 73 if (!first_friendly_object)
68 { 74 {
69 LOG (llevError, "remove_friendly_object called with empty friendly list, remove ob=%s\n", &op->name); 75 LOG (llevError, "remove_friendly_object called with empty friendly list, remove ob=%s\n", &op->name);
70 return; 76 return;
71 } 77 }
78
72 /* if the first object happens to be the one, processing is pretty 79 /* if the first object happens to be the one, processing is pretty
73 * easy. 80 * easy.
74 */ 81 */
75 if (first_friendly_object->ob == op) 82 if (first_friendly_object->ob == op)
76 { 83 {
80 } 87 }
81 else 88 else
82 { 89 {
83 objectlink *prev = first_friendly_object; 90 objectlink *prev = first_friendly_object;
84 91
85 for (obj = first_friendly_object->next; obj != NULL; obj = obj->next) 92 for (obj = first_friendly_object->next; obj; obj = obj->next)
86 { 93 {
87 if (obj->ob == op) 94 if (obj->ob == op)
88 break; 95 break;
96
89 prev = obj; 97 prev = obj;
90 } 98 }
91 99
92 if (obj) 100 if (obj)
93 { 101 {
96 } 104 }
97 } 105 }
98} 106}
99 107
100/* 108/*
101 * Dumps all friendly objects. Invoked in DM-mode with the G key. 109 * Dumps all friendly objects.
102 */ 110 */
103
104void 111void
105dump_friendly_objects (void) 112dump_friendly_objects (void)
106{ 113{
107 objectlink *ol; 114 objectlink *ol;
108 115
109 for (ol = first_friendly_object; ol != NULL; ol = ol->next) 116 for (ol = first_friendly_object; ol; ol = ol->next)
110 LOG (llevError, "%s (%d)\n", &ol->ob->name, ol->ob->count); 117 LOG (llevError, "%s (%d)\n", &ol->ob->name, ol->ob->count);
111} 118}
112 119
113/* New function, MSW 2000-1-14 120/* New function, MSW 2000-1-14
114 * It traverses the friendly list removing objects that should not be here 121 * It traverses the friendly list removing objects that should not be here
148int 155int
149is_friendly (const object *op) 156is_friendly (const object *op)
150{ 157{
151 objectlink *ol; 158 objectlink *ol;
152 159
153 for (ol = first_friendly_object; ol != NULL; ol = ol->next) 160 for (ol = first_friendly_object; ol; ol = ol->next)
154 if (ol->ob == op) 161 if (ol->ob == op)
155 return 1; 162 return 1;
156 163
157 return 0; 164 return 0;
158} 165}
166

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