--- deliantra/server/common/friend.C 2007/05/17 21:32:08 1.13 +++ deliantra/server/common/friend.C 2017/01/29 02:47:04 1.31 @@ -1,25 +1,25 @@ /* - * CrossFire, A Multiplayer game - * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 2002 Mark Wedel & Crossfire Development Team - * Copyright (C) 1992 Frank Tore Johansen - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * - * The authors can be reached via e-mail at + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ #include @@ -38,13 +38,13 @@ /* Add some error checking. This shouldn't happen, but the friendly * object list usually isn't very long, and remove_friendly_object * won't remove it either. Plus, it is easier to put a breakpoint in - * the debugger here and see where the problem is happening. + * the debugger here and see where the problem is happening. */ for (ol = first_friendly_object; ol; ol = ol->next) { if (ol->ob == op) { - LOG (llevError, "add_friendly_object: Trying to add object already on list (%s)\n", &op->name); + LOG (llevError | logBacktrace, "add_friendly_object: Trying to add object already on list (%s)\n", &op->name); return; } } @@ -63,7 +63,7 @@ { objectlink *obj; - CLEAR_FLAG (op, FLAG_FRIENDLY); + op->clr_flag (FLAG_FRIENDLY); if (op->type == GOLEM && op->owner @@ -106,24 +106,12 @@ } } -/* - * Dumps all friendly objects. - */ -void -dump_friendly_objects (void) -{ - objectlink *ol; - - for (ol = first_friendly_object; ol; ol = ol->next) - LOG (llevError, "%s (%d)\n", &ol->ob->name, ol->ob->count); -} - /* New function, MSW 2000-1-14 * It traverses the friendly list removing objects that should not be here * (ie, do not have friendly flag set, freed, etc) */ void -clean_friendly_list (void) +clean_friendly_list () { objectlink *obj, *prev = NULL, *next; int count = 0; @@ -131,7 +119,7 @@ for (obj = first_friendly_object; obj; obj = next) { next = obj->next; - if (QUERY_FLAG (obj->ob, FLAG_FREED) || !QUERY_FLAG (obj->ob, FLAG_FRIENDLY)) + if (obj->ob->flag [FLAG_FREED] || !obj->ob->flag [FLAG_FRIENDLY]) { if (prev) prev->next = obj->next; @@ -150,18 +138,3 @@ LOG (llevDebug, "clean_friendly_list: Removed %d bogus links\n", count); } -/* Checks if the given object is already in the friendly list or not - * Lauwenmark - 31/07/05 - */ -int -is_friendly (const object *op) -{ - objectlink *ol; - - for (ol = first_friendly_object; ol; ol = ol->next) - if (ol->ob == op) - return 1; - - return 0; -} -