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Comparing deliantra/server/common/friend.C (file contents):
Revision 1.7 by root, Sun Oct 15 02:16:34 2006 UTC vs.
Revision 1.21 by root, Fri Nov 6 13:03:34 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25 26
26/* 27/*
27 * Add a new friendly object to the linked list of friendly objects. 28 * Add a new friendly object to the linked list of friendly objects.
28 * No checking to see if the object is already in the linked list is done. 29 * No checking to see if the object is already in the linked list is done.
29 */ 30 */
30
31void 31void
32add_friendly_object (object *op) 32add_friendly_object (object *op)
33{ 33{
34 op->flag [FLAG_FRIENDLY] = 1;
35
34 objectlink *ol; 36 objectlink *ol;
35 37
36 /* Add some error checking. This shouldn't happen, but the friendly 38 /* Add some error checking. This shouldn't happen, but the friendly
37 * object list usually isn't very long, and remove_friendly_object 39 * object list usually isn't very long, and remove_friendly_object
38 * won't remove it either. Plus, it is easier to put a breakpoint in 40 * won't remove it either. Plus, it is easier to put a breakpoint in
39 * the debugger here and see where the problem is happening. 41 * the debugger here and see where the problem is happening.
40 */ 42 */
41 for (ol = first_friendly_object; ol != NULL; ol = ol->next) 43 for (ol = first_friendly_object; ol; ol = ol->next)
42 { 44 {
43 if (ol->ob == op) 45 if (ol->ob == op)
44 { 46 {
45 LOG (llevError, "add_friendly_object: Trying to add object already on list (%s)\n", &op->name); 47 LOG (llevError | logBacktrace, "add_friendly_object: Trying to add object already on list (%s)\n", &op->name);
46 return; 48 return;
47 } 49 }
48 } 50 }
49 51
50 ol = first_friendly_object; 52 ol = first_friendly_object;
54} 56}
55 57
56/* 58/*
57 * Removes the specified object from the linked list of friendly objects. 59 * Removes the specified object from the linked list of friendly objects.
58 */ 60 */
59
60void 61void
61remove_friendly_object (object *op) 62remove_friendly_object (object *op)
62{ 63{
63 objectlink *obj; 64 objectlink *obj;
64 65
65 CLEAR_FLAG (op, FLAG_FRIENDLY); 66 CLEAR_FLAG (op, FLAG_FRIENDLY);
66 67
68 if (op->type == GOLEM
69 && op->owner
70 && op->owner->contr
71 && op->owner->contr->golem == op)
72 op->owner->contr->golem = 0;
73
67 if (!first_friendly_object) 74 if (!first_friendly_object)
68 { 75 {
69 LOG (llevError, "remove_friendly_object called with empty friendly list, remove ob=%s\n", &op->name); 76 LOG (llevError, "remove_friendly_object called with empty friendly list, remove ob=%s\n", &op->name);
70 return; 77 return;
71 } 78 }
79
72 /* if the first object happens to be the one, processing is pretty 80 /* if the first object happens to be the one, processing is pretty
73 * easy. 81 * easy.
74 */ 82 */
75 if (first_friendly_object->ob == op) 83 if (first_friendly_object->ob == op)
76 { 84 {
80 } 88 }
81 else 89 else
82 { 90 {
83 objectlink *prev = first_friendly_object; 91 objectlink *prev = first_friendly_object;
84 92
85 for (obj = first_friendly_object->next; obj != NULL; obj = obj->next) 93 for (obj = first_friendly_object->next; obj; obj = obj->next)
86 { 94 {
87 if (obj->ob == op) 95 if (obj->ob == op)
88 break; 96 break;
97
89 prev = obj; 98 prev = obj;
90 } 99 }
91 100
92 if (obj) 101 if (obj)
93 { 102 {
94 prev->next = obj->next; 103 prev->next = obj->next;
95 delete obj; 104 delete obj;
96 } 105 }
97 } 106 }
98}
99
100/*
101 * Dumps all friendly objects. Invoked in DM-mode with the G key.
102 */
103
104void
105dump_friendly_objects (void)
106{
107 objectlink *ol;
108
109 for (ol = first_friendly_object; ol != NULL; ol = ol->next)
110 LOG (llevError, "%s (%d)\n", &ol->ob->name, ol->ob->count);
111} 107}
112 108
113/* New function, MSW 2000-1-14 109/* New function, MSW 2000-1-14
114 * It traverses the friendly list removing objects that should not be here 110 * It traverses the friendly list removing objects that should not be here
115 * (ie, do not have friendly flag set, freed, etc) 111 * (ie, do not have friendly flag set, freed, etc)
143} 139}
144 140
145/* Checks if the given object is already in the friendly list or not 141/* Checks if the given object is already in the friendly list or not
146 * Lauwenmark - 31/07/05 142 * Lauwenmark - 31/07/05
147 */ 143 */
148int 144static int
149is_friendly (const object *op) 145is_friendly (const object *op)
150{ 146{
151 objectlink *ol;
152
153 for (ol = first_friendly_object; ol != NULL; ol = ol->next) 147 for (objectlink *ol = first_friendly_object; ol; ol = ol->next)
154 if (ol->ob == op) 148 if (ol->ob == op)
155 return 1; 149 return 1;
156 150
157 return 0; 151 return 0;
158} 152}
153

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