1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
36 | objectlink *ol; |
36 | objectlink *ol; |
37 | |
37 | |
38 | /* Add some error checking. This shouldn't happen, but the friendly |
38 | /* Add some error checking. This shouldn't happen, but the friendly |
39 | * object list usually isn't very long, and remove_friendly_object |
39 | * object list usually isn't very long, and remove_friendly_object |
40 | * won't remove it either. Plus, it is easier to put a breakpoint in |
40 | * won't remove it either. Plus, it is easier to put a breakpoint in |
41 | * the debugger here and see where the problem is happening. |
41 | * the debugger here and see where the problem is happening. |
42 | */ |
42 | */ |
43 | for (ol = first_friendly_object; ol; ol = ol->next) |
43 | for (ol = first_friendly_object; ol; ol = ol->next) |
44 | { |
44 | { |
45 | if (ol->ob == op) |
45 | if (ol->ob == op) |
46 | { |
46 | { |