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/cvs/deliantra/server/common/friend.C
Revision: 1.6
Committed: Thu Sep 14 22:33:58 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.5: +1 -7 lines
Log Message:
indent

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25
26 /*
27 * Add a new friendly object to the linked list of friendly objects.
28 * No checking to see if the object is already in the linked list is done.
29 */
30
31 void
32 add_friendly_object (object *op)
33 {
34 objectlink *ol;
35
36 /* Add some error checking. This shouldn't happen, but the friendly
37 * object list usually isn't very long, and remove_friendly_object
38 * won't remove it either. Plus, it is easier to put a breakpoint in
39 * the debugger here and see where the problem is happening.
40 */
41 for (ol = first_friendly_object; ol != NULL; ol = ol->next)
42 {
43 if (ol->ob == op)
44 {
45 LOG (llevError, "add_friendly_object: Trying to add object already on list (%s)\n", &op->name);
46 return;
47 }
48 }
49
50 ol = first_friendly_object;
51 first_friendly_object = get_objectlink ();
52 first_friendly_object->ob = op;
53 first_friendly_object->id = op->count;
54 first_friendly_object->next = ol;
55 }
56
57 /*
58 * Removes the specified object from the linked list of friendly objects.
59 */
60
61 void
62 remove_friendly_object (object *op)
63 {
64 objectlink *obj;
65
66 CLEAR_FLAG (op, FLAG_FRIENDLY);
67
68 if (!first_friendly_object)
69 {
70 LOG (llevError, "remove_friendly_object called with empty friendly list, remove ob=%s\n", &op->name);
71 return;
72 }
73 /* if the first object happens to be the one, processing is pretty
74 * easy.
75 */
76 if (first_friendly_object->ob == op)
77 {
78 obj = first_friendly_object;
79 first_friendly_object = obj->next;
80 free (obj);
81 }
82 else
83 {
84 objectlink *prev = first_friendly_object;
85
86 for (obj = first_friendly_object->next; obj != NULL; obj = obj->next)
87 {
88 if (obj->ob == op)
89 break;
90 prev = obj;
91 }
92 if (obj)
93 {
94 /* This should not happen. But if it does, presumably the
95 * call to remove it is still valid.
96 */
97 if (obj->id != op->count)
98 {
99 LOG (llevError, "remove_friendly_object, tags do no match, %s, %d != %d\n",
100 op->name ? (const char *) op->name : "none", op->count, obj->id);
101 }
102 prev->next = obj->next;
103 free (obj);
104 }
105 }
106 }
107
108 /*
109 * Dumps all friendly objects. Invoked in DM-mode with the G key.
110 */
111
112 void
113 dump_friendly_objects (void)
114 {
115 objectlink *ol;
116
117 for (ol = first_friendly_object; ol != NULL; ol = ol->next)
118 LOG (llevError, "%s (%d)\n", &ol->ob->name, ol->ob->count);
119 }
120
121 /* New function, MSW 2000-1-14
122 * It traverses the friendly list removing objects that should not be here
123 * (ie, do not have friendly flag set, freed, etc)
124 */
125 void
126 clean_friendly_list (void)
127 {
128 objectlink *obj, *prev = NULL, *next;
129 int count = 0;
130
131 for (obj = first_friendly_object; obj != NULL; obj = next)
132 {
133 next = obj->next;
134 if (QUERY_FLAG (obj->ob, FLAG_FREED) || !QUERY_FLAG (obj->ob, FLAG_FRIENDLY) || (obj->id != obj->ob->count))
135 {
136 if (prev)
137 {
138 prev->next = obj->next;
139 }
140 else
141 {
142 first_friendly_object = obj->next;
143 }
144 count++;
145 free (obj);
146 }
147 /* If we removed the object, then prev is still valid. */
148 else
149 prev = obj;
150 }
151 if (count)
152 LOG (llevDebug, "clean_friendly_list: Removed %d bogus links\n", count);
153 }
154
155 /* Checks if the given object is already in the friendly list or not
156 * Lauwenmark - 31/07/05
157 */
158 int
159 is_friendly (const object *op)
160 {
161 objectlink *ol;
162
163 for (ol = first_friendly_object; ol != NULL; ol = ol->next)
164 if (ol->ob == op)
165 return 1;
166
167 return 0;
168 }