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/cvs/deliantra/server/common/friend.C
Revision: 1.9
Committed: Mon Jan 8 01:19:02 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.8: +9 -8 lines
Log Message:
more preperations for player eviction

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26
27 /*
28 * Add a new friendly object to the linked list of friendly objects.
29 * No checking to see if the object is already in the linked list is done.
30 */
31 void
32 add_friendly_object (object *op)
33 {
34 op->flag [FLAG_FRIENDLY] = 1;
35
36 objectlink *ol;
37
38 /* Add some error checking. This shouldn't happen, but the friendly
39 * object list usually isn't very long, and remove_friendly_object
40 * won't remove it either. Plus, it is easier to put a breakpoint in
41 * the debugger here and see where the problem is happening.
42 */
43 for (ol = first_friendly_object; ol; ol = ol->next)
44 {
45 if (ol->ob == op)
46 {
47 LOG (llevError, "add_friendly_object: Trying to add object already on list (%s)\n", &op->name);
48 return;
49 }
50 }
51
52 ol = first_friendly_object;
53 first_friendly_object = get_objectlink ();
54 first_friendly_object->ob = op;
55 first_friendly_object->next = ol;
56 }
57
58 /*
59 * Removes the specified object from the linked list of friendly objects.
60 */
61 void
62 remove_friendly_object (object *op)
63 {
64 objectlink *obj;
65
66 CLEAR_FLAG (op, FLAG_FRIENDLY);
67
68 if (!first_friendly_object)
69 {
70 LOG (llevError, "remove_friendly_object called with empty friendly list, remove ob=%s\n", &op->name);
71 return;
72 }
73
74 /* if the first object happens to be the one, processing is pretty
75 * easy.
76 */
77 if (first_friendly_object->ob == op)
78 {
79 obj = first_friendly_object;
80 first_friendly_object = obj->next;
81 delete obj;
82 }
83 else
84 {
85 objectlink *prev = first_friendly_object;
86
87 for (obj = first_friendly_object->next; obj; obj = obj->next)
88 {
89 if (obj->ob == op)
90 break;
91 prev = obj;
92 }
93
94 if (obj)
95 {
96 prev->next = obj->next;
97 delete obj;
98 }
99 }
100 }
101
102 /*
103 * Dumps all friendly objects.
104 */
105 void
106 dump_friendly_objects (void)
107 {
108 objectlink *ol;
109
110 for (ol = first_friendly_object; ol; ol = ol->next)
111 LOG (llevError, "%s (%d)\n", &ol->ob->name, ol->ob->count);
112 }
113
114 /* New function, MSW 2000-1-14
115 * It traverses the friendly list removing objects that should not be here
116 * (ie, do not have friendly flag set, freed, etc)
117 */
118 void
119 clean_friendly_list (void)
120 {
121 objectlink *obj, *prev = NULL, *next;
122 int count = 0;
123
124 for (obj = first_friendly_object; obj; obj = next)
125 {
126 next = obj->next;
127 if (QUERY_FLAG (obj->ob, FLAG_FREED) || !QUERY_FLAG (obj->ob, FLAG_FRIENDLY))
128 {
129 if (prev)
130 prev->next = obj->next;
131 else
132 first_friendly_object = obj->next;
133
134 count++;
135 delete obj;
136 }
137 else
138 /* If we removed the object, then prev is still valid. */
139 prev = obj;
140 }
141
142 if (count)
143 LOG (llevDebug, "clean_friendly_list: Removed %d bogus links\n", count);
144 }
145
146 /* Checks if the given object is already in the friendly list or not
147 * Lauwenmark - 31/07/05
148 */
149 int
150 is_friendly (const object *op)
151 {
152 objectlink *ol;
153
154 for (ol = first_friendly_object; ol; ol = ol->next)
155 if (ol->ob == op)
156 return 1;
157
158 return 0;
159 }
160