/* * static char *rcsid_friend_c = * "$Id: friend.c,v 1.2 2006/08/13 17:16:00 elmex dead $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire-devel@real-time.com */ #include /* * Add a new friendly object to the linked list of friendly objects. * No checking to see if the object is already in the linked list is done. */ void add_friendly_object(object *op) { objectlink *ol; /* Add some error checking. This shouldn't happen, but the friendly * object list usually isn't very long, and remove_friendly_object * won't remove it either. Plus, it is easier to put a breakpoint in * the debugger here and see where the problem is happening. */ for (ol=first_friendly_object; ol!=NULL; ol=ol->next) { if (ol->ob == op) { LOG(llevError, "add_friendly_object: Trying to add object already on list (%s)\n", op->name); return; } } ol=first_friendly_object; first_friendly_object=get_objectlink(); first_friendly_object->ob = op; first_friendly_object->id = op->count; first_friendly_object->next=ol; } /* * Removes the specified object from the linked list of friendly objects. */ void remove_friendly_object(object *op) { objectlink *this; CLEAR_FLAG(op,FLAG_FRIENDLY); if (!first_friendly_object) { LOG(llevError,"remove_friendly_object called with empty friendly list, remove ob=%s\n", op->name); return; } /* if the first object happens to be the one, processing is pretty * easy. */ if(first_friendly_object->ob==op) { this=first_friendly_object; first_friendly_object=this->next; free(this); } else { objectlink *prev=first_friendly_object; for (this=first_friendly_object->next; this!=NULL; this=this->next) { if (this->ob == op) break; prev=this; } if (this) { /* This should not happen. But if it does, presumably the * call to remove it is still valid. */ if (this->id != op->count) { LOG(llevError,"remove_friendly_object, tags do no match, %s, %d != %d\n", op->name?op->name:"none", op->count, this->id); } prev->next = this->next; free(this); } } } /* * Dumps all friendly objects. Invoked in DM-mode with the G key. */ void dump_friendly_objects(void) { objectlink *ol; for(ol=first_friendly_object;ol!=NULL;ol=ol->next) LOG(llevError, "%s (%d)\n",ol->ob->name,ol->ob->count); } /* New function, MSW 2000-1-14 * It traverses the friendly list removing objects that should not be here * (ie, do not have friendly flag set, freed, etc) */ void clean_friendly_list(void) { objectlink *this, *prev=NULL, *next; int count=0; for (this=first_friendly_object; this!=NULL; this=next) { next=this->next; if (QUERY_FLAG(this->ob, FLAG_FREED) || !QUERY_FLAG(this->ob, FLAG_FRIENDLY) || (this->id != this->ob->count)) { if (prev) { prev->next = this->next; } else { first_friendly_object = this->next; } count++; free(this); } /* If we removed the object, then prev is still valid. */ else prev=this; } if (count) LOG(llevDebug,"clean_friendly_list: Removed %d bogus links\n", count); } /* Checks if the given object is already in the friendly list or not * Lauwenmark - 31/07/05 */ int is_friendly(object* op) { objectlink *ol; for(ol=first_friendly_object;ol!=NULL;ol=ol->next) if (ol->ob == op) return 1; return 0; }