--- deliantra/server/common/glue.C 2006/08/13 17:16:00 1.1
+++ deliantra/server/common/glue.C 2008/05/06 16:55:25 1.13
@@ -1,31 +1,26 @@
/*
- * static char *rcsid_glue_c =
- * "$Id: glue.C,v 1.1 2006/08/13 17:16:00 elmex Exp $";
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
*/
-/*
- CrossFire, A Multiplayer game for X-windows
-
- Copyright (C) 2002 Mark Wedel & Crossfire Development Team
- Copyright (C) 1992 Frank Tore Johansen
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
- The authors can be reached via e-mail at crossfire-devel@real-time.com
-*/
-
#include
/*
@@ -38,7 +33,7 @@
* Ryo 2005-07-15
*/
-static const char* const fatalmsgs[80]={
+static const char *const fatalmsgs[80] = {
"Failed to allocate memory",
"Failed repeatedly to load maps",
"Hashtable for archetypes is too small",
@@ -49,10 +44,10 @@
* fatal() is meant to be called whenever a fatal signal is intercepted.
* It will call the emergency_save and the clean_tmp_files functions.
*/
-void fatal(int err) {
- fprintf(logfile,"Fatal: %s\n",fatalmsgs[err]);
- emergency_save(0);
- clean_tmp_files();
- fprintf(logfile,"Exiting...\n");
- exit(err);
+void
+fatal (int err)
+{
+ LOG (llevError, "Fatal: %s\n", fatalmsgs [err]);
+ cleanup (fatalmsgs[err], 1);
}
+