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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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#include <global.h> |
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|
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/* |
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* All this glue is currently needed to connect the game with the |
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* server. I'll try to make the library more able to "stand on it's |
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* own legs" later; not done in 5 minutes to separate two parts of |
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* the code which were connected, well, can you say "spagetti"? |
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* |
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* Glue has been cleaned, so this file is almost empty now :) |
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* Ryo 2005-07-15 |
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*/ |
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|
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static const char *const fatalmsgs[80] = { |
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"Failed to allocate memory", |
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"Failed repeatedly to load maps", |
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"Hashtable for archetypes is too small", |
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"Too many errors" |
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}; |
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|
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/* |
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* fatal() is meant to be called whenever a fatal signal is intercepted. |
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* It will call the emergency_save and the clean_tmp_files functions. |
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*/ |
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void |
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fatal (int err) |
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{ |
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fprintf (logfile, "Fatal: %s\n", fatalmsgs[err]); |
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cleanup (fatalmsgs[err], 1); |
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} |
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|