--- deliantra/server/common/glue.C 2006/08/13 17:16:00 1.1 +++ deliantra/server/common/glue.C 2008/05/06 16:55:25 1.13 @@ -1,31 +1,26 @@ /* - * static char *rcsid_glue_c = - * "$Id: glue.C,v 1.1 2006/08/13 17:16:00 elmex Exp $"; + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ -/* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2002 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at crossfire-devel@real-time.com -*/ - #include /* @@ -38,7 +33,7 @@ * Ryo 2005-07-15 */ -static const char* const fatalmsgs[80]={ +static const char *const fatalmsgs[80] = { "Failed to allocate memory", "Failed repeatedly to load maps", "Hashtable for archetypes is too small", @@ -49,10 +44,10 @@ * fatal() is meant to be called whenever a fatal signal is intercepted. * It will call the emergency_save and the clean_tmp_files functions. */ -void fatal(int err) { - fprintf(logfile,"Fatal: %s\n",fatalmsgs[err]); - emergency_save(0); - clean_tmp_files(); - fprintf(logfile,"Exiting...\n"); - exit(err); +void +fatal (int err) +{ + LOG (llevError, "Fatal: %s\n", fatalmsgs [err]); + cleanup (fatalmsgs[err], 1); } +