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/cvs/deliantra/server/common/glue.C
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Comparing deliantra/server/common/glue.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:00 2006 UTC vs.
Revision 1.7 by pippijn, Mon Jan 15 21:06:18 2007 UTC

1/* 1/*
2 * static char *rcsid_glue_c = 2 * CrossFire, A Multiplayer game for X-windows
3 * "$Id: glue.C,v 1.1 2006/08/13 17:16:00 elmex Exp $"; 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
4 */ 23 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28 24
29#include <global.h> 25#include <global.h>
30 26
31/* 27/*
32 * All this glue is currently needed to connect the game with the 28 * All this glue is currently needed to connect the game with the
36 * 32 *
37 * Glue has been cleaned, so this file is almost empty now :) 33 * Glue has been cleaned, so this file is almost empty now :)
38 * Ryo 2005-07-15 34 * Ryo 2005-07-15
39 */ 35 */
40 36
41static const char* const fatalmsgs[80]={ 37static const char *const fatalmsgs[80] = {
42 "Failed to allocate memory", 38 "Failed to allocate memory",
43 "Failed repeatedly to load maps", 39 "Failed repeatedly to load maps",
44 "Hashtable for archetypes is too small", 40 "Hashtable for archetypes is too small",
45 "Too many errors" 41 "Too many errors"
46}; 42};
47 43
48/* 44/*
49 * fatal() is meant to be called whenever a fatal signal is intercepted. 45 * fatal() is meant to be called whenever a fatal signal is intercepted.
50 * It will call the emergency_save and the clean_tmp_files functions. 46 * It will call the emergency_save and the clean_tmp_files functions.
51 */ 47 */
48void
52void fatal(int err) { 49fatal (int err)
50{
53 fprintf(logfile,"Fatal: %s\n",fatalmsgs[err]); 51 fprintf (logfile, "Fatal: %s\n", fatalmsgs[err]);
54 emergency_save(0); 52 cleanup (fatalmsgs[err], 1);
55 clean_tmp_files();
56 fprintf(logfile,"Exiting...\n");
57 exit(err);
58} 53}
54

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