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/cvs/deliantra/server/common/glue.C
Revision: 1.10
Committed: Sun Jul 1 05:00:17 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_2, rel-2_3
Changes since 1.9: +11 -12 lines
Log Message:
- upgrade crossfire trt to the GPL version 3 (hopefully correctly).
- add a single file covered by the GNU Affero General Public License
  (which is not yet released, so I used the current draft, which is
  legally a bit wavy, but its likely better than nothing as it expresses
  direct intent by the authors, and we can upgrade as soon as it has been
  released).
  * this should ensure availability of source code for the server at least
    and hopefully also archetypes and maps even when modified versions
    are not being distributed, in accordance of section 13 of the agplv3.

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25
26 /*
27 * All this glue is currently needed to connect the game with the
28 * server. I'll try to make the library more able to "stand on it's
29 * own legs" later; not done in 5 minutes to separate two parts of
30 * the code which were connected, well, can you say "spagetti"?
31 *
32 * Glue has been cleaned, so this file is almost empty now :)
33 * Ryo 2005-07-15
34 */
35
36 static const char *const fatalmsgs[80] = {
37 "Failed to allocate memory",
38 "Failed repeatedly to load maps",
39 "Hashtable for archetypes is too small",
40 "Too many errors"
41 };
42
43 /*
44 * fatal() is meant to be called whenever a fatal signal is intercepted.
45 * It will call the emergency_save and the clean_tmp_files functions.
46 */
47 void
48 fatal (int err)
49 {
50 fprintf (logfile, "Fatal: %s\n", fatalmsgs[err]);
51 cleanup (fatalmsgs[err], 1);
52 }
53