/* * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * * Crossfire TRT is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * The authors can be reached via e-mail to */ #include /* * All this glue is currently needed to connect the game with the * server. I'll try to make the library more able to "stand on it's * own legs" later; not done in 5 minutes to separate two parts of * the code which were connected, well, can you say "spagetti"? * * Glue has been cleaned, so this file is almost empty now :) * Ryo 2005-07-15 */ static const char *const fatalmsgs[80] = { "Failed to allocate memory", "Failed repeatedly to load maps", "Hashtable for archetypes is too small", "Too many errors" }; /* * fatal() is meant to be called whenever a fatal signal is intercepted. * It will call the emergency_save and the clean_tmp_files functions. */ void fatal (int err) { fprintf (logfile, "Fatal: %s\n", fatalmsgs[err]); cleanup (fatalmsgs[err], 1); }