/* * static char *rcsid_glue_c = * "$Id: glue.c,v 1.1.1.2 2006/02/22 18:01:18 elmex Exp $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire-devel@real-time.com */ #include /* * All this glue is currently needed to connect the game with the * server. I'll try to make the library more able to "stand on it's * own legs" later; not done in 5 minutes to separate two parts of * the code which were connected, well, can you say "spagetti"? * * Glue has been cleaned, so this file is almost empty now :) * Ryo 2005-07-15 */ static const char* const fatalmsgs[80]={ "Failed to allocate memory", "Failed repeatedly to load maps", "Hashtable for archetypes is too small", "Too many errors" }; /* * fatal() is meant to be called whenever a fatal signal is intercepted. * It will call the emergency_save and the clean_tmp_files functions. */ void fatal(int err) { fprintf(logfile,"Fatal: %s\n",fatalmsgs[err]); emergency_save(0); clean_tmp_files(); fprintf(logfile,"Exiting...\n"); exit(err); }