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1.9 |
/* |
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1.14 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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1.10 |
* |
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1.14 |
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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1.10 |
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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* |
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1.14 |
* Deliantra is free software: you can redistribute it and/or modify |
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1.13 |
* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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1.10 |
* |
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1.13 |
* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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1.10 |
* |
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1.13 |
* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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1.10 |
* |
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1.14 |
* The authors can be reached via e-mail to <support@deliantra.net> |
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1.9 |
*/ |
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1.5 |
|
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elmex |
1.1 |
/* Started file Sept 1996 - initialization of gods in form of a |
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* linked list -b.t. |
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1.5 |
*/ |
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elmex |
1.1 |
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#include <global.h> |
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#include <living.h> |
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#include <spells.h> |
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/* init_gods() - this takes a look at all of the archetypes to find |
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* the objects which correspond to the GODS (type GOD) */ |
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1.5 |
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void |
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init_gods (void) |
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{ |
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1.8 |
LOG (llevDebug, "Initialising gods...\n"); |
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1.5 |
|
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1.11 |
for_all_archetypes (at) |
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if (at->type == GOD) |
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1.5 |
add_god_to_list (at); |
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LOG (llevDebug, "done.\n"); |
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elmex |
1.1 |
} |
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root |
1.5 |
|
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elmex |
1.1 |
/* add_god_to_list()- called only from init_gods */ |
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root |
1.5 |
void |
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add_god_to_list (archetype *god_arch) |
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{ |
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if (!god_arch) |
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{ |
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LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
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return; |
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} |
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root |
1.12 |
godlink *god = new godlink; |
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// name=NULL; /* how to describe the god to the player */ |
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// arch=NULL; /* pointer to the archetype of this god */ |
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// id=0; /* id of the god */ |
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// pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
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// next=NULL; /* next god in this linked list */ |
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1.5 |
|
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elmex |
1.1 |
god->arch = god_arch; |
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root |
1.11 |
god->name = god_arch->object::name; |
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root |
1.12 |
|
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root |
1.5 |
if (!first_god) |
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elmex |
1.1 |
god->id = 1; |
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root |
1.5 |
else |
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{ |
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god->id = first_god->id + 1; |
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god->next = first_god; |
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} |
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root |
1.12 |
|
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elmex |
1.1 |
first_god = god; |
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root |
1.5 |
|
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#ifdef DEBUG_GODS |
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LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
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elmex |
1.1 |
#endif |
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} |
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/* baptize_altar() - (cosmetically) change the name to that of the |
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* god in question, then set the title for later use. -b.t. |
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*/ |
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root |
1.5 |
|
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int |
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baptize_altar (object *op) |
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{ |
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char buf[MAX_BUF]; |
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/* if the title field is pre-set, then that altar is |
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* already dedicated. */ |
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if (!op->title) |
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{ |
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godlink *god = get_rand_god (); |
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if (!god || !god->name) |
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{ |
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LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); |
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return 0; |
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} |
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/* if the object name hasnt' been changed, we tack on the gods name */ |
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root |
1.11 |
if (!strcmp (op->name, op->arch->object::name)) |
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root |
1.5 |
{ |
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sprintf (buf, "%s of %s", &op->name, &god->name); |
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op->name = buf; |
108 |
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} |
109 |
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op->title = god->name; |
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return 1; |
111 |
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} |
112 |
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return 0; |
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} |
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godlink * |
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get_rand_god (void) |
117 |
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{ |
118 |
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godlink *god = first_god; |
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elmex |
1.1 |
int i; |
120 |
root |
1.5 |
|
121 |
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if (god) |
122 |
root |
1.7 |
for (i = rndm (god->id) + 1; god; god = god->next) |
123 |
root |
1.5 |
if (god->id == i) |
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break; |
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if (!god) |
127 |
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LOG (llevError, "get_rand_god(): can't find a random god!\n"); |
128 |
root |
1.7 |
|
129 |
elmex |
1.1 |
return god; |
130 |
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} |
131 |
root |
1.5 |
|
132 |
elmex |
1.1 |
/* pntr_to_god_obj() - returns a pointer to the object |
133 |
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* We need to be VERY carefull about using this, as we |
134 |
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* are returning a pointer to the CLONE object. -b.t. |
135 |
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*/ |
136 |
root |
1.5 |
object * |
137 |
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pntr_to_god_obj (godlink *godlnk) |
138 |
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{ |
139 |
root |
1.11 |
return godlnk && godlnk->arch |
140 |
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? godlnk->arch |
141 |
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: 0; |
142 |
elmex |
1.1 |
} |
143 |
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144 |
root |
1.5 |
void |
145 |
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free_all_god (void) |
146 |
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{ |
147 |
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godlink *god, *godnext; |
148 |
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149 |
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LOG (llevDebug, "Freeing god information\n"); |
150 |
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for (god = first_god; god; god = godnext) |
151 |
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{ |
152 |
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godnext = god->next; |
153 |
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delete god; |
154 |
elmex |
1.1 |
} |
155 |
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} |