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root |
1.9 |
/* |
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root |
1.14 |
* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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root |
1.10 |
* |
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root |
1.16 |
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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root |
1.24 |
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992 Frank Tore Johansen |
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root |
1.10 |
* |
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root |
1.18 |
* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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root |
1.10 |
* |
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root |
1.13 |
* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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root |
1.10 |
* |
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root |
1.18 |
* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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root |
1.10 |
* |
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root |
1.14 |
* The authors can be reached via e-mail to <support@deliantra.net> |
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root |
1.9 |
*/ |
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root |
1.5 |
|
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elmex |
1.1 |
/* Started file Sept 1996 - initialization of gods in form of a |
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* linked list -b.t. |
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root |
1.5 |
*/ |
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elmex |
1.1 |
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#include <global.h> |
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#include <living.h> |
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#include <spells.h> |
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/* add_god_to_list()- called only from init_gods */ |
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root |
1.20 |
static void |
35 |
root |
1.5 |
add_god_to_list (archetype *god_arch) |
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{ |
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if (!god_arch) |
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{ |
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LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
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return; |
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} |
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root |
1.12 |
godlink *god = new godlink; |
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// name=NULL; /* how to describe the god to the player */ |
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// arch=NULL; /* pointer to the archetype of this god */ |
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// id=0; /* id of the god */ |
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// pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
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// next=NULL; /* next god in this linked list */ |
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root |
1.5 |
|
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elmex |
1.1 |
god->arch = god_arch; |
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root |
1.11 |
god->name = god_arch->object::name; |
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root |
1.12 |
|
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root |
1.17 |
// first_god->id MUST be the highest god number for other code to work currently |
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root |
1.5 |
if (!first_god) |
56 |
elmex |
1.1 |
god->id = 1; |
57 |
root |
1.5 |
else |
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{ |
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god->id = first_god->id + 1; |
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god->next = first_god; |
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} |
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root |
1.12 |
|
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elmex |
1.1 |
first_god = god; |
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root |
1.5 |
|
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#ifdef DEBUG_GODS |
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LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
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elmex |
1.1 |
#endif |
68 |
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} |
69 |
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70 |
root |
1.5 |
godlink * |
71 |
root |
1.23 |
get_rand_god () |
72 |
root |
1.5 |
{ |
73 |
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godlink *god = first_god; |
74 |
elmex |
1.1 |
int i; |
75 |
root |
1.5 |
|
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if (god) |
77 |
root |
1.7 |
for (i = rndm (god->id) + 1; god; god = god->next) |
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root |
1.5 |
if (god->id == i) |
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break; |
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if (!god) |
82 |
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LOG (llevError, "get_rand_god(): can't find a random god!\n"); |
83 |
root |
1.7 |
|
84 |
elmex |
1.1 |
return god; |
85 |
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} |
86 |
root |
1.5 |
|
87 |
elmex |
1.1 |
/* pntr_to_god_obj() - returns a pointer to the object |
88 |
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* We need to be VERY carefull about using this, as we |
89 |
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* are returning a pointer to the CLONE object. -b.t. |
90 |
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*/ |
91 |
root |
1.5 |
object * |
92 |
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pntr_to_god_obj (godlink *godlnk) |
93 |
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{ |
94 |
root |
1.11 |
return godlnk && godlnk->arch |
95 |
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? godlnk->arch |
96 |
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: 0; |
97 |
elmex |
1.1 |
} |
98 |
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99 |
root |
1.19 |
/* init_gods() - this takes a look at all of the archetypes to find |
100 |
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* the objects which correspond to the GODS (type GOD) */ |
101 |
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void |
102 |
root |
1.23 |
init_gods () |
103 |
root |
1.19 |
{ |
104 |
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LOG (llevDebug, "Initialising gods...\n"); |
105 |
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106 |
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for_all_archetypes (at) |
107 |
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if (at->type == GOD) |
108 |
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add_god_to_list (at); |
109 |
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110 |
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LOG (llevDebug, "done.\n"); |
111 |
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} |
112 |
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