--- deliantra/server/common/holy.C 2006/09/03 00:18:39 1.4
+++ deliantra/server/common/holy.C 2008/04/20 00:44:12 1.15
@@ -1,122 +1,154 @@
-
+/*
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
+ */
+
/* Started file Sept 1996 - initialization of gods in form of a
* linked list -b.t.
- */
+ */
#include
#include
#include
-//TODO: make a constructor
-static godlink *init_godslist(void) {
- godlink *gl = new godlink;
-
- // name=NULL; /* how to describe the god to the player */
- // arch=NULL; /* pointer to the archetype of this god */
- // id=0; /* id of the god */
- // pantheon=NULL; /* the group to which the god belongs (not implemented) */
- // next=NULL; /* next god in this linked list */
-
- return gl;
-}
-
/* init_gods() - this takes a look at all of the archetypes to find
* the objects which correspond to the GODS (type GOD) */
-
-void init_gods (void) {
- archetype *at=NULL;
-
- LOG(llevDebug, "Initializing gods...");
- for(at=first_archetype;at!=NULL;at=at->next)
- if(at->clone.type==GOD) add_god_to_list(at);
-
- LOG(llevDebug,"done.\n");
+
+void
+init_gods (void)
+{
+ LOG (llevDebug, "Initialising gods...\n");
+
+ for_all_archetypes (at)
+ if (at->type == GOD)
+ add_god_to_list (at);
+
+ LOG (llevDebug, "done.\n");
}
-
+
/* add_god_to_list()- called only from init_gods */
-void add_god_to_list (archetype *god_arch) {
- godlink *god;
-
- if(!god_arch) {
- LOG(llevError,"ERROR: Tried to add null god to list!\n");
- return;
- }
-
- god = init_godslist();
-
+void
+add_god_to_list (archetype *god_arch)
+{
+ if (!god_arch)
+ {
+ LOG (llevError, "ERROR: Tried to add null god to list!\n");
+ return;
+ }
+
+ godlink *god = new godlink;
+
+ // name=NULL; /* how to describe the god to the player */
+ // arch=NULL; /* pointer to the archetype of this god */
+ // id=0; /* id of the god */
+ // pantheon=NULL; /* the group to which the god belongs (not implemented) */
+ // next=NULL; /* next god in this linked list */
+
god->arch = god_arch;
- god->name = god_arch->clone.name;
- if(!first_god)
+ god->name = god_arch->object::name;
+
+ if (!first_god)
god->id = 1;
- else {
- god->id = first_god->id + 1;
- god->next = first_god;
- }
+ else
+ {
+ god->id = first_god->id + 1;
+ god->next = first_god;
+ }
+
first_god = god;
-
-#ifdef DEBUG_GODS
- LOG(llevDebug,"Adding god %s (%d) to list\n",&god->name,god->id);
+
+#ifdef DEBUG_GODS
+ LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
#endif
}
/* baptize_altar() - (cosmetically) change the name to that of the
* god in question, then set the title for later use. -b.t.
*/
-
-int baptize_altar(object *op) {
- char buf[MAX_BUF];
-
- /* if the title field is pre-set, then that altar is
- * already dedicated. */
- if(!op->title) {
- godlink *god=get_rand_god();
- if(!god||!god->name) {
- LOG(llevError,"baptise_altar(): bizarre nameless god!\n");
- return 0;
- }
- /* if the object name hasnt' been changed, we tack on the gods name */
- if(!strcmp(op->name,op->arch->clone.name)) {
- sprintf(buf,"%s of %s",&op->name,&god->name);
- op->name = buf;
- }
- op->title = god->name;
- return 1;
- }
- return 0;
-}
-
-godlink * get_rand_god ( void ) {
- godlink *god=first_god;
+int
+baptize_altar (object *op)
+{
+ char buf[MAX_BUF];
+
+ /* if the title field is pre-set, then that altar is
+ * already dedicated. */
+ if (!op->title)
+ {
+ godlink *god = get_rand_god ();
+
+ if (!god || !god->name)
+ {
+ LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
+ return 0;
+ }
+ /* if the object name hasnt' been changed, we tack on the gods name */
+ if (!strcmp (op->name, op->arch->object::name))
+ {
+ sprintf (buf, "%s of %s", &op->name, &god->name);
+ op->name = buf;
+ }
+ op->title = god->name;
+ return 1;
+ }
+ return 0;
+}
+
+godlink *
+get_rand_god (void)
+{
+ godlink *god = first_god;
int i;
-
- if(god)
- for(i=RANDOM()%(god->id)+1;god;god=god->next)
- if(god->id==i) break;
-
- if(!god) LOG(llevError,"get_rand_god(): can't find a random god!\n");
+
+ if (god)
+ for (i = rndm (god->id) + 1; god; god = god->next)
+ if (god->id == i)
+ break;
+
+ if (!god)
+ LOG (llevError, "get_rand_god(): can't find a random god!\n");
+
return god;
}
-
+
/* pntr_to_god_obj() - returns a pointer to the object
* We need to be VERY carefull about using this, as we
* are returning a pointer to the CLONE object. -b.t.
*/
-object *pntr_to_god_obj(godlink *godlnk) {
- object *god=NULL;
-
- if(godlnk && godlnk->arch)
- god=&godlnk->arch->clone;
- return god;
-}
-
-void free_all_god(void) {
- godlink *god, *godnext;
-
- LOG(llevDebug,"Freeing god information\n");
- for (god=first_god; god; god=godnext) {
- godnext=god->next;
- delete god;
+object *
+pntr_to_god_obj (godlink *godlnk)
+{
+ return godlnk && godlnk->arch
+ ? godlnk->arch
+ : 0;
+}
+
+void
+free_all_god (void)
+{
+ godlink *god, *godnext;
+
+ LOG (llevDebug, "Freeing god information\n");
+ for (god = first_god; god; god = godnext)
+ {
+ godnext = god->next;
+ delete god;
}
}
-
-