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5 | |
5 | |
6 | #include <global.h> |
6 | #include <global.h> |
7 | #include <living.h> |
7 | #include <living.h> |
8 | #include <spells.h> |
8 | #include <spells.h> |
9 | |
9 | |
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10 | //TODO: make a constructor |
10 | static godlink *init_godslist(void) { |
11 | static godlink *init_godslist(void) { |
11 | godlink *gl = (godlink *) malloc(sizeof(godlink)); |
12 | godlink *gl = new godlink; |
12 | if(gl==NULL) |
13 | |
13 | fatal(OUT_OF_MEMORY); |
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14 | gl->name=NULL; /* how to describe the god to the player */ |
14 | // name=NULL; /* how to describe the god to the player */ |
15 | gl->arch=NULL; /* pointer to the archetype of this god */ |
15 | // arch=NULL; /* pointer to the archetype of this god */ |
16 | gl->id=0; /* id of the god */ |
16 | // id=0; /* id of the god */ |
17 | gl->pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
17 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
18 | gl->next=NULL; /* next god in this linked list */ |
18 | // next=NULL; /* next god in this linked list */ |
19 | |
19 | |
20 | return gl; |
20 | return gl; |
21 | } |
21 | } |
22 | |
22 | |
23 | /* init_gods() - this takes a look at all of the archetypes to find |
23 | /* init_gods() - this takes a look at all of the archetypes to find |
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43 | } |
43 | } |
44 | |
44 | |
45 | god = init_godslist(); |
45 | god = init_godslist(); |
46 | |
46 | |
47 | god->arch = god_arch; |
47 | god->arch = god_arch; |
48 | god->name=add_string(god_arch->clone.name); |
48 | god->name = god_arch->clone.name; |
49 | if(!first_god) |
49 | if(!first_god) |
50 | god->id = 1; |
50 | god->id = 1; |
51 | else { |
51 | else { |
52 | god->id = first_god->id + 1; |
52 | god->id = first_god->id + 1; |
53 | god->next = first_god; |
53 | god->next = first_god; |
54 | } |
54 | } |
55 | first_god = god; |
55 | first_god = god; |
56 | |
56 | |
57 | #ifdef DEBUG_GODS |
57 | #ifdef DEBUG_GODS |
58 | LOG(llevDebug,"Adding god %s (%d) to list\n",god->name,god->id); |
58 | LOG(llevDebug,"Adding god %s (%d) to list\n",&god->name,god->id); |
59 | #endif |
59 | #endif |
60 | } |
60 | } |
61 | |
61 | |
62 | /* baptize_altar() - (cosmetically) change the name to that of the |
62 | /* baptize_altar() - (cosmetically) change the name to that of the |
63 | * god in question, then set the title for later use. -b.t. |
63 | * god in question, then set the title for later use. -b.t. |
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74 | LOG(llevError,"baptise_altar(): bizarre nameless god!\n"); |
74 | LOG(llevError,"baptise_altar(): bizarre nameless god!\n"); |
75 | return 0; |
75 | return 0; |
76 | } |
76 | } |
77 | /* if the object name hasnt' been changed, we tack on the gods name */ |
77 | /* if the object name hasnt' been changed, we tack on the gods name */ |
78 | if(!strcmp(op->name,op->arch->clone.name)) { |
78 | if(!strcmp(op->name,op->arch->clone.name)) { |
79 | if(op->name!=NULL) free_string(op->name); |
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80 | sprintf(buf,"%s of %s",op->name,god->name); |
79 | sprintf(buf,"%s of %s",&op->name,&god->name); |
81 | op->name = add_string(buf); |
80 | op->name = buf; |
82 | } |
81 | } |
83 | op->title=add_string(god->name); |
82 | op->title = god->name; |
84 | return 1; |
83 | return 1; |
85 | } |
84 | } |
86 | return 0; |
85 | return 0; |
87 | } |
86 | } |
88 | |
87 | |
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113 | void free_all_god(void) { |
112 | void free_all_god(void) { |
114 | godlink *god, *godnext; |
113 | godlink *god, *godnext; |
115 | |
114 | |
116 | LOG(llevDebug,"Freeing god information\n"); |
115 | LOG(llevDebug,"Freeing god information\n"); |
117 | for (god=first_god; god; god=godnext) { |
116 | for (god=first_god; god; god=godnext) { |
118 | godnext=god->next; |
117 | godnext=god->next; |
119 | if (god->name) free_string(god->name); |
118 | delete god; |
120 | free(god); |
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121 | } |
119 | } |
122 | } |
120 | } |
123 | |
121 | |
124 | |
122 | |
125 | void dump_gods(void) { |
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126 | godlink *glist; |
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127 | |
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128 | fprintf(stderr,"\n"); |
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129 | for(glist=first_god;glist;glist=glist->next) { |
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130 | object *god=pntr_to_god_obj(glist); |
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131 | char tmpbuf[HUGE_BUF]; |
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132 | int tmpvar,gifts=0; |
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133 | |
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134 | fprintf(stderr,"GOD: %s\n",god->name); |
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135 | fprintf(stderr," avatar stats:\n"); |
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136 | fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n", |
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137 | god->stats.Str,god->stats.Con,god->stats.Dex, |
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138 | god->stats.Int,god->stats.Wis,god->stats.Pow); |
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139 | fprintf(stderr," lvl:%d speed:%4.2f\n", |
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140 | god->level,god->speed); |
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141 | fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n", |
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142 | god->stats.wc,god->stats.ac,god->stats.hp,god->stats.dam); |
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143 | fprintf(stderr," enemy: %s\n",god->title?god->title:"NONE"); |
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144 | if(god->other_arch) { |
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145 | object *serv = &god->other_arch->clone; |
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146 | fprintf(stderr," servant stats: (%s)\n",god->other_arch->name); |
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147 | fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n", |
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148 | serv->stats.Str,serv->stats.Con,serv->stats.Dex, |
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149 | serv->stats.Int,serv->stats.Wis,serv->stats.Pow); |
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150 | fprintf(stderr," lvl:%d speed:%4.2f\n", |
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151 | serv->level,serv->speed); |
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152 | fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n", |
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153 | serv->stats.wc,serv->stats.ac,serv->stats.hp,serv->stats.dam); |
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154 | } else |
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155 | fprintf(stderr," servant: NONE\n"); |
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156 | fprintf(stderr," aligned_race(s): %s\n",god->race); |
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157 | fprintf(stderr," enemy_race(s): %s\n",(god->slaying?god->slaying:"none")); |
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158 | fprintf(stderr,"%s", describe_resistance(god, 1)); |
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159 | sprintf(tmpbuf," attacktype:"); |
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160 | if((tmpvar=god->attacktype)) { |
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161 | strcat(tmpbuf,"\n "); |
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162 | DESCRIBE_ABILITY(tmpbuf, tmpvar, "Attacks"); |
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163 | } |
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164 | strcat(tmpbuf,"\n aura:"); |
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165 | |
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166 | strcat(tmpbuf,"\n paths:"); |
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167 | if((tmpvar=god->path_attuned)) { |
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168 | strcat(tmpbuf,"\n "); |
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169 | DESCRIBE_PATH(tmpbuf, tmpvar, "Attuned"); |
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170 | } |
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171 | if((tmpvar=god->path_repelled)) { |
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172 | strcat(tmpbuf,"\n "); |
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173 | DESCRIBE_PATH(tmpbuf, tmpvar, "Repelled"); |
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174 | } |
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175 | if((tmpvar=god->path_denied)) { |
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176 | strcat(tmpbuf,"\n "); |
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177 | DESCRIBE_PATH(tmpbuf, tmpvar, "Denied"); |
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178 | } |
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179 | fprintf(stderr,"%s\n",tmpbuf); |
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180 | fprintf(stderr," Desc: %s",god->msg?god->msg:"---\n"); |
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181 | fprintf(stderr," Priest gifts/limitations: "); |
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182 | if(!QUERY_FLAG(god,FLAG_USE_WEAPON)) {gifts=1; fprintf(stderr,"\n weapon use is forbidden");} |
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183 | if(!QUERY_FLAG(god,FLAG_USE_ARMOUR)) {gifts=1; fprintf(stderr,"\n no armour may be worn");} |
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184 | if(QUERY_FLAG(god,FLAG_UNDEAD)) {gifts=1; fprintf(stderr,"\n is undead");} |
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185 | if(QUERY_FLAG(god,FLAG_SEE_IN_DARK)) {gifts=1; fprintf(stderr,"\n has infravision ");} |
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186 | if(QUERY_FLAG(god,FLAG_XRAYS)) {gifts=1; fprintf(stderr,"\n has X-ray vision");} |
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187 | if(QUERY_FLAG(god,FLAG_REFL_MISSILE)) {gifts=1; fprintf(stderr,"\n reflect missiles");} |
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188 | if(QUERY_FLAG(god,FLAG_REFL_SPELL)) {gifts=1; fprintf(stderr,"\n reflect spells");} |
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189 | if(QUERY_FLAG(god,FLAG_STEALTH)) {gifts=1; fprintf(stderr,"\n is stealthy");} |
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190 | if(QUERY_FLAG(god,FLAG_MAKE_INVIS)) {gifts=1; fprintf(stderr,"\n is (permanently) invisible");} |
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191 | if(QUERY_FLAG(god,FLAG_BLIND)) {gifts=1; fprintf(stderr,"\n is blind");} |
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192 | if(god->last_heal) {gifts=1; fprintf(stderr,"\n hp regenerate at %d",god->last_heal);} |
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193 | if(god->last_sp) {gifts=1; fprintf(stderr,"\n sp regenerate at %d",god->last_sp);} |
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194 | if(god->last_eat) {gifts=1; fprintf(stderr,"\n digestion is %s (%d)", |
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195 | god->last_eat<0?"slowed":"faster",god->last_eat);} |
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196 | if(god->last_grace) {gifts=1; fprintf(stderr,"\n grace regenerates at %d",god->last_grace);} |
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197 | if(god->stats.luck) {gifts=1; fprintf(stderr,"\n luck is %d",god->stats.luck);} |
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198 | if(!gifts) fprintf(stderr,"NONE"); |
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199 | fprintf(stderr,"\n\n"); |
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200 | } |
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201 | } |
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202 | |
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