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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.4 by root, Sun Sep 3 00:18:39 2006 UTC vs.
Revision 1.12 by root, Tue Jun 5 13:05:02 2007 UTC

1 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
2/* Started file Sept 1996 - initialization of gods in form of a 25/* Started file Sept 1996 - initialization of gods in form of a
3 * linked list -b.t. 26 * linked list -b.t.
4 */ 27 */
5 28
6#include <global.h> 29#include <global.h>
7#include <living.h> 30#include <living.h>
8#include <spells.h> 31#include <spells.h>
9 32
10//TODO: make a constructor
11static godlink *init_godslist(void) {
12 godlink *gl = new godlink;
13
14 // name=NULL; /* how to describe the god to the player */
15 // arch=NULL; /* pointer to the archetype of this god */
16 // id=0; /* id of the god */
17 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
18 // next=NULL; /* next god in this linked list */
19
20 return gl;
21}
22
23/* init_gods() - this takes a look at all of the archetypes to find 33/* init_gods() - this takes a look at all of the archetypes to find
24 * the objects which correspond to the GODS (type GOD) */ 34 * the objects which correspond to the GODS (type GOD) */
25 35
36void
26void init_gods (void) { 37init_gods (void)
27 archetype *at=NULL; 38{
28
29 LOG(llevDebug, "Initializing gods..."); 39 LOG (llevDebug, "Initialising gods...\n");
30 for(at=first_archetype;at!=NULL;at=at->next) 40
31 if(at->clone.type==GOD) add_god_to_list(at); 41 for_all_archetypes (at)
32 42 if (at->type == GOD)
43 add_god_to_list (at);
44
33 LOG(llevDebug,"done.\n"); 45 LOG (llevDebug, "done.\n");
34} 46}
35 47
36/* add_god_to_list()- called only from init_gods */ 48/* add_god_to_list()- called only from init_gods */
49void
37void add_god_to_list (archetype *god_arch) { 50add_god_to_list (archetype *god_arch)
38 godlink *god; 51{
39
40 if(!god_arch) { 52 if (!god_arch)
53 {
41 LOG(llevError,"ERROR: Tried to add null god to list!\n"); 54 LOG (llevError, "ERROR: Tried to add null god to list!\n");
42 return; 55 return;
43 } 56 }
44 57
45 god = init_godslist(); 58 godlink *god = new godlink;
46 59
60 // name=NULL; /* how to describe the god to the player */
61 // arch=NULL; /* pointer to the archetype of this god */
62 // id=0; /* id of the god */
63 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
64 // next=NULL; /* next god in this linked list */
65
47 god->arch = god_arch; 66 god->arch = god_arch;
48 god->name = god_arch->clone.name; 67 god->name = god_arch->object::name;
68
49 if(!first_god) 69 if (!first_god)
50 god->id = 1; 70 god->id = 1;
51 else { 71 else
72 {
52 god->id = first_god->id + 1; 73 god->id = first_god->id + 1;
53 god->next = first_god; 74 god->next = first_god;
54 } 75 }
76
55 first_god = god; 77 first_god = god;
56 78
57#ifdef DEBUG_GODS 79#ifdef DEBUG_GODS
58 LOG(llevDebug,"Adding god %s (%d) to list\n",&god->name,god->id); 80 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
59#endif 81#endif
60} 82}
61 83
62/* baptize_altar() - (cosmetically) change the name to that of the 84/* baptize_altar() - (cosmetically) change the name to that of the
63 * god in question, then set the title for later use. -b.t. 85 * god in question, then set the title for later use. -b.t.
64 */ 86 */
65 87
88int
66int baptize_altar(object *op) { 89baptize_altar (object *op)
90{
67 char buf[MAX_BUF]; 91 char buf[MAX_BUF];
68 92
69 /* if the title field is pre-set, then that altar is 93 /* if the title field is pre-set, then that altar is
70 * already dedicated. */ 94 * already dedicated. */
71 if(!op->title) { 95 if (!op->title)
96 {
72 godlink *god=get_rand_god(); 97 godlink *god = get_rand_god ();
98
73 if(!god||!god->name) { 99 if (!god || !god->name)
100 {
74 LOG(llevError,"baptise_altar(): bizarre nameless god!\n"); 101 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
75 return 0; 102 return 0;
76 } 103 }
77 /* if the object name hasnt' been changed, we tack on the gods name */ 104 /* if the object name hasnt' been changed, we tack on the gods name */
78 if(!strcmp(op->name,op->arch->clone.name)) { 105 if (!strcmp (op->name, op->arch->object::name))
106 {
79 sprintf(buf,"%s of %s",&op->name,&god->name); 107 sprintf (buf, "%s of %s", &op->name, &god->name);
80 op->name = buf; 108 op->name = buf;
81 } 109 }
82 op->title = god->name; 110 op->title = god->name;
83 return 1; 111 return 1;
84 } 112 }
85 return 0; 113 return 0;
86} 114}
87 115
88godlink * get_rand_god ( void ) { 116godlink *
117get_rand_god (void)
118{
89 godlink *god=first_god; 119 godlink *god = first_god;
90 int i; 120 int i;
91 121
92 if(god) 122 if (god)
93 for(i=RANDOM()%(god->id)+1;god;god=god->next) 123 for (i = rndm (god->id) + 1; god; god = god->next)
94 if(god->id==i) break; 124 if (god->id == i)
95 125 break;
126
127 if (!god)
96 if(!god) LOG(llevError,"get_rand_god(): can't find a random god!\n"); 128 LOG (llevError, "get_rand_god(): can't find a random god!\n");
129
97 return god; 130 return god;
98} 131}
99 132
100/* pntr_to_god_obj() - returns a pointer to the object 133/* pntr_to_god_obj() - returns a pointer to the object
101 * We need to be VERY carefull about using this, as we 134 * We need to be VERY carefull about using this, as we
102 * are returning a pointer to the CLONE object. -b.t. 135 * are returning a pointer to the CLONE object. -b.t.
103 */ 136 */
137object *
104object *pntr_to_god_obj(godlink *godlnk) { 138pntr_to_god_obj (godlink *godlnk)
105 object *god=NULL; 139{
106
107 if(godlnk && godlnk->arch) 140 return godlnk && godlnk->arch
108 god=&godlnk->arch->clone; 141 ? godlnk->arch
109 return god; 142 : 0;
110} 143}
111 144
145void
112void free_all_god(void) { 146free_all_god (void)
147{
113 godlink *god, *godnext; 148 godlink *god, *godnext;
114 149
115 LOG(llevDebug,"Freeing god information\n"); 150 LOG (llevDebug, "Freeing god information\n");
116 for (god=first_god; god; god=godnext) { 151 for (god = first_god; god; god = godnext)
152 {
117 godnext=god->next; 153 godnext = god->next;
118 delete god; 154 delete god;
119 } 155 }
120} 156}
121
122

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