--- deliantra/server/common/holy.C 2006/08/13 17:16:00 1.1 +++ deliantra/server/common/holy.C 2006/09/03 00:18:39 1.4 @@ -7,15 +7,15 @@ #include #include +//TODO: make a constructor static godlink *init_godslist(void) { - godlink *gl = (godlink *) malloc(sizeof(godlink)); - if(gl==NULL) - fatal(OUT_OF_MEMORY); - gl->name=NULL; /* how to describe the god to the player */ - gl->arch=NULL; /* pointer to the archetype of this god */ - gl->id=0; /* id of the god */ - gl->pantheon=NULL; /* the group to which the god belongs (not implemented) */ - gl->next=NULL; /* next god in this linked list */ + godlink *gl = new godlink; + + // name=NULL; /* how to describe the god to the player */ + // arch=NULL; /* pointer to the archetype of this god */ + // id=0; /* id of the god */ + // pantheon=NULL; /* the group to which the god belongs (not implemented) */ + // next=NULL; /* next god in this linked list */ return gl; } @@ -45,7 +45,7 @@ god = init_godslist(); god->arch = god_arch; - god->name=add_string(god_arch->clone.name); + god->name = god_arch->clone.name; if(!first_god) god->id = 1; else { @@ -55,7 +55,7 @@ first_god = god; #ifdef DEBUG_GODS - LOG(llevDebug,"Adding god %s (%d) to list\n",god->name,god->id); + LOG(llevDebug,"Adding god %s (%d) to list\n",&god->name,god->id); #endif } @@ -76,11 +76,10 @@ } /* if the object name hasnt' been changed, we tack on the gods name */ if(!strcmp(op->name,op->arch->clone.name)) { - if(op->name!=NULL) free_string(op->name); - sprintf(buf,"%s of %s",op->name,god->name); - op->name = add_string(buf); + sprintf(buf,"%s of %s",&op->name,&god->name); + op->name = buf; } - op->title=add_string(god->name); + op->title = god->name; return 1; } return 0; @@ -115,88 +114,9 @@ LOG(llevDebug,"Freeing god information\n"); for (god=first_god; god; god=godnext) { - godnext=god->next; - if (god->name) free_string(god->name); - free(god); + godnext=god->next; + delete god; } } -void dump_gods(void) { - godlink *glist; - - fprintf(stderr,"\n"); - for(glist=first_god;glist;glist=glist->next) { - object *god=pntr_to_god_obj(glist); - char tmpbuf[HUGE_BUF]; - int tmpvar,gifts=0; - - fprintf(stderr,"GOD: %s\n",god->name); - fprintf(stderr," avatar stats:\n"); - fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n", - god->stats.Str,god->stats.Con,god->stats.Dex, - god->stats.Int,god->stats.Wis,god->stats.Pow); - fprintf(stderr," lvl:%d speed:%4.2f\n", - god->level,god->speed); - fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n", - god->stats.wc,god->stats.ac,god->stats.hp,god->stats.dam); - fprintf(stderr," enemy: %s\n",god->title?god->title:"NONE"); - if(god->other_arch) { - object *serv = &god->other_arch->clone; - fprintf(stderr," servant stats: (%s)\n",god->other_arch->name); - fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n", - serv->stats.Str,serv->stats.Con,serv->stats.Dex, - serv->stats.Int,serv->stats.Wis,serv->stats.Pow); - fprintf(stderr," lvl:%d speed:%4.2f\n", - serv->level,serv->speed); - fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n", - serv->stats.wc,serv->stats.ac,serv->stats.hp,serv->stats.dam); - } else - fprintf(stderr," servant: NONE\n"); - fprintf(stderr," aligned_race(s): %s\n",god->race); - fprintf(stderr," enemy_race(s): %s\n",(god->slaying?god->slaying:"none")); - fprintf(stderr,"%s", describe_resistance(god, 1)); - sprintf(tmpbuf," attacktype:"); - if((tmpvar=god->attacktype)) { - strcat(tmpbuf,"\n "); - DESCRIBE_ABILITY(tmpbuf, tmpvar, "Attacks"); - } - strcat(tmpbuf,"\n aura:"); - - strcat(tmpbuf,"\n paths:"); - if((tmpvar=god->path_attuned)) { - strcat(tmpbuf,"\n "); - DESCRIBE_PATH(tmpbuf, tmpvar, "Attuned"); - } - if((tmpvar=god->path_repelled)) { - strcat(tmpbuf,"\n "); - DESCRIBE_PATH(tmpbuf, tmpvar, "Repelled"); - } - if((tmpvar=god->path_denied)) { - strcat(tmpbuf,"\n "); - DESCRIBE_PATH(tmpbuf, tmpvar, "Denied"); - } - fprintf(stderr,"%s\n",tmpbuf); - fprintf(stderr," Desc: %s",god->msg?god->msg:"---\n"); - fprintf(stderr," Priest gifts/limitations: "); - if(!QUERY_FLAG(god,FLAG_USE_WEAPON)) {gifts=1; fprintf(stderr,"\n weapon use is forbidden");} - if(!QUERY_FLAG(god,FLAG_USE_ARMOUR)) {gifts=1; fprintf(stderr,"\n no armour may be worn");} - if(QUERY_FLAG(god,FLAG_UNDEAD)) {gifts=1; fprintf(stderr,"\n is undead");} - if(QUERY_FLAG(god,FLAG_SEE_IN_DARK)) {gifts=1; fprintf(stderr,"\n has infravision ");} - if(QUERY_FLAG(god,FLAG_XRAYS)) {gifts=1; fprintf(stderr,"\n has X-ray vision");} - if(QUERY_FLAG(god,FLAG_REFL_MISSILE)) {gifts=1; fprintf(stderr,"\n reflect missiles");} - if(QUERY_FLAG(god,FLAG_REFL_SPELL)) {gifts=1; fprintf(stderr,"\n reflect spells");} - if(QUERY_FLAG(god,FLAG_STEALTH)) {gifts=1; fprintf(stderr,"\n is stealthy");} - if(QUERY_FLAG(god,FLAG_MAKE_INVIS)) {gifts=1; fprintf(stderr,"\n is (permanently) invisible");} - if(QUERY_FLAG(god,FLAG_BLIND)) {gifts=1; fprintf(stderr,"\n is blind");} - if(god->last_heal) {gifts=1; fprintf(stderr,"\n hp regenerate at %d",god->last_heal);} - if(god->last_sp) {gifts=1; fprintf(stderr,"\n sp regenerate at %d",god->last_sp);} - if(god->last_eat) {gifts=1; fprintf(stderr,"\n digestion is %s (%d)", - god->last_eat<0?"slowed":"faster",god->last_eat);} - if(god->last_grace) {gifts=1; fprintf(stderr,"\n grace regenerates at %d",god->last_grace);} - if(god->stats.luck) {gifts=1; fprintf(stderr,"\n luck is %d",god->stats.luck);} - if(!gifts) fprintf(stderr,"NONE"); - fprintf(stderr,"\n\n"); - } -} -