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/cvs/deliantra/server/common/holy.C
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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:00 2006 UTC vs.
Revision 1.4 by root, Sun Sep 3 00:18:39 2006 UTC

5 5
6#include <global.h> 6#include <global.h>
7#include <living.h> 7#include <living.h>
8#include <spells.h> 8#include <spells.h>
9 9
10//TODO: make a constructor
10static godlink *init_godslist(void) { 11static godlink *init_godslist(void) {
11 godlink *gl = (godlink *) malloc(sizeof(godlink)); 12 godlink *gl = new godlink;
12 if(gl==NULL) 13
13 fatal(OUT_OF_MEMORY);
14 gl->name=NULL; /* how to describe the god to the player */ 14 // name=NULL; /* how to describe the god to the player */
15 gl->arch=NULL; /* pointer to the archetype of this god */ 15 // arch=NULL; /* pointer to the archetype of this god */
16 gl->id=0; /* id of the god */ 16 // id=0; /* id of the god */
17 gl->pantheon=NULL; /* the group to which the god belongs (not implemented) */ 17 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
18 gl->next=NULL; /* next god in this linked list */ 18 // next=NULL; /* next god in this linked list */
19 19
20 return gl; 20 return gl;
21} 21}
22 22
23/* init_gods() - this takes a look at all of the archetypes to find 23/* init_gods() - this takes a look at all of the archetypes to find
43 } 43 }
44 44
45 god = init_godslist(); 45 god = init_godslist();
46 46
47 god->arch = god_arch; 47 god->arch = god_arch;
48 god->name=add_string(god_arch->clone.name); 48 god->name = god_arch->clone.name;
49 if(!first_god) 49 if(!first_god)
50 god->id = 1; 50 god->id = 1;
51 else { 51 else {
52 god->id = first_god->id + 1; 52 god->id = first_god->id + 1;
53 god->next = first_god; 53 god->next = first_god;
54 } 54 }
55 first_god = god; 55 first_god = god;
56 56
57#ifdef DEBUG_GODS 57#ifdef DEBUG_GODS
58 LOG(llevDebug,"Adding god %s (%d) to list\n",god->name,god->id); 58 LOG(llevDebug,"Adding god %s (%d) to list\n",&god->name,god->id);
59#endif 59#endif
60} 60}
61 61
62/* baptize_altar() - (cosmetically) change the name to that of the 62/* baptize_altar() - (cosmetically) change the name to that of the
63 * god in question, then set the title for later use. -b.t. 63 * god in question, then set the title for later use. -b.t.
74 LOG(llevError,"baptise_altar(): bizarre nameless god!\n"); 74 LOG(llevError,"baptise_altar(): bizarre nameless god!\n");
75 return 0; 75 return 0;
76 } 76 }
77 /* if the object name hasnt' been changed, we tack on the gods name */ 77 /* if the object name hasnt' been changed, we tack on the gods name */
78 if(!strcmp(op->name,op->arch->clone.name)) { 78 if(!strcmp(op->name,op->arch->clone.name)) {
79 if(op->name!=NULL) free_string(op->name);
80 sprintf(buf,"%s of %s",op->name,god->name); 79 sprintf(buf,"%s of %s",&op->name,&god->name);
81 op->name = add_string(buf); 80 op->name = buf;
82 } 81 }
83 op->title=add_string(god->name); 82 op->title = god->name;
84 return 1; 83 return 1;
85 } 84 }
86 return 0; 85 return 0;
87} 86}
88 87
113void free_all_god(void) { 112void free_all_god(void) {
114 godlink *god, *godnext; 113 godlink *god, *godnext;
115 114
116 LOG(llevDebug,"Freeing god information\n"); 115 LOG(llevDebug,"Freeing god information\n");
117 for (god=first_god; god; god=godnext) { 116 for (god=first_god; god; god=godnext) {
118 godnext=god->next; 117 godnext=god->next;
119 if (god->name) free_string(god->name); 118 delete god;
120 free(god);
121 } 119 }
122} 120}
123 121
124 122
125void dump_gods(void) {
126 godlink *glist;
127
128 fprintf(stderr,"\n");
129 for(glist=first_god;glist;glist=glist->next) {
130 object *god=pntr_to_god_obj(glist);
131 char tmpbuf[HUGE_BUF];
132 int tmpvar,gifts=0;
133
134 fprintf(stderr,"GOD: %s\n",god->name);
135 fprintf(stderr," avatar stats:\n");
136 fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n",
137 god->stats.Str,god->stats.Con,god->stats.Dex,
138 god->stats.Int,god->stats.Wis,god->stats.Pow);
139 fprintf(stderr," lvl:%d speed:%4.2f\n",
140 god->level,god->speed);
141 fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n",
142 god->stats.wc,god->stats.ac,god->stats.hp,god->stats.dam);
143 fprintf(stderr," enemy: %s\n",god->title?god->title:"NONE");
144 if(god->other_arch) {
145 object *serv = &god->other_arch->clone;
146 fprintf(stderr," servant stats: (%s)\n",god->other_arch->name);
147 fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n",
148 serv->stats.Str,serv->stats.Con,serv->stats.Dex,
149 serv->stats.Int,serv->stats.Wis,serv->stats.Pow);
150 fprintf(stderr," lvl:%d speed:%4.2f\n",
151 serv->level,serv->speed);
152 fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n",
153 serv->stats.wc,serv->stats.ac,serv->stats.hp,serv->stats.dam);
154 } else
155 fprintf(stderr," servant: NONE\n");
156 fprintf(stderr," aligned_race(s): %s\n",god->race);
157 fprintf(stderr," enemy_race(s): %s\n",(god->slaying?god->slaying:"none"));
158 fprintf(stderr,"%s", describe_resistance(god, 1));
159 sprintf(tmpbuf," attacktype:");
160 if((tmpvar=god->attacktype)) {
161 strcat(tmpbuf,"\n ");
162 DESCRIBE_ABILITY(tmpbuf, tmpvar, "Attacks");
163 }
164 strcat(tmpbuf,"\n aura:");
165
166 strcat(tmpbuf,"\n paths:");
167 if((tmpvar=god->path_attuned)) {
168 strcat(tmpbuf,"\n ");
169 DESCRIBE_PATH(tmpbuf, tmpvar, "Attuned");
170 }
171 if((tmpvar=god->path_repelled)) {
172 strcat(tmpbuf,"\n ");
173 DESCRIBE_PATH(tmpbuf, tmpvar, "Repelled");
174 }
175 if((tmpvar=god->path_denied)) {
176 strcat(tmpbuf,"\n ");
177 DESCRIBE_PATH(tmpbuf, tmpvar, "Denied");
178 }
179 fprintf(stderr,"%s\n",tmpbuf);
180 fprintf(stderr," Desc: %s",god->msg?god->msg:"---\n");
181 fprintf(stderr," Priest gifts/limitations: ");
182 if(!QUERY_FLAG(god,FLAG_USE_WEAPON)) {gifts=1; fprintf(stderr,"\n weapon use is forbidden");}
183 if(!QUERY_FLAG(god,FLAG_USE_ARMOUR)) {gifts=1; fprintf(stderr,"\n no armour may be worn");}
184 if(QUERY_FLAG(god,FLAG_UNDEAD)) {gifts=1; fprintf(stderr,"\n is undead");}
185 if(QUERY_FLAG(god,FLAG_SEE_IN_DARK)) {gifts=1; fprintf(stderr,"\n has infravision ");}
186 if(QUERY_FLAG(god,FLAG_XRAYS)) {gifts=1; fprintf(stderr,"\n has X-ray vision");}
187 if(QUERY_FLAG(god,FLAG_REFL_MISSILE)) {gifts=1; fprintf(stderr,"\n reflect missiles");}
188 if(QUERY_FLAG(god,FLAG_REFL_SPELL)) {gifts=1; fprintf(stderr,"\n reflect spells");}
189 if(QUERY_FLAG(god,FLAG_STEALTH)) {gifts=1; fprintf(stderr,"\n is stealthy");}
190 if(QUERY_FLAG(god,FLAG_MAKE_INVIS)) {gifts=1; fprintf(stderr,"\n is (permanently) invisible");}
191 if(QUERY_FLAG(god,FLAG_BLIND)) {gifts=1; fprintf(stderr,"\n is blind");}
192 if(god->last_heal) {gifts=1; fprintf(stderr,"\n hp regenerate at %d",god->last_heal);}
193 if(god->last_sp) {gifts=1; fprintf(stderr,"\n sp regenerate at %d",god->last_sp);}
194 if(god->last_eat) {gifts=1; fprintf(stderr,"\n digestion is %s (%d)",
195 god->last_eat<0?"slowed":"faster",god->last_eat);}
196 if(god->last_grace) {gifts=1; fprintf(stderr,"\n grace regenerates at %d",god->last_grace);}
197 if(god->stats.luck) {gifts=1; fprintf(stderr,"\n luck is %d",god->stats.luck);}
198 if(!gifts) fprintf(stderr,"NONE");
199 fprintf(stderr,"\n\n");
200 }
201}
202

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