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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.12 by root, Tue Jun 5 13:05:02 2007 UTC vs.
Revision 1.20 by root, Fri Nov 6 12:49:19 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* Started file Sept 1996 - initialization of gods in form of a 25/* Started file Sept 1996 - initialization of gods in form of a
26 * linked list -b.t. 26 * linked list -b.t.
27 */ 27 */
28 28
29#include <global.h> 29#include <global.h>
30#include <living.h> 30#include <living.h>
31#include <spells.h> 31#include <spells.h>
32 32
33/* init_gods() - this takes a look at all of the archetypes to find
34 * the objects which correspond to the GODS (type GOD) */
35
36void
37init_gods (void)
38{
39 LOG (llevDebug, "Initialising gods...\n");
40
41 for_all_archetypes (at)
42 if (at->type == GOD)
43 add_god_to_list (at);
44
45 LOG (llevDebug, "done.\n");
46}
47
48/* add_god_to_list()- called only from init_gods */ 33/* add_god_to_list()- called only from init_gods */
49void 34static void
50add_god_to_list (archetype *god_arch) 35add_god_to_list (archetype *god_arch)
51{ 36{
52 if (!god_arch) 37 if (!god_arch)
53 { 38 {
54 LOG (llevError, "ERROR: Tried to add null god to list!\n"); 39 LOG (llevError, "ERROR: Tried to add null god to list!\n");
64 // next=NULL; /* next god in this linked list */ 49 // next=NULL; /* next god in this linked list */
65 50
66 god->arch = god_arch; 51 god->arch = god_arch;
67 god->name = god_arch->object::name; 52 god->name = god_arch->object::name;
68 53
54 // first_god->id MUST be the highest god number for other code to work currently
69 if (!first_god) 55 if (!first_god)
70 god->id = 1; 56 god->id = 1;
71 else 57 else
72 { 58 {
73 god->id = first_god->id + 1; 59 god->id = first_god->id + 1;
82} 68}
83 69
84/* baptize_altar() - (cosmetically) change the name to that of the 70/* baptize_altar() - (cosmetically) change the name to that of the
85 * god in question, then set the title for later use. -b.t. 71 * god in question, then set the title for later use. -b.t.
86 */ 72 */
87 73static int
88int
89baptize_altar (object *op) 74baptize_altar (object *op)
90{ 75{
91 char buf[MAX_BUF]; 76 char buf[MAX_BUF];
92 77
93 /* if the title field is pre-set, then that altar is 78 /* if the title field is pre-set, then that altar is
100 { 85 {
101 LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); 86 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
102 return 0; 87 return 0;
103 } 88 }
104 /* if the object name hasnt' been changed, we tack on the gods name */ 89 /* if the object name hasnt' been changed, we tack on the gods name */
105 if (!strcmp (op->name, op->arch->object::name)) 90 if (op->name == op->arch->object::name)
106 { 91 {
107 sprintf (buf, "%s of %s", &op->name, &god->name); 92 sprintf (buf, "%s of %s", &op->name, &god->name);
108 op->name = buf; 93 op->name = buf;
109 } 94 }
110 op->title = god->name; 95 op->title = god->name;
152 { 137 {
153 godnext = god->next; 138 godnext = god->next;
154 delete god; 139 delete god;
155 } 140 }
156} 141}
142
143/* init_gods() - this takes a look at all of the archetypes to find
144 * the objects which correspond to the GODS (type GOD) */
145void
146init_gods (void)
147{
148 LOG (llevDebug, "Initialising gods...\n");
149
150 for_all_archetypes (at)
151 if (at->type == GOD)
152 add_god_to_list (at);
153
154 LOG (llevDebug, "done.\n");
155}
156

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