--- deliantra/server/common/holy.C 2007/07/01 05:00:17 1.13 +++ deliantra/server/common/holy.C 2009/11/06 12:49:19 1.20 @@ -1,24 +1,25 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ /* Started file Sept 1996 - initialization of gods in form of a @@ -29,23 +30,8 @@ #include #include -/* init_gods() - this takes a look at all of the archetypes to find - * the objects which correspond to the GODS (type GOD) */ - -void -init_gods (void) -{ - LOG (llevDebug, "Initialising gods...\n"); - - for_all_archetypes (at) - if (at->type == GOD) - add_god_to_list (at); - - LOG (llevDebug, "done.\n"); -} - /* add_god_to_list()- called only from init_gods */ -void +static void add_god_to_list (archetype *god_arch) { if (!god_arch) @@ -65,6 +51,7 @@ god->arch = god_arch; god->name = god_arch->object::name; + // first_god->id MUST be the highest god number for other code to work currently if (!first_god) god->id = 1; else @@ -83,8 +70,7 @@ /* baptize_altar() - (cosmetically) change the name to that of the * god in question, then set the title for later use. -b.t. */ - -int +static int baptize_altar (object *op) { char buf[MAX_BUF]; @@ -101,7 +87,7 @@ return 0; } /* if the object name hasnt' been changed, we tack on the gods name */ - if (!strcmp (op->name, op->arch->object::name)) + if (op->name == op->arch->object::name) { sprintf (buf, "%s of %s", &op->name, &god->name); op->name = buf; @@ -153,3 +139,18 @@ delete god; } } + +/* init_gods() - this takes a look at all of the archetypes to find + * the objects which correspond to the GODS (type GOD) */ +void +init_gods (void) +{ + LOG (llevDebug, "Initialising gods...\n"); + + for_all_archetypes (at) + if (at->type == GOD) + add_god_to_list (at); + + LOG (llevDebug, "done.\n"); +} +