--- deliantra/server/common/holy.C 2007/05/17 21:32:08 1.9 +++ deliantra/server/common/holy.C 2009/11/06 13:03:34 1.21 @@ -1,25 +1,25 @@ /* - * CrossFire, A Multiplayer game - * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) Mark Wedel & Crossfire Development Team - * Copyright (C) Frank Tore Johansen - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The authors can be reached via e-mail at + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ /* Started file Sept 1996 - initialization of gods in form of a @@ -30,52 +30,28 @@ #include #include -//TODO: make a constructor -static godlink * -init_godslist (void) -{ - godlink *gl = new godlink; - - // name=NULL; /* how to describe the god to the player */ - // arch=NULL; /* pointer to the archetype of this god */ - // id=0; /* id of the god */ - // pantheon=NULL; /* the group to which the god belongs (not implemented) */ - // next=NULL; /* next god in this linked list */ - - return gl; -} - -/* init_gods() - this takes a look at all of the archetypes to find - * the objects which correspond to the GODS (type GOD) */ - -void -init_gods (void) -{ - LOG (llevDebug, "Initialising gods...\n"); - - for (archetype *at = first_archetype; at; at = at->next) - if (at->clone.type == GOD) - add_god_to_list (at); - - LOG (llevDebug, "done.\n"); -} - /* add_god_to_list()- called only from init_gods */ -void +static void add_god_to_list (archetype *god_arch) { - godlink *god; - if (!god_arch) { LOG (llevError, "ERROR: Tried to add null god to list!\n"); return; } - god = init_godslist (); + godlink *god = new godlink; + + // name=NULL; /* how to describe the god to the player */ + // arch=NULL; /* pointer to the archetype of this god */ + // id=0; /* id of the god */ + // pantheon=NULL; /* the group to which the god belongs (not implemented) */ + // next=NULL; /* next god in this linked list */ god->arch = god_arch; - god->name = god_arch->clone.name; + god->name = god_arch->object::name; + + // first_god->id MUST be the highest god number for other code to work currently if (!first_god) god->id = 1; else @@ -83,6 +59,7 @@ god->id = first_god->id + 1; god->next = first_god; } + first_god = god; #ifdef DEBUG_GODS @@ -93,8 +70,7 @@ /* baptize_altar() - (cosmetically) change the name to that of the * god in question, then set the title for later use. -b.t. */ - -int +static int baptize_altar (object *op) { char buf[MAX_BUF]; @@ -111,7 +87,7 @@ return 0; } /* if the object name hasnt' been changed, we tack on the gods name */ - if (!strcmp (op->name, op->arch->clone.name)) + if (op->name == op->arch->object::name) { sprintf (buf, "%s of %s", &op->name, &god->name); op->name = buf; @@ -146,14 +122,12 @@ object * pntr_to_god_obj (godlink *godlnk) { - object *god = NULL; - - if (godlnk && godlnk->arch) - god = &godlnk->arch->clone; - return god; + return godlnk && godlnk->arch + ? godlnk->arch + : 0; } -void +static void free_all_god (void) { godlink *god, *godnext; @@ -165,3 +139,18 @@ delete god; } } + +/* init_gods() - this takes a look at all of the archetypes to find + * the objects which correspond to the GODS (type GOD) */ +void +init_gods (void) +{ + LOG (llevDebug, "Initialising gods...\n"); + + for_all_archetypes (at) + if (at->type == GOD) + add_god_to_list (at); + + LOG (llevDebug, "done.\n"); +} +