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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.18 by root, Mon Oct 12 14:00:57 2009 UTC vs.
Revision 1.23 by root, Sun Nov 29 10:55:18 2009 UTC

28 28
29#include <global.h> 29#include <global.h>
30#include <living.h> 30#include <living.h>
31#include <spells.h> 31#include <spells.h>
32 32
33/* init_gods() - this takes a look at all of the archetypes to find
34 * the objects which correspond to the GODS (type GOD) */
35
36void
37init_gods (void)
38{
39 LOG (llevDebug, "Initialising gods...\n");
40
41 for_all_archetypes (at)
42 if (at->type == GOD)
43 add_god_to_list (at);
44
45 LOG (llevDebug, "done.\n");
46}
47
48/* add_god_to_list()- called only from init_gods */ 33/* add_god_to_list()- called only from init_gods */
49void 34static void
50add_god_to_list (archetype *god_arch) 35add_god_to_list (archetype *god_arch)
51{ 36{
52 if (!god_arch) 37 if (!god_arch)
53 { 38 {
54 LOG (llevError, "ERROR: Tried to add null god to list!\n"); 39 LOG (llevError, "ERROR: Tried to add null god to list!\n");
80#ifdef DEBUG_GODS 65#ifdef DEBUG_GODS
81 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); 66 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
82#endif 67#endif
83} 68}
84 69
85/* baptize_altar() - (cosmetically) change the name to that of the
86 * god in question, then set the title for later use. -b.t.
87 */
88int
89baptize_altar (object *op)
90{
91 char buf[MAX_BUF];
92
93 /* if the title field is pre-set, then that altar is
94 * already dedicated. */
95 if (!op->title)
96 {
97 godlink *god = get_rand_god ();
98
99 if (!god || !god->name)
100 {
101 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
102 return 0;
103 }
104 /* if the object name hasnt' been changed, we tack on the gods name */
105 if (op->name == op->arch->object::name)
106 {
107 sprintf (buf, "%s of %s", &op->name, &god->name);
108 op->name = buf;
109 }
110 op->title = god->name;
111 return 1;
112 }
113 return 0;
114}
115
116godlink * 70godlink *
117get_rand_god (void) 71get_rand_god ()
118{ 72{
119 godlink *god = first_god; 73 godlink *god = first_god;
120 int i; 74 int i;
121 75
122 if (god) 76 if (god)
140 return godlnk && godlnk->arch 94 return godlnk && godlnk->arch
141 ? godlnk->arch 95 ? godlnk->arch
142 : 0; 96 : 0;
143} 97}
144 98
99/* init_gods() - this takes a look at all of the archetypes to find
100 * the objects which correspond to the GODS (type GOD) */
145void 101void
146free_all_god (void) 102init_gods ()
147{ 103{
148 godlink *god, *godnext; 104 LOG (llevDebug, "Initialising gods...\n");
149 105
150 LOG (llevDebug, "Freeing god information\n"); 106 for_all_archetypes (at)
151 for (god = first_god; god; god = godnext) 107 if (at->type == GOD)
152 { 108 add_god_to_list (at);
153 godnext = god->next; 109
154 delete god; 110 LOG (llevDebug, "done.\n");
155 }
156} 111}
112

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