ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/holy.C
(Generate patch)

Comparing deliantra/server/common/holy.C (file contents):
Revision 1.8 by root, Mon Apr 16 06:23:39 2007 UTC vs.
Revision 1.18 by root, Mon Oct 12 14:00:57 2009 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
1 24
2/* Started file Sept 1996 - initialization of gods in form of a 25/* Started file Sept 1996 - initialization of gods in form of a
3 * linked list -b.t. 26 * linked list -b.t.
4 */ 27 */
5 28
6#include <global.h> 29#include <global.h>
7#include <living.h> 30#include <living.h>
8#include <spells.h> 31#include <spells.h>
9 32
10//TODO: make a constructor
11static godlink *
12init_godslist (void)
13{
14 godlink *gl = new godlink;
15
16 // name=NULL; /* how to describe the god to the player */
17 // arch=NULL; /* pointer to the archetype of this god */
18 // id=0; /* id of the god */
19 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
20 // next=NULL; /* next god in this linked list */
21
22 return gl;
23}
24
25/* init_gods() - this takes a look at all of the archetypes to find 33/* init_gods() - this takes a look at all of the archetypes to find
26 * the objects which correspond to the GODS (type GOD) */ 34 * the objects which correspond to the GODS (type GOD) */
27 35
28void 36void
29init_gods (void) 37init_gods (void)
30{ 38{
31 LOG (llevDebug, "Initialising gods...\n"); 39 LOG (llevDebug, "Initialising gods...\n");
32 40
33 for (archetype *at = first_archetype; at; at = at->next) 41 for_all_archetypes (at)
34 if (at->clone.type == GOD) 42 if (at->type == GOD)
35 add_god_to_list (at); 43 add_god_to_list (at);
36 44
37 LOG (llevDebug, "done.\n"); 45 LOG (llevDebug, "done.\n");
38} 46}
39 47
40/* add_god_to_list()- called only from init_gods */ 48/* add_god_to_list()- called only from init_gods */
41void 49void
42add_god_to_list (archetype *god_arch) 50add_god_to_list (archetype *god_arch)
43{ 51{
44 godlink *god;
45
46 if (!god_arch) 52 if (!god_arch)
47 { 53 {
48 LOG (llevError, "ERROR: Tried to add null god to list!\n"); 54 LOG (llevError, "ERROR: Tried to add null god to list!\n");
49 return; 55 return;
50 } 56 }
51 57
52 god = init_godslist (); 58 godlink *god = new godlink;
59
60 // name=NULL; /* how to describe the god to the player */
61 // arch=NULL; /* pointer to the archetype of this god */
62 // id=0; /* id of the god */
63 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
64 // next=NULL; /* next god in this linked list */
53 65
54 god->arch = god_arch; 66 god->arch = god_arch;
55 god->name = god_arch->clone.name; 67 god->name = god_arch->object::name;
68
69 // first_god->id MUST be the highest god number for other code to work currently
56 if (!first_god) 70 if (!first_god)
57 god->id = 1; 71 god->id = 1;
58 else 72 else
59 { 73 {
60 god->id = first_god->id + 1; 74 god->id = first_god->id + 1;
61 god->next = first_god; 75 god->next = first_god;
62 } 76 }
77
63 first_god = god; 78 first_god = god;
64 79
65#ifdef DEBUG_GODS 80#ifdef DEBUG_GODS
66 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); 81 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
67#endif 82#endif
68} 83}
69 84
70/* baptize_altar() - (cosmetically) change the name to that of the 85/* baptize_altar() - (cosmetically) change the name to that of the
71 * god in question, then set the title for later use. -b.t. 86 * god in question, then set the title for later use. -b.t.
72 */ 87 */
73
74int 88int
75baptize_altar (object *op) 89baptize_altar (object *op)
76{ 90{
77 char buf[MAX_BUF]; 91 char buf[MAX_BUF];
78 92
86 { 100 {
87 LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); 101 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
88 return 0; 102 return 0;
89 } 103 }
90 /* if the object name hasnt' been changed, we tack on the gods name */ 104 /* if the object name hasnt' been changed, we tack on the gods name */
91 if (!strcmp (op->name, op->arch->clone.name)) 105 if (op->name == op->arch->object::name)
92 { 106 {
93 sprintf (buf, "%s of %s", &op->name, &god->name); 107 sprintf (buf, "%s of %s", &op->name, &god->name);
94 op->name = buf; 108 op->name = buf;
95 } 109 }
96 op->title = god->name; 110 op->title = god->name;
121 * are returning a pointer to the CLONE object. -b.t. 135 * are returning a pointer to the CLONE object. -b.t.
122 */ 136 */
123object * 137object *
124pntr_to_god_obj (godlink *godlnk) 138pntr_to_god_obj (godlink *godlnk)
125{ 139{
126 object *god = NULL;
127
128 if (godlnk && godlnk->arch) 140 return godlnk && godlnk->arch
129 god = &godlnk->arch->clone; 141 ? godlnk->arch
130 return god; 142 : 0;
131} 143}
132 144
133void 145void
134free_all_god (void) 146free_all_god (void)
135{ 147{

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines