--- deliantra/server/common/holy.C 2007/04/16 06:23:39 1.8 +++ deliantra/server/common/holy.C 2010/03/26 00:59:20 1.24 @@ -1,3 +1,26 @@ +/* + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to + */ /* Started file Sept 1996 - initialization of gods in form of a * linked list -b.t. @@ -7,52 +30,28 @@ #include #include -//TODO: make a constructor -static godlink * -init_godslist (void) -{ - godlink *gl = new godlink; - - // name=NULL; /* how to describe the god to the player */ - // arch=NULL; /* pointer to the archetype of this god */ - // id=0; /* id of the god */ - // pantheon=NULL; /* the group to which the god belongs (not implemented) */ - // next=NULL; /* next god in this linked list */ - - return gl; -} - -/* init_gods() - this takes a look at all of the archetypes to find - * the objects which correspond to the GODS (type GOD) */ - -void -init_gods (void) -{ - LOG (llevDebug, "Initialising gods...\n"); - - for (archetype *at = first_archetype; at; at = at->next) - if (at->clone.type == GOD) - add_god_to_list (at); - - LOG (llevDebug, "done.\n"); -} - /* add_god_to_list()- called only from init_gods */ -void +static void add_god_to_list (archetype *god_arch) { - godlink *god; - if (!god_arch) { LOG (llevError, "ERROR: Tried to add null god to list!\n"); return; } - god = init_godslist (); + godlink *god = new godlink; + + // name=NULL; /* how to describe the god to the player */ + // arch=NULL; /* pointer to the archetype of this god */ + // id=0; /* id of the god */ + // pantheon=NULL; /* the group to which the god belongs (not implemented) */ + // next=NULL; /* next god in this linked list */ god->arch = god_arch; - god->name = god_arch->clone.name; + god->name = god_arch->object::name; + + // first_god->id MUST be the highest god number for other code to work currently if (!first_god) god->id = 1; else @@ -60,6 +59,7 @@ god->id = first_god->id + 1; god->next = first_god; } + first_god = god; #ifdef DEBUG_GODS @@ -67,40 +67,8 @@ #endif } -/* baptize_altar() - (cosmetically) change the name to that of the - * god in question, then set the title for later use. -b.t. - */ - -int -baptize_altar (object *op) -{ - char buf[MAX_BUF]; - - /* if the title field is pre-set, then that altar is - * already dedicated. */ - if (!op->title) - { - godlink *god = get_rand_god (); - - if (!god || !god->name) - { - LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); - return 0; - } - /* if the object name hasnt' been changed, we tack on the gods name */ - if (!strcmp (op->name, op->arch->clone.name)) - { - sprintf (buf, "%s of %s", &op->name, &god->name); - op->name = buf; - } - op->title = god->name; - return 1; - } - return 0; -} - godlink * -get_rand_god (void) +get_rand_god () { godlink *god = first_god; int i; @@ -123,22 +91,22 @@ object * pntr_to_god_obj (godlink *godlnk) { - object *god = NULL; - - if (godlnk && godlnk->arch) - god = &godlnk->arch->clone; - return god; + return godlnk && godlnk->arch + ? godlnk->arch + : 0; } +/* init_gods() - this takes a look at all of the archetypes to find + * the objects which correspond to the GODS (type GOD) */ void -free_all_god (void) +init_gods () { - godlink *god, *godnext; + LOG (llevDebug, "Initialising gods...\n"); - LOG (llevDebug, "Freeing god information\n"); - for (god = first_god; god; god = godnext) - { - godnext = god->next; - delete god; - } + for_all_archetypes (at) + if (at->type == GOD) + add_god_to_list (at); + + LOG (llevDebug, "done.\n"); } +