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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.8 by root, Mon Apr 16 06:23:39 2007 UTC vs.
Revision 1.25 by root, Fri Mar 26 01:04:43 2010 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
1 24
2/* Started file Sept 1996 - initialization of gods in form of a 25/* Started file Sept 1996 - initialization of gods in form of a
3 * linked list -b.t. 26 * linked list -b.t.
4 */ 27 */
5 28
6#include <global.h> 29#include <global.h>
7#include <living.h> 30#include <living.h>
8#include <spells.h> 31#include <spells.h>
9 32
10//TODO: make a constructor
11static godlink *
12init_godslist (void)
13{
14 godlink *gl = new godlink;
15
16 // name=NULL; /* how to describe the god to the player */
17 // arch=NULL; /* pointer to the archetype of this god */
18 // id=0; /* id of the god */
19 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
20 // next=NULL; /* next god in this linked list */
21
22 return gl;
23}
24
25/* init_gods() - this takes a look at all of the archetypes to find
26 * the objects which correspond to the GODS (type GOD) */
27
28void
29init_gods (void)
30{
31 LOG (llevDebug, "Initialising gods...\n");
32
33 for (archetype *at = first_archetype; at; at = at->next)
34 if (at->clone.type == GOD)
35 add_god_to_list (at);
36
37 LOG (llevDebug, "done.\n");
38}
39
40/* add_god_to_list()- called only from init_gods */ 33/* add_god_to_list()- called only from init_gods */
41void 34static void
42add_god_to_list (archetype *god_arch) 35add_god_to_list (archetype *god_arch)
43{ 36{
44 godlink *god;
45
46 if (!god_arch) 37 if (!god_arch)
47 { 38 {
48 LOG (llevError, "ERROR: Tried to add null god to list!\n"); 39 LOG (llevError, "ERROR: Tried to add null god to list!\n");
49 return; 40 return;
50 } 41 }
51 42
52 god = init_godslist (); 43 godlink *god = new godlink;
44
45 // name=NULL; /* how to describe the god to the player */
46 // arch=NULL; /* pointer to the archetype of this god */
47 // id=0; /* id of the god */
48 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
49 // next=NULL; /* next god in this linked list */
53 50
54 god->arch = god_arch; 51 god->arch = god_arch;
55 god->name = god_arch->clone.name; 52 god->name = god_arch->object::name;
53
54 // first_god->id MUST be the highest god number for other code to work currently
56 if (!first_god) 55 if (!first_god)
57 god->id = 1; 56 god->id = 1;
58 else 57 else
59 { 58 {
60 god->id = first_god->id + 1; 59 god->id = first_god->id + 1;
61 god->next = first_god; 60 god->next = first_god;
62 } 61 }
62
63 first_god = god; 63 first_god = god;
64 64
65#ifdef DEBUG_GODS 65#ifdef DEBUG_GODS
66 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); 66 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
67#endif 67#endif
68} 68}
69 69
70/* baptize_altar() - (cosmetically) change the name to that of the
71 * god in question, then set the title for later use. -b.t.
72 */
73
74int
75baptize_altar (object *op)
76{
77 char buf[MAX_BUF];
78
79 /* if the title field is pre-set, then that altar is
80 * already dedicated. */
81 if (!op->title)
82 {
83 godlink *god = get_rand_god ();
84
85 if (!god || !god->name)
86 {
87 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
88 return 0;
89 }
90 /* if the object name hasnt' been changed, we tack on the gods name */
91 if (!strcmp (op->name, op->arch->clone.name))
92 {
93 sprintf (buf, "%s of %s", &op->name, &god->name);
94 op->name = buf;
95 }
96 op->title = god->name;
97 return 1;
98 }
99 return 0;
100}
101
102godlink * 70godlink *
103get_rand_god (void) 71get_rand_god ()
104{ 72{
105 godlink *god = first_god; 73 godlink *god = first_god;
106 int i; 74 int i;
107 75
108 if (god) 76 if (god)
121 * are returning a pointer to the CLONE object. -b.t. 89 * are returning a pointer to the CLONE object. -b.t.
122 */ 90 */
123object * 91object *
124pntr_to_god_obj (godlink *godlnk) 92pntr_to_god_obj (godlink *godlnk)
125{ 93{
126 object *god = NULL;
127
128 if (godlnk && godlnk->arch) 94 return godlnk && godlnk->arch
129 god = &godlnk->arch->clone; 95 ? godlnk->arch
130 return god; 96 : 0;
131} 97}
132 98
99/* init_gods() - this takes a look at all of the archetypes to find
100 * the objects which correspond to the GODS (type GOD) */
133void 101void
134free_all_god (void) 102init_gods ()
135{ 103{
136 godlink *god, *godnext; 104 LOG (llevDebug, "Initialising gods...\n");
137 105
138 LOG (llevDebug, "Freeing god information\n"); 106 for_all_archetypes (at)
139 for (god = first_god; god; god = godnext) 107 if (at->type == GOD)
140 { 108 add_god_to_list (at);
141 godnext = god->next; 109
142 delete god; 110 LOG (llevDebug, "done.\n");
143 }
144} 111}
112

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