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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.3 by root, Thu Aug 31 17:54:14 2006 UTC vs.
Revision 1.8 by root, Mon Apr 16 06:23:39 2007 UTC

1 1
2/* Started file Sept 1996 - initialization of gods in form of a 2/* Started file Sept 1996 - initialization of gods in form of a
3 * linked list -b.t. 3 * linked list -b.t.
4 */ 4 */
5 5
6#include <global.h> 6#include <global.h>
7#include <living.h> 7#include <living.h>
8#include <spells.h> 8#include <spells.h>
9 9
10static godlink *init_godslist(void) { 10//TODO: make a constructor
11 godlink *gl = (godlink *) malloc(sizeof(godlink)); 11static godlink *
12 if(gl==NULL) 12init_godslist (void)
13 fatal(OUT_OF_MEMORY); 13{
14 godlink *gl = new godlink;
15
14 gl->name=NULL; /* how to describe the god to the player */ 16 // name=NULL; /* how to describe the god to the player */
15 gl->arch=NULL; /* pointer to the archetype of this god */ 17 // arch=NULL; /* pointer to the archetype of this god */
16 gl->id=0; /* id of the god */ 18 // id=0; /* id of the god */
17 gl->pantheon=NULL; /* the group to which the god belongs (not implemented) */ 19 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
18 gl->next=NULL; /* next god in this linked list */ 20 // next=NULL; /* next god in this linked list */
19 21
20 return gl; 22 return gl;
21} 23}
22 24
23/* init_gods() - this takes a look at all of the archetypes to find 25/* init_gods() - this takes a look at all of the archetypes to find
24 * the objects which correspond to the GODS (type GOD) */ 26 * the objects which correspond to the GODS (type GOD) */
25 27
28void
26void init_gods (void) { 29init_gods (void)
27 archetype *at=NULL; 30{
28
29 LOG(llevDebug, "Initializing gods..."); 31 LOG (llevDebug, "Initialising gods...\n");
32
30 for(at=first_archetype;at!=NULL;at=at->next) 33 for (archetype *at = first_archetype; at; at = at->next)
31 if(at->clone.type==GOD) add_god_to_list(at); 34 if (at->clone.type == GOD)
32 35 add_god_to_list (at);
36
33 LOG(llevDebug,"done.\n"); 37 LOG (llevDebug, "done.\n");
34} 38}
35 39
36/* add_god_to_list()- called only from init_gods */ 40/* add_god_to_list()- called only from init_gods */
41void
37void add_god_to_list (archetype *god_arch) { 42add_god_to_list (archetype *god_arch)
43{
38 godlink *god; 44 godlink *god;
39 45
40 if(!god_arch) { 46 if (!god_arch)
47 {
41 LOG(llevError,"ERROR: Tried to add null god to list!\n"); 48 LOG (llevError, "ERROR: Tried to add null god to list!\n");
42 return; 49 return;
43 } 50 }
44 51
45 god = init_godslist(); 52 god = init_godslist ();
46 53
47 god->arch = god_arch; 54 god->arch = god_arch;
48 god->name=add_string(god_arch->clone.name); 55 god->name = god_arch->clone.name;
49 if(!first_god) 56 if (!first_god)
50 god->id = 1; 57 god->id = 1;
51 else { 58 else
59 {
52 god->id = first_god->id + 1; 60 god->id = first_god->id + 1;
53 god->next = first_god; 61 god->next = first_god;
54 } 62 }
55 first_god = god; 63 first_god = god;
56 64
57#ifdef DEBUG_GODS 65#ifdef DEBUG_GODS
58 LOG(llevDebug,"Adding god %s (%d) to list\n",god->name,god->id); 66 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
59#endif 67#endif
60} 68}
61 69
62/* baptize_altar() - (cosmetically) change the name to that of the 70/* baptize_altar() - (cosmetically) change the name to that of the
63 * god in question, then set the title for later use. -b.t. 71 * god in question, then set the title for later use. -b.t.
64 */ 72 */
65 73
74int
66int baptize_altar(object *op) { 75baptize_altar (object *op)
76{
67 char buf[MAX_BUF]; 77 char buf[MAX_BUF];
68 78
69 /* if the title field is pre-set, then that altar is 79 /* if the title field is pre-set, then that altar is
70 * already dedicated. */ 80 * already dedicated. */
71 if(!op->title) { 81 if (!op->title)
82 {
72 godlink *god=get_rand_god(); 83 godlink *god = get_rand_god ();
84
73 if(!god||!god->name) { 85 if (!god || !god->name)
86 {
74 LOG(llevError,"baptise_altar(): bizarre nameless god!\n"); 87 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
75 return 0; 88 return 0;
76 } 89 }
77 /* if the object name hasnt' been changed, we tack on the gods name */ 90 /* if the object name hasnt' been changed, we tack on the gods name */
78 if(!strcmp(op->name,op->arch->clone.name)) { 91 if (!strcmp (op->name, op->arch->clone.name))
79 if(op->name!=NULL) free_string(op->name); 92 {
80 sprintf(buf,"%s of %s",op->name,god->name); 93 sprintf (buf, "%s of %s", &op->name, &god->name);
81 op->name = add_string(buf); 94 op->name = buf;
82 } 95 }
83 op->title=add_string(god->name); 96 op->title = god->name;
84 return 1; 97 return 1;
85 } 98 }
86 return 0; 99 return 0;
87} 100}
88 101
89godlink * get_rand_god ( void ) { 102godlink *
103get_rand_god (void)
104{
90 godlink *god=first_god; 105 godlink *god = first_god;
91 int i; 106 int i;
92 107
93 if(god) 108 if (god)
94 for(i=RANDOM()%(god->id)+1;god;god=god->next) 109 for (i = rndm (god->id) + 1; god; god = god->next)
95 if(god->id==i) break; 110 if (god->id == i)
96 111 break;
112
113 if (!god)
97 if(!god) LOG(llevError,"get_rand_god(): can't find a random god!\n"); 114 LOG (llevError, "get_rand_god(): can't find a random god!\n");
115
98 return god; 116 return god;
99} 117}
100 118
101/* pntr_to_god_obj() - returns a pointer to the object 119/* pntr_to_god_obj() - returns a pointer to the object
102 * We need to be VERY carefull about using this, as we 120 * We need to be VERY carefull about using this, as we
103 * are returning a pointer to the CLONE object. -b.t. 121 * are returning a pointer to the CLONE object. -b.t.
104 */ 122 */
123object *
105object *pntr_to_god_obj(godlink *godlnk) { 124pntr_to_god_obj (godlink *godlnk)
125{
106 object *god=NULL; 126 object *god = NULL;
107 127
108 if(godlnk && godlnk->arch) 128 if (godlnk && godlnk->arch)
109 god=&godlnk->arch->clone; 129 god = &godlnk->arch->clone;
110 return god; 130 return god;
111} 131}
112 132
133void
113void free_all_god(void) { 134free_all_god (void)
135{
114 godlink *god, *godnext; 136 godlink *god, *godnext;
115 137
116 LOG(llevDebug,"Freeing god information\n"); 138 LOG (llevDebug, "Freeing god information\n");
117 for (god=first_god; god; god=godnext) { 139 for (god = first_god; god; god = godnext)
140 {
118 godnext=god->next; 141 godnext = god->next;
119 if (god->name) free_string(god->name); 142 delete god;
120 free(god);
121 } 143 }
122} 144}
123
124

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