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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.4 by root, Sun Sep 3 00:18:39 2006 UTC vs.
Revision 1.8 by root, Mon Apr 16 06:23:39 2007 UTC

1 1
2/* Started file Sept 1996 - initialization of gods in form of a 2/* Started file Sept 1996 - initialization of gods in form of a
3 * linked list -b.t. 3 * linked list -b.t.
4 */ 4 */
5 5
6#include <global.h> 6#include <global.h>
7#include <living.h> 7#include <living.h>
8#include <spells.h> 8#include <spells.h>
9 9
10//TODO: make a constructor 10//TODO: make a constructor
11static godlink *init_godslist(void) { 11static godlink *
12init_godslist (void)
13{
12 godlink *gl = new godlink; 14 godlink *gl = new godlink;
13 15
14 // name=NULL; /* how to describe the god to the player */ 16 // name=NULL; /* how to describe the god to the player */
15 // arch=NULL; /* pointer to the archetype of this god */ 17 // arch=NULL; /* pointer to the archetype of this god */
16 // id=0; /* id of the god */ 18 // id=0; /* id of the god */
17 // pantheon=NULL; /* the group to which the god belongs (not implemented) */ 19 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
18 // next=NULL; /* next god in this linked list */ 20 // next=NULL; /* next god in this linked list */
19 21
20 return gl; 22 return gl;
21} 23}
22 24
23/* init_gods() - this takes a look at all of the archetypes to find 25/* init_gods() - this takes a look at all of the archetypes to find
24 * the objects which correspond to the GODS (type GOD) */ 26 * the objects which correspond to the GODS (type GOD) */
25 27
28void
26void init_gods (void) { 29init_gods (void)
27 archetype *at=NULL; 30{
28
29 LOG(llevDebug, "Initializing gods..."); 31 LOG (llevDebug, "Initialising gods...\n");
32
30 for(at=first_archetype;at!=NULL;at=at->next) 33 for (archetype *at = first_archetype; at; at = at->next)
31 if(at->clone.type==GOD) add_god_to_list(at); 34 if (at->clone.type == GOD)
32 35 add_god_to_list (at);
36
33 LOG(llevDebug,"done.\n"); 37 LOG (llevDebug, "done.\n");
34} 38}
35 39
36/* add_god_to_list()- called only from init_gods */ 40/* add_god_to_list()- called only from init_gods */
41void
37void add_god_to_list (archetype *god_arch) { 42add_god_to_list (archetype *god_arch)
43{
38 godlink *god; 44 godlink *god;
39 45
40 if(!god_arch) { 46 if (!god_arch)
47 {
41 LOG(llevError,"ERROR: Tried to add null god to list!\n"); 48 LOG (llevError, "ERROR: Tried to add null god to list!\n");
42 return; 49 return;
43 } 50 }
44 51
45 god = init_godslist(); 52 god = init_godslist ();
46 53
47 god->arch = god_arch; 54 god->arch = god_arch;
48 god->name = god_arch->clone.name; 55 god->name = god_arch->clone.name;
49 if(!first_god) 56 if (!first_god)
50 god->id = 1; 57 god->id = 1;
51 else { 58 else
59 {
52 god->id = first_god->id + 1; 60 god->id = first_god->id + 1;
53 god->next = first_god; 61 god->next = first_god;
54 } 62 }
55 first_god = god; 63 first_god = god;
56 64
57#ifdef DEBUG_GODS 65#ifdef DEBUG_GODS
58 LOG(llevDebug,"Adding god %s (%d) to list\n",&god->name,god->id); 66 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
59#endif 67#endif
60} 68}
61 69
62/* baptize_altar() - (cosmetically) change the name to that of the 70/* baptize_altar() - (cosmetically) change the name to that of the
63 * god in question, then set the title for later use. -b.t. 71 * god in question, then set the title for later use. -b.t.
64 */ 72 */
65 73
74int
66int baptize_altar(object *op) { 75baptize_altar (object *op)
76{
67 char buf[MAX_BUF]; 77 char buf[MAX_BUF];
68 78
69 /* if the title field is pre-set, then that altar is 79 /* if the title field is pre-set, then that altar is
70 * already dedicated. */ 80 * already dedicated. */
71 if(!op->title) { 81 if (!op->title)
82 {
72 godlink *god=get_rand_god(); 83 godlink *god = get_rand_god ();
84
73 if(!god||!god->name) { 85 if (!god || !god->name)
86 {
74 LOG(llevError,"baptise_altar(): bizarre nameless god!\n"); 87 LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
75 return 0; 88 return 0;
76 } 89 }
77 /* if the object name hasnt' been changed, we tack on the gods name */ 90 /* if the object name hasnt' been changed, we tack on the gods name */
78 if(!strcmp(op->name,op->arch->clone.name)) { 91 if (!strcmp (op->name, op->arch->clone.name))
92 {
79 sprintf(buf,"%s of %s",&op->name,&god->name); 93 sprintf (buf, "%s of %s", &op->name, &god->name);
80 op->name = buf; 94 op->name = buf;
81 } 95 }
82 op->title = god->name; 96 op->title = god->name;
83 return 1; 97 return 1;
84 } 98 }
85 return 0; 99 return 0;
86} 100}
87 101
88godlink * get_rand_god ( void ) { 102godlink *
103get_rand_god (void)
104{
89 godlink *god=first_god; 105 godlink *god = first_god;
90 int i; 106 int i;
91 107
92 if(god) 108 if (god)
93 for(i=RANDOM()%(god->id)+1;god;god=god->next) 109 for (i = rndm (god->id) + 1; god; god = god->next)
94 if(god->id==i) break; 110 if (god->id == i)
95 111 break;
112
113 if (!god)
96 if(!god) LOG(llevError,"get_rand_god(): can't find a random god!\n"); 114 LOG (llevError, "get_rand_god(): can't find a random god!\n");
115
97 return god; 116 return god;
98} 117}
99 118
100/* pntr_to_god_obj() - returns a pointer to the object 119/* pntr_to_god_obj() - returns a pointer to the object
101 * We need to be VERY carefull about using this, as we 120 * We need to be VERY carefull about using this, as we
102 * are returning a pointer to the CLONE object. -b.t. 121 * are returning a pointer to the CLONE object. -b.t.
103 */ 122 */
123object *
104object *pntr_to_god_obj(godlink *godlnk) { 124pntr_to_god_obj (godlink *godlnk)
125{
105 object *god=NULL; 126 object *god = NULL;
106 127
107 if(godlnk && godlnk->arch) 128 if (godlnk && godlnk->arch)
108 god=&godlnk->arch->clone; 129 god = &godlnk->arch->clone;
109 return god; 130 return god;
110} 131}
111 132
133void
112void free_all_god(void) { 134free_all_god (void)
135{
113 godlink *god, *godnext; 136 godlink *god, *godnext;
114 137
115 LOG(llevDebug,"Freeing god information\n"); 138 LOG (llevDebug, "Freeing god information\n");
116 for (god=first_god; god; god=godnext) { 139 for (god = first_god; god; god = godnext)
140 {
117 godnext=god->next; 141 godnext = god->next;
118 delete god; 142 delete god;
119 } 143 }
120} 144}
121
122

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