--- deliantra/server/common/holy.C 2009/11/06 12:49:19 1.20
+++ deliantra/server/common/holy.C 2016/11/16 23:41:59 1.29
@@ -1,24 +1,24 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
- *
- * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
- * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
- * Copyright (©) 1992,2007 Frank Tore Johansen
- *
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
- *
+ *
* The authors can be reached via e-mail to
*/
@@ -67,39 +67,8 @@
#endif
}
-/* baptize_altar() - (cosmetically) change the name to that of the
- * god in question, then set the title for later use. -b.t.
- */
-static int
-baptize_altar (object *op)
-{
- char buf[MAX_BUF];
-
- /* if the title field is pre-set, then that altar is
- * already dedicated. */
- if (!op->title)
- {
- godlink *god = get_rand_god ();
-
- if (!god || !god->name)
- {
- LOG (llevError, "baptise_altar(): bizarre nameless god!\n");
- return 0;
- }
- /* if the object name hasnt' been changed, we tack on the gods name */
- if (op->name == op->arch->object::name)
- {
- sprintf (buf, "%s of %s", &op->name, &god->name);
- op->name = buf;
- }
- op->title = god->name;
- return 1;
- }
- return 0;
-}
-
godlink *
-get_rand_god (void)
+get_rand_god ()
{
godlink *god = first_god;
int i;
@@ -127,23 +96,10 @@
: 0;
}
-void
-free_all_god (void)
-{
- godlink *god, *godnext;
-
- LOG (llevDebug, "Freeing god information\n");
- for (god = first_god; god; god = godnext)
- {
- godnext = god->next;
- delete god;
- }
-}
-
/* init_gods() - this takes a look at all of the archetypes to find
* the objects which correspond to the GODS (type GOD) */
void
-init_gods (void)
+init_gods ()
{
LOG (llevDebug, "Initialising gods...\n");