--- deliantra/server/common/holy.C 2009/11/06 12:49:19 1.20 +++ deliantra/server/common/holy.C 2016/11/16 23:41:59 1.29 @@ -1,24 +1,24 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen - * + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen + * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . - * + * * The authors can be reached via e-mail to */ @@ -67,39 +67,8 @@ #endif } -/* baptize_altar() - (cosmetically) change the name to that of the - * god in question, then set the title for later use. -b.t. - */ -static int -baptize_altar (object *op) -{ - char buf[MAX_BUF]; - - /* if the title field is pre-set, then that altar is - * already dedicated. */ - if (!op->title) - { - godlink *god = get_rand_god (); - - if (!god || !god->name) - { - LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); - return 0; - } - /* if the object name hasnt' been changed, we tack on the gods name */ - if (op->name == op->arch->object::name) - { - sprintf (buf, "%s of %s", &op->name, &god->name); - op->name = buf; - } - op->title = god->name; - return 1; - } - return 0; -} - godlink * -get_rand_god (void) +get_rand_god () { godlink *god = first_god; int i; @@ -127,23 +96,10 @@ : 0; } -void -free_all_god (void) -{ - godlink *god, *godnext; - - LOG (llevDebug, "Freeing god information\n"); - for (god = first_god; god; god = godnext) - { - godnext = god->next; - delete god; - } -} - /* init_gods() - this takes a look at all of the archetypes to find * the objects which correspond to the GODS (type GOD) */ void -init_gods (void) +init_gods () { LOG (llevDebug, "Initialising gods...\n");