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28 | |
28 | |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <living.h> |
30 | #include <living.h> |
31 | #include <spells.h> |
31 | #include <spells.h> |
32 | |
32 | |
33 | //TODO: make a constructor |
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34 | static godlink * |
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35 | init_godslist (void) |
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36 | { |
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37 | godlink *gl = new godlink; |
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38 | |
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39 | // name=NULL; /* how to describe the god to the player */ |
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40 | // arch=NULL; /* pointer to the archetype of this god */ |
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41 | // id=0; /* id of the god */ |
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42 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
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43 | // next=NULL; /* next god in this linked list */ |
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44 | |
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45 | return gl; |
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46 | } |
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47 | |
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48 | /* init_gods() - this takes a look at all of the archetypes to find |
33 | /* init_gods() - this takes a look at all of the archetypes to find |
49 | * the objects which correspond to the GODS (type GOD) */ |
34 | * the objects which correspond to the GODS (type GOD) */ |
50 | |
35 | |
51 | void |
36 | void |
52 | init_gods (void) |
37 | init_gods (void) |
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62 | |
47 | |
63 | /* add_god_to_list()- called only from init_gods */ |
48 | /* add_god_to_list()- called only from init_gods */ |
64 | void |
49 | void |
65 | add_god_to_list (archetype *god_arch) |
50 | add_god_to_list (archetype *god_arch) |
66 | { |
51 | { |
67 | godlink *god; |
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68 | |
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69 | if (!god_arch) |
52 | if (!god_arch) |
70 | { |
53 | { |
71 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
54 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
72 | return; |
55 | return; |
73 | } |
56 | } |
74 | |
57 | |
75 | god = init_godslist (); |
58 | godlink *god = new godlink; |
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59 | |
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60 | // name=NULL; /* how to describe the god to the player */ |
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61 | // arch=NULL; /* pointer to the archetype of this god */ |
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62 | // id=0; /* id of the god */ |
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63 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
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64 | // next=NULL; /* next god in this linked list */ |
76 | |
65 | |
77 | god->arch = god_arch; |
66 | god->arch = god_arch; |
78 | god->name = god_arch->object::name; |
67 | god->name = god_arch->object::name; |
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68 | |
79 | if (!first_god) |
69 | if (!first_god) |
80 | god->id = 1; |
70 | god->id = 1; |
81 | else |
71 | else |
82 | { |
72 | { |
83 | god->id = first_god->id + 1; |
73 | god->id = first_god->id + 1; |
84 | god->next = first_god; |
74 | god->next = first_god; |
85 | } |
75 | } |
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76 | |
86 | first_god = god; |
77 | first_god = god; |
87 | |
78 | |
88 | #ifdef DEBUG_GODS |
79 | #ifdef DEBUG_GODS |
89 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
80 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
90 | #endif |
81 | #endif |