--- deliantra/server/common/holy.C 2007/01/27 02:19:36 1.7 +++ deliantra/server/common/holy.C 2008/12/31 17:35:37 1.17 @@ -1,3 +1,25 @@ +/* + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to + */ /* Started file Sept 1996 - initialization of gods in form of a * linked list -b.t. @@ -7,32 +29,16 @@ #include #include -//TODO: make a constructor -static godlink * -init_godslist (void) -{ - godlink *gl = new godlink; - - // name=NULL; /* how to describe the god to the player */ - // arch=NULL; /* pointer to the archetype of this god */ - // id=0; /* id of the god */ - // pantheon=NULL; /* the group to which the god belongs (not implemented) */ - // next=NULL; /* next god in this linked list */ - - return gl; -} - /* init_gods() - this takes a look at all of the archetypes to find * the objects which correspond to the GODS (type GOD) */ void init_gods (void) { - archetype *at = NULL; - LOG (llevDebug, "Initialising gods...\n"); - for (at = first_archetype; at != NULL; at = at->next) - if (at->clone.type == GOD) + + for_all_archetypes (at) + if (at->type == GOD) add_god_to_list (at); LOG (llevDebug, "done.\n"); @@ -42,18 +48,24 @@ void add_god_to_list (archetype *god_arch) { - godlink *god; - if (!god_arch) { LOG (llevError, "ERROR: Tried to add null god to list!\n"); return; } - god = init_godslist (); + godlink *god = new godlink; + + // name=NULL; /* how to describe the god to the player */ + // arch=NULL; /* pointer to the archetype of this god */ + // id=0; /* id of the god */ + // pantheon=NULL; /* the group to which the god belongs (not implemented) */ + // next=NULL; /* next god in this linked list */ god->arch = god_arch; - god->name = god_arch->clone.name; + god->name = god_arch->object::name; + + // first_god->id MUST be the highest god number for other code to work currently if (!first_god) god->id = 1; else @@ -61,6 +73,7 @@ god->id = first_god->id + 1; god->next = first_god; } + first_god = god; #ifdef DEBUG_GODS @@ -71,7 +84,6 @@ /* baptize_altar() - (cosmetically) change the name to that of the * god in question, then set the title for later use. -b.t. */ - int baptize_altar (object *op) { @@ -89,7 +101,7 @@ return 0; } /* if the object name hasnt' been changed, we tack on the gods name */ - if (!strcmp (op->name, op->arch->clone.name)) + if (op->name == op->arch->object::name) { sprintf (buf, "%s of %s", &op->name, &god->name); op->name = buf; @@ -124,11 +136,9 @@ object * pntr_to_god_obj (godlink *godlnk) { - object *god = NULL; - - if (godlnk && godlnk->arch) - god = &godlnk->arch->clone; - return god; + return godlnk && godlnk->arch + ? godlnk->arch + : 0; } void