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Comparing deliantra/server/common/holy.C (file contents):
Revision 1.2 by root, Tue Aug 29 08:01:35 2006 UTC vs.
Revision 1.30 by root, Sat Nov 17 23:40:00 2018 UTC

1 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
2/* Started file Sept 1996 - initialization of gods in form of a 26/* Started file Sept 1996 - initialization of gods in form of a
3 * linked list -b.t. 27 * linked list -b.t.
4 */ 28 */
5 29
6#include <global.h> 30#include <global.h>
7#include <living.h> 31#include <living.h>
8#include <spells.h> 32#include <spells.h>
9 33
10static godlink *init_godslist(void) {
11 godlink *gl = (godlink *) malloc(sizeof(godlink));
12 if(gl==NULL)
13 fatal(OUT_OF_MEMORY);
14 gl->name=NULL; /* how to describe the god to the player */
15 gl->arch=NULL; /* pointer to the archetype of this god */
16 gl->id=0; /* id of the god */
17 gl->pantheon=NULL; /* the group to which the god belongs (not implemented) */
18 gl->next=NULL; /* next god in this linked list */
19
20 return gl;
21}
22
23/* init_gods() - this takes a look at all of the archetypes to find
24 * the objects which correspond to the GODS (type GOD) */
25
26void init_gods (void) {
27 archetype *at=NULL;
28
29 LOG(llevDebug, "Initializing gods...");
30 for(at=first_archetype;at!=NULL;at=at->next)
31 if(at->clone.type==GOD) add_god_to_list(at);
32
33 LOG(llevDebug,"done.\n");
34}
35
36/* add_god_to_list()- called only from init_gods */ 34/* add_god_to_list()- called only from init_gods */
35static void
37void add_god_to_list (archetype *god_arch) { 36add_god_to_list (archetype *god_arch)
38 godlink *god; 37{
39
40 if(!god_arch) { 38 if (!god_arch)
39 {
41 LOG(llevError,"ERROR: Tried to add null god to list!\n"); 40 LOG (llevError, "ERROR: Tried to add null god to list!\n");
42 return; 41 return;
43 } 42 }
44 43
45 god = init_godslist(); 44 godlink *god = new godlink;
46 45
46 // name=NULL; /* how to describe the god to the player */
47 // arch=NULL; /* pointer to the archetype of this god */
48 // id=0; /* id of the god */
49 // pantheon=NULL; /* the group to which the god belongs (not implemented) */
50 // next=NULL; /* next god in this linked list */
51
47 god->arch = god_arch; 52 god->arch = god_arch;
48 god->name=add_string(god_arch->clone.name); 53 god->name = god_arch->object::name;
54
55 // first_god->id MUST be the highest god number for other code to work currently
49 if(!first_god) 56 if (!first_god)
50 god->id = 1; 57 god->id = 1;
51 else { 58 else
59 {
52 god->id = first_god->id + 1; 60 god->id = first_god->id + 1;
53 god->next = first_god; 61 god->next = first_god;
54 } 62 }
63
55 first_god = god; 64 first_god = god;
56 65
57#ifdef DEBUG_GODS 66#ifdef DEBUG_GODS
58 LOG(llevDebug,"Adding god %s (%d) to list\n",god->name,god->id); 67 LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id);
59#endif 68#endif
60} 69}
61 70
62/* baptize_altar() - (cosmetically) change the name to that of the 71godlink *
63 * god in question, then set the title for later use. -b.t. 72get_rand_god ()
64 */ 73{
65
66int baptize_altar(object *op) {
67 char buf[MAX_BUF];
68
69 /* if the title field is pre-set, then that altar is
70 * already dedicated. */
71 if(!op->title) {
72 godlink *god=get_rand_god();
73 if(!god||!god->name) {
74 LOG(llevError,"baptise_altar(): bizarre nameless god!\n");
75 return 0;
76 }
77 /* if the object name hasnt' been changed, we tack on the gods name */
78 if(!strcmp(op->name,op->arch->clone.name)) {
79 if(op->name!=NULL) free_string(op->name);
80 sprintf(buf,"%s of %s",op->name,god->name);
81 op->name = add_string(buf);
82 }
83 op->title=add_string(god->name);
84 return 1;
85 }
86 return 0;
87}
88
89godlink * get_rand_god ( void ) {
90 godlink *god=first_god; 74 godlink *god = first_god;
91 int i; 75 int i;
92 76
93 if(god) 77 if (god)
94 for(i=RANDOM()%(god->id)+1;god;god=god->next) 78 for (i = rndm (god->id) + 1; god; god = god->next)
95 if(god->id==i) break; 79 if (god->id == i)
96 80 break;
81
82 if (!god)
97 if(!god) LOG(llevError,"get_rand_god(): can't find a random god!\n"); 83 LOG (llevError, "get_rand_god(): can't find a random god!\n");
84
98 return god; 85 return god;
99} 86}
100 87
101/* pntr_to_god_obj() - returns a pointer to the object 88/* pntr_to_god_obj() - returns a pointer to the object
102 * We need to be VERY carefull about using this, as we 89 * We need to be VERY carefull about using this, as we
103 * are returning a pointer to the CLONE object. -b.t. 90 * are returning a pointer to the CLONE object. -b.t.
104 */ 91 */
92object *
105object *pntr_to_god_obj(godlink *godlnk) { 93pntr_to_god_obj (godlink *godlnk)
106 object *god=NULL; 94{
107
108 if(godlnk && godlnk->arch) 95 return godlnk && godlnk->arch
109 god=&godlnk->arch->clone; 96 ? godlnk->arch
110 return god; 97 : 0;
111} 98}
112 99
113void free_all_god(void) { 100/* init_gods() - this takes a look at all of the archetypes to find
114 godlink *god, *godnext; 101 * the objects which correspond to the GODS (type GOD) */
102void
103init_gods ()
104{
105 LOG (llevDebug, "Initialising gods...\n");
115 106
116 LOG(llevDebug,"Freeing god information\n"); 107 for_all_archetypes (at)
117 for (god=first_god; god; god=godnext) { 108 if (at->type == GOD)
118 godnext=god->next; 109 add_god_to_list (at);
119 if (god->name) free_string(god->name); 110
120 free(god); 111 LOG (llevDebug, "done.\n");
121 }
122} 112}
123 113
124
125void dump_gods(void) {
126 godlink *glist;
127
128 fprintf(stderr,"\n");
129 for(glist=first_god;glist;glist=glist->next) {
130 object *god=pntr_to_god_obj(glist);
131 char tmpbuf[HUGE_BUF];
132 int tmpvar,gifts=0;
133
134 fprintf(stderr,"GOD: %s\n",god->name);
135 fprintf(stderr," avatar stats:\n");
136 fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n",
137 god->stats.Str,god->stats.Con,god->stats.Dex,
138 god->stats.Int,god->stats.Wis,god->stats.Pow);
139 fprintf(stderr," lvl:%d speed:%4.2f\n",
140 god->level,god->speed);
141 fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n",
142 god->stats.wc,god->stats.ac,god->stats.hp,god->stats.dam);
143 fprintf(stderr," enemy: %s\n",god->title?god->title:"NONE");
144 if(god->other_arch) {
145 object *serv = &god->other_arch->clone;
146 fprintf(stderr," servant stats: (%s)\n",god->other_arch->name);
147 fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n",
148 serv->stats.Str,serv->stats.Con,serv->stats.Dex,
149 serv->stats.Int,serv->stats.Wis,serv->stats.Pow);
150 fprintf(stderr," lvl:%d speed:%4.2f\n",
151 serv->level,serv->speed);
152 fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n",
153 serv->stats.wc,serv->stats.ac,serv->stats.hp,serv->stats.dam);
154 } else
155 fprintf(stderr," servant: NONE\n");
156 fprintf(stderr," aligned_race(s): %s\n",god->race);
157 fprintf(stderr," enemy_race(s): %s\n",(god->slaying?god->slaying:"none"));
158 fprintf(stderr,"%s", describe_resistance(god, 1));
159 sprintf(tmpbuf," attacktype:");
160 if((tmpvar=god->attacktype)) {
161 strcat(tmpbuf,"\n ");
162 DESCRIBE_ABILITY(tmpbuf, tmpvar, "Attacks");
163 }
164 strcat(tmpbuf,"\n aura:");
165
166 strcat(tmpbuf,"\n paths:");
167 if((tmpvar=god->path_attuned)) {
168 strcat(tmpbuf,"\n ");
169 DESCRIBE_PATH(tmpbuf, tmpvar, "Attuned");
170 }
171 if((tmpvar=god->path_repelled)) {
172 strcat(tmpbuf,"\n ");
173 DESCRIBE_PATH(tmpbuf, tmpvar, "Repelled");
174 }
175 if((tmpvar=god->path_denied)) {
176 strcat(tmpbuf,"\n ");
177 DESCRIBE_PATH(tmpbuf, tmpvar, "Denied");
178 }
179 fprintf(stderr,"%s\n",tmpbuf);
180 fprintf(stderr," Desc: %s",god->msg?god->msg:"---\n");
181 fprintf(stderr," Priest gifts/limitations: ");
182 if(!QUERY_FLAG(god,FLAG_USE_WEAPON)) {gifts=1; fprintf(stderr,"\n weapon use is forbidden");}
183 if(!QUERY_FLAG(god,FLAG_USE_ARMOUR)) {gifts=1; fprintf(stderr,"\n no armour may be worn");}
184 if(QUERY_FLAG(god,FLAG_UNDEAD)) {gifts=1; fprintf(stderr,"\n is undead");}
185 if(QUERY_FLAG(god,FLAG_SEE_IN_DARK)) {gifts=1; fprintf(stderr,"\n has infravision ");}
186 if(QUERY_FLAG(god,FLAG_XRAYS)) {gifts=1; fprintf(stderr,"\n has X-ray vision");}
187 if(QUERY_FLAG(god,FLAG_REFL_MISSILE)) {gifts=1; fprintf(stderr,"\n reflect missiles");}
188 if(QUERY_FLAG(god,FLAG_REFL_SPELL)) {gifts=1; fprintf(stderr,"\n reflect spells");}
189 if(QUERY_FLAG(god,FLAG_STEALTH)) {gifts=1; fprintf(stderr,"\n is stealthy");}
190 if(QUERY_FLAG(god,FLAG_MAKE_INVIS)) {gifts=1; fprintf(stderr,"\n is (permanently) invisible");}
191 if(QUERY_FLAG(god,FLAG_BLIND)) {gifts=1; fprintf(stderr,"\n is blind");}
192 if(god->last_heal) {gifts=1; fprintf(stderr,"\n hp regenerate at %d",god->last_heal);}
193 if(god->last_sp) {gifts=1; fprintf(stderr,"\n sp regenerate at %d",god->last_sp);}
194 if(god->last_eat) {gifts=1; fprintf(stderr,"\n digestion is %s (%d)",
195 god->last_eat<0?"slowed":"faster",god->last_eat);}
196 if(god->last_grace) {gifts=1; fprintf(stderr,"\n grace regenerates at %d",god->last_grace);}
197 if(god->stats.luck) {gifts=1; fprintf(stderr,"\n luck is %d",god->stats.luck);}
198 if(!gifts) fprintf(stderr,"NONE");
199 fprintf(stderr,"\n\n");
200 }
201}
202

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