1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* Started file Sept 1996 - initialization of gods in form of a |
25 | /* Started file Sept 1996 - initialization of gods in form of a |
26 | * linked list -b.t. |
26 | * linked list -b.t. |
27 | */ |
27 | */ |
28 | |
28 | |
29 | #include <global.h> |
29 | #include <global.h> |
30 | #include <living.h> |
30 | #include <living.h> |
31 | #include <spells.h> |
31 | #include <spells.h> |
32 | |
|
|
33 | //TODO: make a constructor |
|
|
34 | static godlink * |
|
|
35 | init_godslist (void) |
|
|
36 | { |
|
|
37 | godlink *gl = new godlink; |
|
|
38 | |
|
|
39 | // name=NULL; /* how to describe the god to the player */ |
|
|
40 | // arch=NULL; /* pointer to the archetype of this god */ |
|
|
41 | // id=0; /* id of the god */ |
|
|
42 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
|
|
43 | // next=NULL; /* next god in this linked list */ |
|
|
44 | |
|
|
45 | return gl; |
|
|
46 | } |
|
|
47 | |
32 | |
48 | /* init_gods() - this takes a look at all of the archetypes to find |
33 | /* init_gods() - this takes a look at all of the archetypes to find |
49 | * the objects which correspond to the GODS (type GOD) */ |
34 | * the objects which correspond to the GODS (type GOD) */ |
50 | |
35 | |
51 | void |
36 | void |
… | |
… | |
62 | |
47 | |
63 | /* add_god_to_list()- called only from init_gods */ |
48 | /* add_god_to_list()- called only from init_gods */ |
64 | void |
49 | void |
65 | add_god_to_list (archetype *god_arch) |
50 | add_god_to_list (archetype *god_arch) |
66 | { |
51 | { |
67 | godlink *god; |
|
|
68 | |
|
|
69 | if (!god_arch) |
52 | if (!god_arch) |
70 | { |
53 | { |
71 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
54 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
72 | return; |
55 | return; |
73 | } |
56 | } |
74 | |
57 | |
75 | god = init_godslist (); |
58 | godlink *god = new godlink; |
|
|
59 | |
|
|
60 | // name=NULL; /* how to describe the god to the player */ |
|
|
61 | // arch=NULL; /* pointer to the archetype of this god */ |
|
|
62 | // id=0; /* id of the god */ |
|
|
63 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
|
|
64 | // next=NULL; /* next god in this linked list */ |
76 | |
65 | |
77 | god->arch = god_arch; |
66 | god->arch = god_arch; |
78 | god->name = god_arch->object::name; |
67 | god->name = god_arch->object::name; |
|
|
68 | |
|
|
69 | // first_god->id MUST be the highest god number for other code to work currently |
79 | if (!first_god) |
70 | if (!first_god) |
80 | god->id = 1; |
71 | god->id = 1; |
81 | else |
72 | else |
82 | { |
73 | { |
83 | god->id = first_god->id + 1; |
74 | god->id = first_god->id + 1; |
84 | god->next = first_god; |
75 | god->next = first_god; |
85 | } |
76 | } |
|
|
77 | |
86 | first_god = god; |
78 | first_god = god; |
87 | |
79 | |
88 | #ifdef DEBUG_GODS |
80 | #ifdef DEBUG_GODS |
89 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
81 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
90 | #endif |
82 | #endif |
91 | } |
83 | } |
92 | |
84 | |
93 | /* baptize_altar() - (cosmetically) change the name to that of the |
85 | /* baptize_altar() - (cosmetically) change the name to that of the |
94 | * god in question, then set the title for later use. -b.t. |
86 | * god in question, then set the title for later use. -b.t. |
95 | */ |
87 | */ |
96 | |
|
|
97 | int |
88 | int |
98 | baptize_altar (object *op) |
89 | baptize_altar (object *op) |
99 | { |
90 | { |
100 | char buf[MAX_BUF]; |
91 | char buf[MAX_BUF]; |
101 | |
92 | |
… | |
… | |
109 | { |
100 | { |
110 | LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); |
101 | LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); |
111 | return 0; |
102 | return 0; |
112 | } |
103 | } |
113 | /* if the object name hasnt' been changed, we tack on the gods name */ |
104 | /* if the object name hasnt' been changed, we tack on the gods name */ |
114 | if (!strcmp (op->name, op->arch->object::name)) |
105 | if (op->name == op->arch->object::name) |
115 | { |
106 | { |
116 | sprintf (buf, "%s of %s", &op->name, &god->name); |
107 | sprintf (buf, "%s of %s", &op->name, &god->name); |
117 | op->name = buf; |
108 | op->name = buf; |
118 | } |
109 | } |
119 | op->title = god->name; |
110 | op->title = god->name; |