1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
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4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | /* Started file Sept 1996 - initialization of gods in form of a |
26 | /* Started file Sept 1996 - initialization of gods in form of a |
26 | * linked list -b.t. |
27 | * linked list -b.t. |
… | |
… | |
28 | |
29 | |
29 | #include <global.h> |
30 | #include <global.h> |
30 | #include <living.h> |
31 | #include <living.h> |
31 | #include <spells.h> |
32 | #include <spells.h> |
32 | |
33 | |
33 | /* init_gods() - this takes a look at all of the archetypes to find |
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34 | * the objects which correspond to the GODS (type GOD) */ |
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35 | |
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36 | void |
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37 | init_gods (void) |
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38 | { |
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39 | LOG (llevDebug, "Initialising gods...\n"); |
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40 | |
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41 | for_all_archetypes (at) |
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42 | if (at->type == GOD) |
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43 | add_god_to_list (at); |
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44 | |
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45 | LOG (llevDebug, "done.\n"); |
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46 | } |
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47 | |
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48 | /* add_god_to_list()- called only from init_gods */ |
34 | /* add_god_to_list()- called only from init_gods */ |
49 | void |
35 | static void |
50 | add_god_to_list (archetype *god_arch) |
36 | add_god_to_list (archetype *god_arch) |
51 | { |
37 | { |
52 | if (!god_arch) |
38 | if (!god_arch) |
53 | { |
39 | { |
54 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
40 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
… | |
… | |
80 | #ifdef DEBUG_GODS |
66 | #ifdef DEBUG_GODS |
81 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
67 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
82 | #endif |
68 | #endif |
83 | } |
69 | } |
84 | |
70 | |
85 | /* baptize_altar() - (cosmetically) change the name to that of the |
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86 | * god in question, then set the title for later use. -b.t. |
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87 | */ |
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88 | int |
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89 | baptize_altar (object *op) |
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90 | { |
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91 | char buf[MAX_BUF]; |
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92 | |
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93 | /* if the title field is pre-set, then that altar is |
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94 | * already dedicated. */ |
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95 | if (!op->title) |
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96 | { |
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97 | godlink *god = get_rand_god (); |
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98 | |
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99 | if (!god || !god->name) |
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100 | { |
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101 | LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); |
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102 | return 0; |
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103 | } |
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104 | /* if the object name hasnt' been changed, we tack on the gods name */ |
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105 | if (op->name == op->arch->object::name) |
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106 | { |
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107 | sprintf (buf, "%s of %s", &op->name, &god->name); |
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108 | op->name = buf; |
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109 | } |
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110 | op->title = god->name; |
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111 | return 1; |
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112 | } |
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113 | return 0; |
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114 | } |
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115 | |
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116 | godlink * |
71 | godlink * |
117 | get_rand_god (void) |
72 | get_rand_god () |
118 | { |
73 | { |
119 | godlink *god = first_god; |
74 | godlink *god = first_god; |
120 | int i; |
75 | int i; |
121 | |
76 | |
122 | if (god) |
77 | if (god) |
… | |
… | |
140 | return godlnk && godlnk->arch |
95 | return godlnk && godlnk->arch |
141 | ? godlnk->arch |
96 | ? godlnk->arch |
142 | : 0; |
97 | : 0; |
143 | } |
98 | } |
144 | |
99 | |
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100 | /* init_gods() - this takes a look at all of the archetypes to find |
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101 | * the objects which correspond to the GODS (type GOD) */ |
145 | void |
102 | void |
146 | free_all_god (void) |
103 | init_gods () |
147 | { |
104 | { |
148 | godlink *god, *godnext; |
105 | LOG (llevDebug, "Initialising gods...\n"); |
149 | |
106 | |
150 | LOG (llevDebug, "Freeing god information\n"); |
107 | for_all_archetypes (at) |
151 | for (god = first_god; god; god = godnext) |
108 | if (at->type == GOD) |
152 | { |
109 | add_god_to_list (at); |
153 | godnext = god->next; |
110 | |
154 | delete god; |
111 | LOG (llevDebug, "done.\n"); |
155 | } |
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156 | } |
112 | } |
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113 | |