--- deliantra/server/common/holy.C 2007/01/02 23:39:21 1.6
+++ deliantra/server/common/holy.C 2009/11/06 13:03:34 1.21
@@ -1,3 +1,26 @@
+/*
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
+ */
/* Started file Sept 1996 - initialization of gods in form of a
* linked list -b.t.
@@ -7,53 +30,28 @@
#include
#include
-//TODO: make a constructor
-static godlink *
-init_godslist (void)
-{
- godlink *gl = new godlink;
-
- // name=NULL; /* how to describe the god to the player */
- // arch=NULL; /* pointer to the archetype of this god */
- // id=0; /* id of the god */
- // pantheon=NULL; /* the group to which the god belongs (not implemented) */
- // next=NULL; /* next god in this linked list */
-
- return gl;
-}
-
-/* init_gods() - this takes a look at all of the archetypes to find
- * the objects which correspond to the GODS (type GOD) */
-
-void
-init_gods (void)
-{
- archetype *at = NULL;
-
- LOG (llevDebug, "Initialising gods...\n");
- for (at = first_archetype; at != NULL; at = at->next)
- if (at->clone.type == GOD)
- add_god_to_list (at);
-
- LOG (llevDebug, "done.\n");
-}
-
/* add_god_to_list()- called only from init_gods */
-void
+static void
add_god_to_list (archetype *god_arch)
{
- godlink *god;
-
if (!god_arch)
{
LOG (llevError, "ERROR: Tried to add null god to list!\n");
return;
}
- god = init_godslist ();
+ godlink *god = new godlink;
+
+ // name=NULL; /* how to describe the god to the player */
+ // arch=NULL; /* pointer to the archetype of this god */
+ // id=0; /* id of the god */
+ // pantheon=NULL; /* the group to which the god belongs (not implemented) */
+ // next=NULL; /* next god in this linked list */
god->arch = god_arch;
- god->name = god_arch->clone.name;
+ god->name = god_arch->object::name;
+
+ // first_god->id MUST be the highest god number for other code to work currently
if (!first_god)
god->id = 1;
else
@@ -61,6 +59,7 @@
god->id = first_god->id + 1;
god->next = first_god;
}
+
first_god = god;
#ifdef DEBUG_GODS
@@ -71,8 +70,7 @@
/* baptize_altar() - (cosmetically) change the name to that of the
* god in question, then set the title for later use. -b.t.
*/
-
-int
+static int
baptize_altar (object *op)
{
char buf[MAX_BUF];
@@ -89,7 +87,7 @@
return 0;
}
/* if the object name hasnt' been changed, we tack on the gods name */
- if (!strcmp (op->name, op->arch->clone.name))
+ if (op->name == op->arch->object::name)
{
sprintf (buf, "%s of %s", &op->name, &god->name);
op->name = buf;
@@ -107,12 +105,13 @@
int i;
if (god)
- for (i = RANDOM () % (god->id) + 1; god; god = god->next)
+ for (i = rndm (god->id) + 1; god; god = god->next)
if (god->id == i)
break;
if (!god)
LOG (llevError, "get_rand_god(): can't find a random god!\n");
+
return god;
}
@@ -123,14 +122,12 @@
object *
pntr_to_god_obj (godlink *godlnk)
{
- object *god = NULL;
-
- if (godlnk && godlnk->arch)
- god = &godlnk->arch->clone;
- return god;
+ return godlnk && godlnk->arch
+ ? godlnk->arch
+ : 0;
}
-void
+static void
free_all_god (void)
{
godlink *god, *godnext;
@@ -142,3 +139,18 @@
delete god;
}
}
+
+/* init_gods() - this takes a look at all of the archetypes to find
+ * the objects which correspond to the GODS (type GOD) */
+void
+init_gods (void)
+{
+ LOG (llevDebug, "Initialising gods...\n");
+
+ for_all_archetypes (at)
+ if (at->type == GOD)
+ add_god_to_list (at);
+
+ LOG (llevDebug, "done.\n");
+}
+