|
|
1 | /* |
|
|
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
|
|
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
|
|
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
|
|
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
|
|
7 | * |
|
|
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
|
|
9 | * it under the terms of the GNU General Public License as published by |
|
|
10 | * the Free Software Foundation, either version 3 of the License, or |
|
|
11 | * (at your option) any later version. |
|
|
12 | * |
|
|
13 | * This program is distributed in the hope that it will be useful, |
|
|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
16 | * GNU General Public License for more details. |
|
|
17 | * |
|
|
18 | * You should have received a copy of the GNU General Public License |
|
|
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
20 | * |
|
|
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
|
|
22 | */ |
1 | |
23 | |
2 | /* Started file Sept 1996 - initialization of gods in form of a |
24 | /* Started file Sept 1996 - initialization of gods in form of a |
3 | * linked list -b.t. |
25 | * linked list -b.t. |
4 | */ |
26 | */ |
5 | |
27 | |
6 | #include <global.h> |
28 | #include <global.h> |
7 | #include <living.h> |
29 | #include <living.h> |
8 | #include <spells.h> |
30 | #include <spells.h> |
9 | |
31 | |
10 | //TODO: make a constructor |
|
|
11 | static godlink * |
|
|
12 | init_godslist (void) |
|
|
13 | { |
|
|
14 | godlink *gl = new godlink; |
|
|
15 | |
|
|
16 | // name=NULL; /* how to describe the god to the player */ |
|
|
17 | // arch=NULL; /* pointer to the archetype of this god */ |
|
|
18 | // id=0; /* id of the god */ |
|
|
19 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
|
|
20 | // next=NULL; /* next god in this linked list */ |
|
|
21 | |
|
|
22 | return gl; |
|
|
23 | } |
|
|
24 | |
|
|
25 | /* init_gods() - this takes a look at all of the archetypes to find |
32 | /* init_gods() - this takes a look at all of the archetypes to find |
26 | * the objects which correspond to the GODS (type GOD) */ |
33 | * the objects which correspond to the GODS (type GOD) */ |
27 | |
34 | |
28 | void |
35 | void |
29 | init_gods (void) |
36 | init_gods (void) |
30 | { |
37 | { |
31 | LOG (llevDebug, "Initialising gods...\n"); |
38 | LOG (llevDebug, "Initialising gods...\n"); |
32 | |
39 | |
33 | for (archetype *at = first_archetype; at; at = at->next) |
40 | for_all_archetypes (at) |
34 | if (at->clone.type == GOD) |
41 | if (at->type == GOD) |
35 | add_god_to_list (at); |
42 | add_god_to_list (at); |
36 | |
43 | |
37 | LOG (llevDebug, "done.\n"); |
44 | LOG (llevDebug, "done.\n"); |
38 | } |
45 | } |
39 | |
46 | |
40 | /* add_god_to_list()- called only from init_gods */ |
47 | /* add_god_to_list()- called only from init_gods */ |
41 | void |
48 | void |
42 | add_god_to_list (archetype *god_arch) |
49 | add_god_to_list (archetype *god_arch) |
43 | { |
50 | { |
44 | godlink *god; |
|
|
45 | |
|
|
46 | if (!god_arch) |
51 | if (!god_arch) |
47 | { |
52 | { |
48 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
53 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
49 | return; |
54 | return; |
50 | } |
55 | } |
51 | |
56 | |
52 | god = init_godslist (); |
57 | godlink *god = new godlink; |
|
|
58 | |
|
|
59 | // name=NULL; /* how to describe the god to the player */ |
|
|
60 | // arch=NULL; /* pointer to the archetype of this god */ |
|
|
61 | // id=0; /* id of the god */ |
|
|
62 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
|
|
63 | // next=NULL; /* next god in this linked list */ |
53 | |
64 | |
54 | god->arch = god_arch; |
65 | god->arch = god_arch; |
55 | god->name = god_arch->clone.name; |
66 | god->name = god_arch->object::name; |
|
|
67 | |
56 | if (!first_god) |
68 | if (!first_god) |
57 | god->id = 1; |
69 | god->id = 1; |
58 | else |
70 | else |
59 | { |
71 | { |
60 | god->id = first_god->id + 1; |
72 | god->id = first_god->id + 1; |
61 | god->next = first_god; |
73 | god->next = first_god; |
62 | } |
74 | } |
|
|
75 | |
63 | first_god = god; |
76 | first_god = god; |
64 | |
77 | |
65 | #ifdef DEBUG_GODS |
78 | #ifdef DEBUG_GODS |
66 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
79 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
67 | #endif |
80 | #endif |
… | |
… | |
86 | { |
99 | { |
87 | LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); |
100 | LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); |
88 | return 0; |
101 | return 0; |
89 | } |
102 | } |
90 | /* if the object name hasnt' been changed, we tack on the gods name */ |
103 | /* if the object name hasnt' been changed, we tack on the gods name */ |
91 | if (!strcmp (op->name, op->arch->clone.name)) |
104 | if (!strcmp (op->name, op->arch->object::name)) |
92 | { |
105 | { |
93 | sprintf (buf, "%s of %s", &op->name, &god->name); |
106 | sprintf (buf, "%s of %s", &op->name, &god->name); |
94 | op->name = buf; |
107 | op->name = buf; |
95 | } |
108 | } |
96 | op->title = god->name; |
109 | op->title = god->name; |
… | |
… | |
121 | * are returning a pointer to the CLONE object. -b.t. |
134 | * are returning a pointer to the CLONE object. -b.t. |
122 | */ |
135 | */ |
123 | object * |
136 | object * |
124 | pntr_to_god_obj (godlink *godlnk) |
137 | pntr_to_god_obj (godlink *godlnk) |
125 | { |
138 | { |
126 | object *god = NULL; |
|
|
127 | |
|
|
128 | if (godlnk && godlnk->arch) |
139 | return godlnk && godlnk->arch |
129 | god = &godlnk->arch->clone; |
140 | ? godlnk->arch |
130 | return god; |
141 | : 0; |
131 | } |
142 | } |
132 | |
143 | |
133 | void |
144 | void |
134 | free_all_god (void) |
145 | free_all_god (void) |
135 | { |
146 | { |