1 | |
1 | |
2 | /* Started file Sept 1996 - initialization of gods in form of a |
2 | /* Started file Sept 1996 - initialization of gods in form of a |
3 | * linked list -b.t. |
3 | * linked list -b.t. |
4 | */ |
4 | */ |
5 | |
5 | |
6 | #include <global.h> |
6 | #include <global.h> |
7 | #include <living.h> |
7 | #include <living.h> |
8 | #include <spells.h> |
8 | #include <spells.h> |
9 | |
9 | |
10 | //TODO: make a constructor |
10 | //TODO: make a constructor |
11 | static godlink *init_godslist(void) { |
11 | static godlink * |
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12 | init_godslist (void) |
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13 | { |
12 | godlink *gl = new godlink; |
14 | godlink *gl = new godlink; |
13 | |
15 | |
14 | // name=NULL; /* how to describe the god to the player */ |
16 | // name=NULL; /* how to describe the god to the player */ |
15 | // arch=NULL; /* pointer to the archetype of this god */ |
17 | // arch=NULL; /* pointer to the archetype of this god */ |
16 | // id=0; /* id of the god */ |
18 | // id=0; /* id of the god */ |
17 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
19 | // pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
18 | // next=NULL; /* next god in this linked list */ |
20 | // next=NULL; /* next god in this linked list */ |
19 | |
21 | |
20 | return gl; |
22 | return gl; |
21 | } |
23 | } |
22 | |
24 | |
23 | /* init_gods() - this takes a look at all of the archetypes to find |
25 | /* init_gods() - this takes a look at all of the archetypes to find |
24 | * the objects which correspond to the GODS (type GOD) */ |
26 | * the objects which correspond to the GODS (type GOD) */ |
25 | |
27 | |
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28 | void |
26 | void init_gods (void) { |
29 | init_gods (void) |
27 | archetype *at=NULL; |
30 | { |
28 | |
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29 | LOG(llevDebug, "Initializing gods..."); |
31 | LOG (llevDebug, "Initialising gods...\n"); |
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32 | |
30 | for(at=first_archetype;at!=NULL;at=at->next) |
33 | for (archetype *at = first_archetype; at; at = at->next) |
31 | if(at->clone.type==GOD) add_god_to_list(at); |
34 | if (at->clone.type == GOD) |
32 | |
35 | add_god_to_list (at); |
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36 | |
33 | LOG(llevDebug,"done.\n"); |
37 | LOG (llevDebug, "done.\n"); |
34 | } |
38 | } |
35 | |
39 | |
36 | /* add_god_to_list()- called only from init_gods */ |
40 | /* add_god_to_list()- called only from init_gods */ |
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41 | void |
37 | void add_god_to_list (archetype *god_arch) { |
42 | add_god_to_list (archetype *god_arch) |
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43 | { |
38 | godlink *god; |
44 | godlink *god; |
39 | |
45 | |
40 | if(!god_arch) { |
46 | if (!god_arch) |
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47 | { |
41 | LOG(llevError,"ERROR: Tried to add null god to list!\n"); |
48 | LOG (llevError, "ERROR: Tried to add null god to list!\n"); |
42 | return; |
49 | return; |
43 | } |
50 | } |
44 | |
51 | |
45 | god = init_godslist(); |
52 | god = init_godslist (); |
46 | |
53 | |
47 | god->arch = god_arch; |
54 | god->arch = god_arch; |
48 | god->name = god_arch->clone.name; |
55 | god->name = god_arch->clone.name; |
49 | if(!first_god) |
56 | if (!first_god) |
50 | god->id = 1; |
57 | god->id = 1; |
51 | else { |
58 | else |
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59 | { |
52 | god->id = first_god->id + 1; |
60 | god->id = first_god->id + 1; |
53 | god->next = first_god; |
61 | god->next = first_god; |
54 | } |
62 | } |
55 | first_god = god; |
63 | first_god = god; |
56 | |
64 | |
57 | #ifdef DEBUG_GODS |
65 | #ifdef DEBUG_GODS |
58 | LOG(llevDebug,"Adding god %s (%d) to list\n",&god->name,god->id); |
66 | LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); |
59 | #endif |
67 | #endif |
60 | } |
68 | } |
61 | |
69 | |
62 | /* baptize_altar() - (cosmetically) change the name to that of the |
70 | /* baptize_altar() - (cosmetically) change the name to that of the |
63 | * god in question, then set the title for later use. -b.t. |
71 | * god in question, then set the title for later use. -b.t. |
64 | */ |
72 | */ |
65 | |
73 | |
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74 | int |
66 | int baptize_altar(object *op) { |
75 | baptize_altar (object *op) |
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76 | { |
67 | char buf[MAX_BUF]; |
77 | char buf[MAX_BUF]; |
68 | |
78 | |
69 | /* if the title field is pre-set, then that altar is |
79 | /* if the title field is pre-set, then that altar is |
70 | * already dedicated. */ |
80 | * already dedicated. */ |
71 | if(!op->title) { |
81 | if (!op->title) |
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82 | { |
72 | godlink *god=get_rand_god(); |
83 | godlink *god = get_rand_god (); |
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84 | |
73 | if(!god||!god->name) { |
85 | if (!god || !god->name) |
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86 | { |
74 | LOG(llevError,"baptise_altar(): bizarre nameless god!\n"); |
87 | LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); |
75 | return 0; |
88 | return 0; |
76 | } |
89 | } |
77 | /* if the object name hasnt' been changed, we tack on the gods name */ |
90 | /* if the object name hasnt' been changed, we tack on the gods name */ |
78 | if(!strcmp(op->name,op->arch->clone.name)) { |
91 | if (!strcmp (op->name, op->arch->clone.name)) |
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92 | { |
79 | sprintf(buf,"%s of %s",&op->name,&god->name); |
93 | sprintf (buf, "%s of %s", &op->name, &god->name); |
80 | op->name = buf; |
94 | op->name = buf; |
81 | } |
95 | } |
82 | op->title = god->name; |
96 | op->title = god->name; |
83 | return 1; |
97 | return 1; |
84 | } |
98 | } |
85 | return 0; |
99 | return 0; |
86 | } |
100 | } |
87 | |
101 | |
88 | godlink * get_rand_god ( void ) { |
102 | godlink * |
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103 | get_rand_god (void) |
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104 | { |
89 | godlink *god=first_god; |
105 | godlink *god = first_god; |
90 | int i; |
106 | int i; |
91 | |
107 | |
92 | if(god) |
108 | if (god) |
93 | for(i=RANDOM()%(god->id)+1;god;god=god->next) |
109 | for (i = rndm (god->id) + 1; god; god = god->next) |
94 | if(god->id==i) break; |
110 | if (god->id == i) |
95 | |
111 | break; |
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112 | |
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113 | if (!god) |
96 | if(!god) LOG(llevError,"get_rand_god(): can't find a random god!\n"); |
114 | LOG (llevError, "get_rand_god(): can't find a random god!\n"); |
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115 | |
97 | return god; |
116 | return god; |
98 | } |
117 | } |
99 | |
118 | |
100 | /* pntr_to_god_obj() - returns a pointer to the object |
119 | /* pntr_to_god_obj() - returns a pointer to the object |
101 | * We need to be VERY carefull about using this, as we |
120 | * We need to be VERY carefull about using this, as we |
102 | * are returning a pointer to the CLONE object. -b.t. |
121 | * are returning a pointer to the CLONE object. -b.t. |
103 | */ |
122 | */ |
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123 | object * |
104 | object *pntr_to_god_obj(godlink *godlnk) { |
124 | pntr_to_god_obj (godlink *godlnk) |
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125 | { |
105 | object *god=NULL; |
126 | object *god = NULL; |
106 | |
127 | |
107 | if(godlnk && godlnk->arch) |
128 | if (godlnk && godlnk->arch) |
108 | god=&godlnk->arch->clone; |
129 | god = &godlnk->arch->clone; |
109 | return god; |
130 | return god; |
110 | } |
131 | } |
111 | |
132 | |
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133 | void |
112 | void free_all_god(void) { |
134 | free_all_god (void) |
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135 | { |
113 | godlink *god, *godnext; |
136 | godlink *god, *godnext; |
114 | |
137 | |
115 | LOG(llevDebug,"Freeing god information\n"); |
138 | LOG (llevDebug, "Freeing god information\n"); |
116 | for (god=first_god; god; god=godnext) { |
139 | for (god = first_god; god; god = godnext) |
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140 | { |
117 | godnext=god->next; |
141 | godnext = god->next; |
118 | delete god; |
142 | delete god; |
119 | } |
143 | } |
120 | } |
144 | } |
121 | |
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122 | |
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