1 |
|
2 |
/* Started file Sept 1996 - initialization of gods in form of a |
3 |
* linked list -b.t. |
4 |
*/ |
5 |
|
6 |
#include <global.h> |
7 |
#include <living.h> |
8 |
#include <spells.h> |
9 |
|
10 |
static godlink *init_godslist(void) { |
11 |
godlink *gl = (godlink *) malloc(sizeof(godlink)); |
12 |
if(gl==NULL) |
13 |
fatal(OUT_OF_MEMORY); |
14 |
gl->name=NULL; /* how to describe the god to the player */ |
15 |
gl->arch=NULL; /* pointer to the archetype of this god */ |
16 |
gl->id=0; /* id of the god */ |
17 |
gl->pantheon=NULL; /* the group to which the god belongs (not implemented) */ |
18 |
gl->next=NULL; /* next god in this linked list */ |
19 |
|
20 |
return gl; |
21 |
} |
22 |
|
23 |
/* init_gods() - this takes a look at all of the archetypes to find |
24 |
* the objects which correspond to the GODS (type GOD) */ |
25 |
|
26 |
void init_gods (void) { |
27 |
archetype *at=NULL; |
28 |
|
29 |
LOG(llevDebug, "Initializing gods..."); |
30 |
for(at=first_archetype;at!=NULL;at=at->next) |
31 |
if(at->clone.type==GOD) add_god_to_list(at); |
32 |
|
33 |
LOG(llevDebug,"done.\n"); |
34 |
} |
35 |
|
36 |
/* add_god_to_list()- called only from init_gods */ |
37 |
void add_god_to_list (archetype *god_arch) { |
38 |
godlink *god; |
39 |
|
40 |
if(!god_arch) { |
41 |
LOG(llevError,"ERROR: Tried to add null god to list!\n"); |
42 |
return; |
43 |
} |
44 |
|
45 |
god = init_godslist(); |
46 |
|
47 |
god->arch = god_arch; |
48 |
god->name=add_string(god_arch->clone.name); |
49 |
if(!first_god) |
50 |
god->id = 1; |
51 |
else { |
52 |
god->id = first_god->id + 1; |
53 |
god->next = first_god; |
54 |
} |
55 |
first_god = god; |
56 |
|
57 |
#ifdef DEBUG_GODS |
58 |
LOG(llevDebug,"Adding god %s (%d) to list\n",god->name,god->id); |
59 |
#endif |
60 |
} |
61 |
|
62 |
/* baptize_altar() - (cosmetically) change the name to that of the |
63 |
* god in question, then set the title for later use. -b.t. |
64 |
*/ |
65 |
|
66 |
int baptize_altar(object *op) { |
67 |
char buf[MAX_BUF]; |
68 |
|
69 |
/* if the title field is pre-set, then that altar is |
70 |
* already dedicated. */ |
71 |
if(!op->title) { |
72 |
godlink *god=get_rand_god(); |
73 |
if(!god||!god->name) { |
74 |
LOG(llevError,"baptise_altar(): bizarre nameless god!\n"); |
75 |
return 0; |
76 |
} |
77 |
/* if the object name hasnt' been changed, we tack on the gods name */ |
78 |
if(!strcmp(op->name,op->arch->clone.name)) { |
79 |
if(op->name!=NULL) free_string(op->name); |
80 |
sprintf(buf,"%s of %s",op->name,god->name); |
81 |
op->name = add_string(buf); |
82 |
} |
83 |
op->title=add_string(god->name); |
84 |
return 1; |
85 |
} |
86 |
return 0; |
87 |
} |
88 |
|
89 |
godlink * get_rand_god ( void ) { |
90 |
godlink *god=first_god; |
91 |
int i; |
92 |
|
93 |
if(god) |
94 |
for(i=RANDOM()%(god->id)+1;god;god=god->next) |
95 |
if(god->id==i) break; |
96 |
|
97 |
if(!god) LOG(llevError,"get_rand_god(): can't find a random god!\n"); |
98 |
return god; |
99 |
} |
100 |
|
101 |
/* pntr_to_god_obj() - returns a pointer to the object |
102 |
* We need to be VERY carefull about using this, as we |
103 |
* are returning a pointer to the CLONE object. -b.t. |
104 |
*/ |
105 |
object *pntr_to_god_obj(godlink *godlnk) { |
106 |
object *god=NULL; |
107 |
|
108 |
if(godlnk && godlnk->arch) |
109 |
god=&godlnk->arch->clone; |
110 |
return god; |
111 |
} |
112 |
|
113 |
void free_all_god(void) { |
114 |
godlink *god, *godnext; |
115 |
|
116 |
LOG(llevDebug,"Freeing god information\n"); |
117 |
for (god=first_god; god; god=godnext) { |
118 |
godnext=god->next; |
119 |
if (god->name) free_string(god->name); |
120 |
free(god); |
121 |
} |
122 |
} |
123 |
|
124 |
|
125 |
void dump_gods(void) { |
126 |
godlink *glist; |
127 |
|
128 |
fprintf(stderr,"\n"); |
129 |
for(glist=first_god;glist;glist=glist->next) { |
130 |
object *god=pntr_to_god_obj(glist); |
131 |
char tmpbuf[HUGE_BUF]; |
132 |
int tmpvar,gifts=0; |
133 |
|
134 |
fprintf(stderr,"GOD: %s\n",god->name); |
135 |
fprintf(stderr," avatar stats:\n"); |
136 |
fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n", |
137 |
god->stats.Str,god->stats.Con,god->stats.Dex, |
138 |
god->stats.Int,god->stats.Wis,god->stats.Pow); |
139 |
fprintf(stderr," lvl:%d speed:%4.2f\n", |
140 |
god->level,god->speed); |
141 |
fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n", |
142 |
god->stats.wc,god->stats.ac,god->stats.hp,god->stats.dam); |
143 |
fprintf(stderr," enemy: %s\n",god->title?god->title:"NONE"); |
144 |
if(god->other_arch) { |
145 |
object *serv = &god->other_arch->clone; |
146 |
fprintf(stderr," servant stats: (%s)\n",god->other_arch->name); |
147 |
fprintf(stderr," S:%d C:%d D:%d I:%d W:%d P:%d\n", |
148 |
serv->stats.Str,serv->stats.Con,serv->stats.Dex, |
149 |
serv->stats.Int,serv->stats.Wis,serv->stats.Pow); |
150 |
fprintf(stderr," lvl:%d speed:%4.2f\n", |
151 |
serv->level,serv->speed); |
152 |
fprintf(stderr," wc:%d ac:%d hp:%d dam:%d \n", |
153 |
serv->stats.wc,serv->stats.ac,serv->stats.hp,serv->stats.dam); |
154 |
} else |
155 |
fprintf(stderr," servant: NONE\n"); |
156 |
fprintf(stderr," aligned_race(s): %s\n",god->race); |
157 |
fprintf(stderr," enemy_race(s): %s\n",(god->slaying?god->slaying:"none")); |
158 |
fprintf(stderr,"%s", describe_resistance(god, 1)); |
159 |
sprintf(tmpbuf," attacktype:"); |
160 |
if((tmpvar=god->attacktype)) { |
161 |
strcat(tmpbuf,"\n "); |
162 |
DESCRIBE_ABILITY(tmpbuf, tmpvar, "Attacks"); |
163 |
} |
164 |
strcat(tmpbuf,"\n aura:"); |
165 |
|
166 |
strcat(tmpbuf,"\n paths:"); |
167 |
if((tmpvar=god->path_attuned)) { |
168 |
strcat(tmpbuf,"\n "); |
169 |
DESCRIBE_PATH(tmpbuf, tmpvar, "Attuned"); |
170 |
} |
171 |
if((tmpvar=god->path_repelled)) { |
172 |
strcat(tmpbuf,"\n "); |
173 |
DESCRIBE_PATH(tmpbuf, tmpvar, "Repelled"); |
174 |
} |
175 |
if((tmpvar=god->path_denied)) { |
176 |
strcat(tmpbuf,"\n "); |
177 |
DESCRIBE_PATH(tmpbuf, tmpvar, "Denied"); |
178 |
} |
179 |
fprintf(stderr,"%s\n",tmpbuf); |
180 |
fprintf(stderr," Desc: %s",god->msg?god->msg:"---\n"); |
181 |
fprintf(stderr," Priest gifts/limitations: "); |
182 |
if(!QUERY_FLAG(god,FLAG_USE_WEAPON)) {gifts=1; fprintf(stderr,"\n weapon use is forbidden");} |
183 |
if(!QUERY_FLAG(god,FLAG_USE_ARMOUR)) {gifts=1; fprintf(stderr,"\n no armour may be worn");} |
184 |
if(QUERY_FLAG(god,FLAG_UNDEAD)) {gifts=1; fprintf(stderr,"\n is undead");} |
185 |
if(QUERY_FLAG(god,FLAG_SEE_IN_DARK)) {gifts=1; fprintf(stderr,"\n has infravision ");} |
186 |
if(QUERY_FLAG(god,FLAG_XRAYS)) {gifts=1; fprintf(stderr,"\n has X-ray vision");} |
187 |
if(QUERY_FLAG(god,FLAG_REFL_MISSILE)) {gifts=1; fprintf(stderr,"\n reflect missiles");} |
188 |
if(QUERY_FLAG(god,FLAG_REFL_SPELL)) {gifts=1; fprintf(stderr,"\n reflect spells");} |
189 |
if(QUERY_FLAG(god,FLAG_STEALTH)) {gifts=1; fprintf(stderr,"\n is stealthy");} |
190 |
if(QUERY_FLAG(god,FLAG_MAKE_INVIS)) {gifts=1; fprintf(stderr,"\n is (permanently) invisible");} |
191 |
if(QUERY_FLAG(god,FLAG_BLIND)) {gifts=1; fprintf(stderr,"\n is blind");} |
192 |
if(god->last_heal) {gifts=1; fprintf(stderr,"\n hp regenerate at %d",god->last_heal);} |
193 |
if(god->last_sp) {gifts=1; fprintf(stderr,"\n sp regenerate at %d",god->last_sp);} |
194 |
if(god->last_eat) {gifts=1; fprintf(stderr,"\n digestion is %s (%d)", |
195 |
god->last_eat<0?"slowed":"faster",god->last_eat);} |
196 |
if(god->last_grace) {gifts=1; fprintf(stderr,"\n grace regenerates at %d",god->last_grace);} |
197 |
if(god->stats.luck) {gifts=1; fprintf(stderr,"\n luck is %d",god->stats.luck);} |
198 |
if(!gifts) fprintf(stderr,"NONE"); |
199 |
fprintf(stderr,"\n\n"); |
200 |
} |
201 |
} |
202 |
|