--- deliantra/server/common/holy.C 2006/09/03 00:18:39 1.4 +++ deliantra/server/common/holy.C 2007/11/08 19:43:23 1.14 @@ -1,122 +1,155 @@ - +/* + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to + */ + /* Started file Sept 1996 - initialization of gods in form of a * linked list -b.t. - */ + */ #include #include #include -//TODO: make a constructor -static godlink *init_godslist(void) { - godlink *gl = new godlink; - - // name=NULL; /* how to describe the god to the player */ - // arch=NULL; /* pointer to the archetype of this god */ - // id=0; /* id of the god */ - // pantheon=NULL; /* the group to which the god belongs (not implemented) */ - // next=NULL; /* next god in this linked list */ - - return gl; -} - /* init_gods() - this takes a look at all of the archetypes to find * the objects which correspond to the GODS (type GOD) */ - -void init_gods (void) { - archetype *at=NULL; - - LOG(llevDebug, "Initializing gods..."); - for(at=first_archetype;at!=NULL;at=at->next) - if(at->clone.type==GOD) add_god_to_list(at); - - LOG(llevDebug,"done.\n"); + +void +init_gods (void) +{ + LOG (llevDebug, "Initialising gods...\n"); + + for_all_archetypes (at) + if (at->type == GOD) + add_god_to_list (at); + + LOG (llevDebug, "done.\n"); } - + /* add_god_to_list()- called only from init_gods */ -void add_god_to_list (archetype *god_arch) { - godlink *god; - - if(!god_arch) { - LOG(llevError,"ERROR: Tried to add null god to list!\n"); - return; - } - - god = init_godslist(); - +void +add_god_to_list (archetype *god_arch) +{ + if (!god_arch) + { + LOG (llevError, "ERROR: Tried to add null god to list!\n"); + return; + } + + godlink *god = new godlink; + + // name=NULL; /* how to describe the god to the player */ + // arch=NULL; /* pointer to the archetype of this god */ + // id=0; /* id of the god */ + // pantheon=NULL; /* the group to which the god belongs (not implemented) */ + // next=NULL; /* next god in this linked list */ + god->arch = god_arch; - god->name = god_arch->clone.name; - if(!first_god) + god->name = god_arch->object::name; + + if (!first_god) god->id = 1; - else { - god->id = first_god->id + 1; - god->next = first_god; - } + else + { + god->id = first_god->id + 1; + god->next = first_god; + } + first_god = god; - -#ifdef DEBUG_GODS - LOG(llevDebug,"Adding god %s (%d) to list\n",&god->name,god->id); + +#ifdef DEBUG_GODS + LOG (llevDebug, "Adding god %s (%d) to list\n", &god->name, god->id); #endif } /* baptize_altar() - (cosmetically) change the name to that of the * god in question, then set the title for later use. -b.t. */ - -int baptize_altar(object *op) { - char buf[MAX_BUF]; - - /* if the title field is pre-set, then that altar is - * already dedicated. */ - if(!op->title) { - godlink *god=get_rand_god(); - if(!god||!god->name) { - LOG(llevError,"baptise_altar(): bizarre nameless god!\n"); - return 0; - } - /* if the object name hasnt' been changed, we tack on the gods name */ - if(!strcmp(op->name,op->arch->clone.name)) { - sprintf(buf,"%s of %s",&op->name,&god->name); - op->name = buf; - } - op->title = god->name; - return 1; - } - return 0; -} - -godlink * get_rand_god ( void ) { - godlink *god=first_god; + +int +baptize_altar (object *op) +{ + char buf[MAX_BUF]; + + /* if the title field is pre-set, then that altar is + * already dedicated. */ + if (!op->title) + { + godlink *god = get_rand_god (); + + if (!god || !god->name) + { + LOG (llevError, "baptise_altar(): bizarre nameless god!\n"); + return 0; + } + /* if the object name hasnt' been changed, we tack on the gods name */ + if (!strcmp (op->name, op->arch->object::name)) + { + sprintf (buf, "%s of %s", &op->name, &god->name); + op->name = buf; + } + op->title = god->name; + return 1; + } + return 0; +} + +godlink * +get_rand_god (void) +{ + godlink *god = first_god; int i; - - if(god) - for(i=RANDOM()%(god->id)+1;god;god=god->next) - if(god->id==i) break; - - if(!god) LOG(llevError,"get_rand_god(): can't find a random god!\n"); + + if (god) + for (i = rndm (god->id) + 1; god; god = god->next) + if (god->id == i) + break; + + if (!god) + LOG (llevError, "get_rand_god(): can't find a random god!\n"); + return god; } - + /* pntr_to_god_obj() - returns a pointer to the object * We need to be VERY carefull about using this, as we * are returning a pointer to the CLONE object. -b.t. */ -object *pntr_to_god_obj(godlink *godlnk) { - object *god=NULL; - - if(godlnk && godlnk->arch) - god=&godlnk->arch->clone; - return god; -} - -void free_all_god(void) { - godlink *god, *godnext; - - LOG(llevDebug,"Freeing god information\n"); - for (god=first_god; god; god=godnext) { - godnext=god->next; - delete god; +object * +pntr_to_god_obj (godlink *godlnk) +{ + return godlnk && godlnk->arch + ? godlnk->arch + : 0; +} + +void +free_all_god (void) +{ + godlink *god, *godnext; + + LOG (llevDebug, "Freeing god information\n"); + for (god = first_god; god; god = godnext) + { + godnext = god->next; + delete god; } } - -